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	<id>http://wiki.s3.privateworks.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcology+Expert+Program</id>
	<title>Shadowrun Seattle Shutdown - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.s3.privateworks.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcology+Expert+Program"/>
	<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php/Special:Contributions/Arcology_Expert_Program"/>
	<updated>2026-06-03T23:34:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Welcome_to_the_SCIRE&amp;diff=8065</id>
		<title>Welcome to the SCIRE</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Welcome_to_the_SCIRE&amp;diff=8065"/>
		<updated>2026-04-07T16:23:20Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
{{TableSlim|width=100%}}&lt;br /&gt;
{{TableMid|{{Category|Episode}}s|{{Category|Character}}s|{{Category|Location}}s|{{Category|Drone}}s|{{Category|House Rule}}s|{{Category|Admin|Administrative}}}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{SC|It is {{LongTime|{{:Game Date}}}}{{Edit|Game Date}} at {{CURRENTTIME}}. Today is day {{#expr:1 + ({{#time: U|{{:Game Date}}}} - {{#time:U | 2059/12/19}})/(24*60*60)}} of the shutdown. Do you know where [[:Category:Player Character|your meat]] is?|The Resistance|{{:Game Date}} {{CURRENTTIME}}}}&lt;br /&gt;
{{Box|color=green|A Message From The President}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: right; transform: rotate(-17deg); margin-top: -150px; margin-right:15px;&amp;quot;&amp;gt;{{SC|I can't lie to you about your chances, but you have my sympathies.|Ash}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Box|Recent Updates|Deus has recently spread His influence to the following documents:{{#dpl:&lt;br /&gt;
| namespace = &lt;br /&gt;
| notcategory = Episode&lt;br /&gt;
| notcategory = Stub&lt;br /&gt;
| notcategory = Disambiguation&lt;br /&gt;
| ordermethod = lastedit&lt;br /&gt;
| order = descending&lt;br /&gt;
| mode = none&lt;br /&gt;
| addeditdate = true&lt;br /&gt;
| count = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The newest documents overall are:{{#dpl:&lt;br /&gt;
| namespace = &lt;br /&gt;
| notcategory = Episode&lt;br /&gt;
| notcategory = Stub&lt;br /&gt;
| notcategory = Disambiguation&lt;br /&gt;
| ordermethod = firstedit&lt;br /&gt;
| order = descending&lt;br /&gt;
| mode = none&lt;br /&gt;
| addeditdate = true&lt;br /&gt;
| count = 5&lt;br /&gt;
}}|color=yellow|width=calc(100% - 365px)|float=left}}{{Imagebox|{{TrimEnd|;|{{#dpl:&lt;br /&gt;
| category = Portrait&lt;br /&gt;
| ordermethod = firstedit&lt;br /&gt;
| order = descending&lt;br /&gt;
| format = ,%TITLE%;,,&lt;br /&gt;
| count = 15&lt;br /&gt;
}}}}|float=right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Attribution|}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Template:Parameter/Documentation&amp;diff=8064</id>
		<title>Template:Parameter/Documentation</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Template:Parameter/Documentation&amp;diff=8064"/>
		<updated>2026-03-16T13:44:39Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Categorization Template]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Template|Parameter}} is used with in the template namespace to identify and categorize templates based on their usage of parameters.&lt;br /&gt;
==Usage==&lt;br /&gt;
It accepts one {{Parameter|mandatory}}, one of {{Code|mandatory}}, {{Code|optional}}, {{Code|no}}, or {{Code|none}}.&lt;br /&gt;
&lt;br /&gt;
It also accepts one {{Parameter|optional|string}}, arbitrary text describing the parameter, typically something like {{Code|string}} or {{Code|integer}}.&lt;br /&gt;
==Return==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;None of these will work correctly in the documentation subpage, but will appear in the actual documentation. &amp;lt;/noinclude&amp;gt;It's invoked twice above, but for clarity sake...&lt;br /&gt;
&lt;br /&gt;
{{Code|&amp;lt;nowiki&amp;gt;{{Parameter|mandatory}}&amp;lt;/nowiki&amp;gt;}} adds the template to the {{Category|Templates with Mandatory Parameters|end}} and returns: {{Return|{{Parameter|mandatory}}}}&lt;br /&gt;
&lt;br /&gt;
{{Code|&amp;lt;nowiki&amp;gt;{{Parameter|optional}}&amp;lt;/nowiki&amp;gt;}} adds the template to the {{Category|Templates with Optional Parameters|end}} and returns: {{Return|{{Parameter|optional}}}}&lt;br /&gt;
&lt;br /&gt;
{{Code|&amp;lt;nowiki&amp;gt;{{Parameter|no}}&amp;lt;/nowiki&amp;gt;}} or {{Code|&amp;lt;nowiki&amp;gt;{{Parameter|none}}&amp;lt;/nowiki&amp;gt;}} adds the template to the {{Category|Templates without Parameters|end}} and returns: {{Return|no parameters}}&amp;lt;!--This one is manual, to prevent the template itself from being added to that category.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The optional parameter is inserted between the two words. For instance, {{Code|&amp;lt;nowiki&amp;gt;{{Parameter|optional|magenta}}&amp;lt;/nowiki&amp;gt;}} returns: {{Return|{{Parameter|optional|magenta}}}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Template:Clear/Documentation&amp;diff=8063</id>
		<title>Template:Clear/Documentation</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Template:Clear/Documentation&amp;diff=8063"/>
		<updated>2026-03-07T03:36:42Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--Template Subcategories--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Template|Clear}} is used to break floating elements.&lt;br /&gt;
==Usage==&lt;br /&gt;
It accepts one {{Parameter|optional}}: {{code|both}} (the default), {{code|left}}, or {{code|right}}&lt;br /&gt;
==Returns==&lt;br /&gt;
It makes empty space around floating elements; no example is provided.&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Template:Clear/Documentation&amp;diff=8062</id>
		<title>Template:Clear/Documentation</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Template:Clear/Documentation&amp;diff=8062"/>
		<updated>2026-03-07T03:36:24Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!--Template Subcategories--&amp;gt;&amp;lt;/includeonly&amp;gt; {{Template|Clear}} is used to break floating elements. ==Usage== It accepts one {{Parameter|optional}}, {{code|both}} (the default), {{code|left}}, or {{code|right}} ==Returns== It makes empty space around floating elements; no example is provided.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--Template Subcategories--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Template|Clear}} is used to break floating elements.&lt;br /&gt;
==Usage==&lt;br /&gt;
It accepts one {{Parameter|optional}}, {{code|both}} (the default), {{code|left}}, or {{code|right}}&lt;br /&gt;
==Returns==&lt;br /&gt;
It makes empty space around floating elements; no example is provided.&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=User_talk:Arcology_Expert_Program&amp;diff=8061</id>
		<title>User talk:Arcology Expert Program</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=User_talk:Arcology_Expert_Program&amp;diff=8061"/>
		<updated>2026-02-25T18:02:32Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: Created page with &amp;quot;{{#dpl: | category = episode }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#dpl:&lt;br /&gt;
| category = episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Template:Src/Abbreviations&amp;diff=8060</id>
		<title>Template:Src/Abbreviations</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Template:Src/Abbreviations&amp;diff=8060"/>
		<updated>2026-02-25T16:49:27Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Template Documentation]]&lt;br /&gt;
These abbreviations are used in {{Template|src}} to identify various {{Category|Sourcebook}}s.&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 2;&amp;quot;&amp;gt;&lt;br /&gt;
{{Code|10g}} &amp;amp;mdash; {{src|10g}}&lt;br /&gt;
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{{Code|nagna}} &amp;amp;mdash; {{src|nagna}}&lt;br /&gt;
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{{Code|nan2}} &amp;amp;mdash; {{src|nan2}}&lt;br /&gt;
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{{Code|pana}} &amp;amp;mdash; {{src|pana}}&lt;br /&gt;
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{{Code|pz}} &amp;amp;mdash; {{src|pz}}&lt;br /&gt;
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{{Code|r&amp;amp;g}} &amp;amp;mdash; {{src|r&amp;amp;g}}&lt;br /&gt;
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{{Code|r2}} &amp;amp;mdash; {{src|r2}}&lt;br /&gt;
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{{Code|r3}} &amp;amp;mdash; {{src|r3}}&lt;br /&gt;
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{{Code|r5}} &amp;amp;mdash; {{src|r5}}&lt;br /&gt;
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{{Code|ra:m}} &amp;amp;mdash; {{src|ra:m}}&lt;br /&gt;
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{{Code|ra:s}} &amp;amp;mdash; {{src|ra:s}}&lt;br /&gt;
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{{Code|rbb}} &amp;amp;mdash; {{src|rbb}}&lt;br /&gt;
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{{Code|rc}} &amp;amp;mdash; {{src|rc}}&lt;br /&gt;
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{{Code|rf}} &amp;amp;mdash; {{src|rf}}&lt;br /&gt;
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{{Code|rh}} &amp;amp;mdash; {{src|rh}}&lt;br /&gt;
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{{Code|rr}} &amp;amp;mdash; {{src|rr}}&lt;br /&gt;
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{{Code|runbb}} &amp;amp;mdash; {{src|runbb}}&lt;br /&gt;
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{{Code|runbb74}} &amp;amp;mdash; {{src|runbb74}}&lt;br /&gt;
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{{Code|rw}} &amp;amp;mdash; {{src|rw}}&lt;br /&gt;
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{{Code|s2072}} &amp;amp;mdash; {{src|s2072}}&lt;br /&gt;
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{{Code|sass}} &amp;amp;mdash; {{src|sass}}&lt;br /&gt;
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{{Code|sd&amp;amp;n}} &amp;amp;mdash; {{src|sd&amp;amp;n}}&lt;br /&gt;
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{{Code|se}} &amp;amp;mdash; {{src|se}}&lt;br /&gt;
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{{Code|sfront}} &amp;amp;mdash; {{src|sfront}}&lt;br /&gt;
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{{Code|sg}} &amp;amp;mdash; {{src|sg}}&lt;br /&gt;
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{{Code|sgames}} &amp;amp;mdash; {{src|sgames}}&lt;br /&gt;
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{{Code|sh}} &amp;amp;mdash; {{src|sh}}&lt;br /&gt;
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{{Code|sif:sf}} &amp;amp;mdash; {{src|sif:sf}}&lt;br /&gt;
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{{Code|sif:sn}} &amp;amp;mdash; {{src|sif:sn}}&lt;br /&gt;
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{{Code|sl}} &amp;amp;mdash; {{src|sl}}&lt;br /&gt;
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{{Code|sola}} &amp;amp;mdash; {{src|sola}}&lt;br /&gt;
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{{Code|sona}} &amp;amp;mdash; {{src|sona}}&lt;br /&gt;
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{{Code|sota63}} &amp;amp;mdash; {{src|sota63}}&lt;br /&gt;
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{{Code|sota73}} &amp;amp;mdash; {{src|sota73}}&lt;br /&gt;
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{{Code|sr}} &amp;amp;mdash; {{src|sr}}&lt;br /&gt;
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{{Code|sr2}} &amp;amp;mdash; {{src|sr2}}&lt;br /&gt;
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{{Code|sr6}} &amp;amp;mdash; {{src|sr6}}&lt;br /&gt;
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{{Code|sra}} &amp;amp;mdash; {{src|sra}}&lt;br /&gt;
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{{Code|src}} &amp;amp;mdash; {{src|src}}&lt;br /&gt;
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{{Code|srcrev}} &amp;amp;mdash; {{src|srcrev}}&lt;br /&gt;
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{{Code|srcd}} &amp;amp;mdash; {{src|srcd}}&lt;br /&gt;
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{{Code|ss}} &amp;amp;mdash; {{src|ss}}&lt;br /&gt;
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{{Code|ssbs:es}} &amp;amp;mdash; {{src|ssbs:es}}&lt;br /&gt;
&lt;br /&gt;
{{Code|ssbs:rqc}} &amp;amp;mdash; {{src|ssbs:rqc}}&lt;br /&gt;
&lt;br /&gt;
{{Code|ssbs:tt}} &amp;amp;mdash; {{src|ssbs:tt}}&lt;br /&gt;
&lt;br /&gt;
{{Code|ssc}} &amp;amp;mdash; {{src|ssc}}&lt;br /&gt;
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{{Code|sscrev}} &amp;amp;mdash; {{src|sscrev}}&lt;br /&gt;
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{{Code|ssg}} &amp;amp;mdash; {{src|ssg}}&lt;br /&gt;
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{{Code|sshsll}} &amp;amp;mdash; {{src|sshsll}}&lt;br /&gt;
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{{Code|ssna}} &amp;amp;mdash; {{src|ssna}}&lt;br /&gt;
&lt;br /&gt;
{{Code|ssouls}} &amp;amp;mdash; {{src|ssouls}}&lt;br /&gt;
&lt;br /&gt;
{{Code|sspells}} &amp;amp;mdash; {{src|sspells}}&lt;br /&gt;
&lt;br /&gt;
{{Code|sstate}} &amp;amp;mdash; {{src|sstate}}&lt;br /&gt;
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{{Code|stech}} &amp;amp;mdash; {{src|stech}}&lt;br /&gt;
&lt;br /&gt;
{{Code|st!}} &amp;amp;mdash; {{src|st!}}&lt;br /&gt;
&lt;br /&gt;
{{Code|sw}} &amp;amp;mdash; {{src|sw}}&lt;br /&gt;
&lt;br /&gt;
{{Code|swa}} &amp;amp;mdash; {{src|swa}}&lt;br /&gt;
&lt;br /&gt;
{{Code|t:al}} &amp;amp;mdash; {{src|t:al}}&lt;br /&gt;
&lt;br /&gt;
{{Code|t:m}} &amp;amp;mdash; {{src|t:m}}&lt;br /&gt;
&lt;br /&gt;
{{Code|t:sh}} &amp;amp;mdash; {{src|t:sh}}&lt;br /&gt;
&lt;br /&gt;
{{Code|t:ucas}} &amp;amp;mdash; {{src|t:ucas}}&lt;br /&gt;
&lt;br /&gt;
{{Code|t:wl}} &amp;amp;mdash; {{src|t:wl}}&lt;br /&gt;
&lt;br /&gt;
{{Code|tct}} &amp;amp;mdash; {{src|tct}}&lt;br /&gt;
&lt;br /&gt;
{{Code|te}} &amp;amp;mdash; {{src|te}}&lt;br /&gt;
&lt;br /&gt;
{{Code|th}} &amp;amp;mdash; {{src|th}}&lt;br /&gt;
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{{Code|thr}} &amp;amp;mdash; {{src|thr}}&lt;br /&gt;
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{{Code|thr2}} &amp;amp;mdash; {{src|thr2}}&lt;br /&gt;
&lt;br /&gt;
{{Code|tnn}} &amp;amp;mdash; {{src|tnn}}&lt;br /&gt;
&lt;br /&gt;
{{Code|tod}} &amp;amp;mdash; {{src|tod}}&lt;br /&gt;
&lt;br /&gt;
{{Code|tt}} &amp;amp;mdash; {{src|tt}}&lt;br /&gt;
&lt;br /&gt;
{{Code|tvg}} &amp;amp;mdash; {{src|tvg}}&lt;br /&gt;
&lt;br /&gt;
{{Code|ub}} &amp;amp;mdash; {{src|ub}}&lt;br /&gt;
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{{Code|ucl}} &amp;amp;mdash; {{src|ucl}}&lt;br /&gt;
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{{Code|unw}} &amp;amp;mdash; {{src|unw}}&lt;br /&gt;
&lt;br /&gt;
{{Code|us}} &amp;amp;mdash; {{src|us}}&lt;br /&gt;
&lt;br /&gt;
{{Code|usb}} &amp;amp;mdash; {{src|usb}}&lt;br /&gt;
&lt;br /&gt;
{{Code|vice}} &amp;amp;mdash; {{src|vice}}&lt;br /&gt;
&lt;br /&gt;
{{Code|vr}} &amp;amp;mdash; {{src|vr}}&lt;br /&gt;
&lt;br /&gt;
{{Code|vr2}} &amp;amp;mdash; {{src|vr2}}&lt;br /&gt;
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{{Code|w&amp;amp;b}} &amp;amp;mdash; {{src|w&amp;amp;b}}&lt;br /&gt;
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{{Code|war!}} &amp;amp;mdash; {{src|war!}}&lt;br /&gt;
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{{Code|wota}} &amp;amp;mdash; {{src|wota}}&lt;br /&gt;
&lt;br /&gt;
{{Code|wots}} &amp;amp;mdash; {{src|wots}}&lt;br /&gt;
&lt;br /&gt;
{{Code|wotc}} &amp;amp;mdash; {{src|wotc}}&lt;br /&gt;
&lt;br /&gt;
{{Code|yotc}} &amp;amp;mdash; {{src|yotc}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Category:The_Way_of_the_Samurai&amp;diff=8059</id>
		<title>Category:The Way of the Samurai</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Category:The_Way_of_the_Samurai&amp;diff=8059"/>
		<updated>2026-02-23T21:56:56Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: Created page with &amp;quot;Category:Sourcebook__HIDDENCAT__&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sourcebook]]__HIDDENCAT__&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8058</id>
		<title>S02E09</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8058"/>
		<updated>2025-08-14T17:09:32Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session X - YYYY/MM/DD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Breakthrough&lt;br /&gt;
| lead = {{PC|out}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra =&lt;br /&gt;
| intro = Walter Hugin&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2025/08/14==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = The Buzz&lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = Drowning Man, Ravenna, Seattle Metroplex, UCAS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = Tactical Nukes&lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = Claremont &amp;amp; Roscoe, Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = Roaches Check In...&lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = Claremont &amp;amp; Roscoe, Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = Raven A-Go-Go&lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = Municipal Courthouse, Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = Did You Forget Something?&lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = Municipal Courthouse, Redmond, Seattle Metroplex, UCAS&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8057</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8057"/>
		<updated>2025-08-14T16:58:03Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 8 - 2025/07/24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/19&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/20&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/21&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8056</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8056"/>
		<updated>2025-08-14T16:57:51Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 7 - 2025/07/10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/19&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/20&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8055</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8055"/>
		<updated>2025-08-14T16:57:41Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 6 - 2025/06/19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/19&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8054</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8054"/>
		<updated>2025-08-14T16:57:28Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 5 - 2025/06/12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8053</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8053"/>
		<updated>2025-08-14T16:57:12Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 4 - 2025/06/05 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/16&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8052</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8052"/>
		<updated>2025-08-14T16:56:56Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 4 - 2025/05/29 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8051</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8051"/>
		<updated>2025-08-14T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 3 - 2025/05/22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/15&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8050</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8050"/>
		<updated>2025-08-14T16:56:27Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 2 - 2025/05/15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/14&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8049</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8049"/>
		<updated>2025-08-14T16:56:07Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 1 - 2025/05/08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/12&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8048</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8048"/>
		<updated>2025-08-14T16:54:55Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 6 - 2025/06/19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
==Session 7 - 2025/07/10==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Low Garden is already at 29 when we get there. We decide to go to aquarium to work on Ami, we need to disconnect her from Matrix. Surgery goes well and commlink is taken offline. Ami tells us about a Cybersurgeon on about 40. Garbo feels like she is programmed to feel/remember these things.&lt;br /&gt;
&lt;br /&gt;
She tells us doctor is part of resistance cell, they had knocked over a storage facility.&lt;br /&gt;
&lt;br /&gt;
Commlink, Cybereyes (Standard Runner Kit), Cyberears, Skillwires(Actually Stirup Interface), Chipjack, Skill Jack, Orientation system, Datajack.&lt;br /&gt;
&lt;br /&gt;
Ikito's group gets back to us and tells us we need to get to Basement 4.&lt;br /&gt;
&lt;br /&gt;
==Session 8 - 2025/07/24==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Down here in garage for a number of hours, patrols are few and far between.&lt;br /&gt;
&lt;br /&gt;
Blues, Drones, and Mantas are among the patrols.&lt;br /&gt;
&lt;br /&gt;
We decide to sleep in shifts, Liam gets first nap.&lt;br /&gt;
&lt;br /&gt;
Garbo is next nap.&lt;br /&gt;
&lt;br /&gt;
Liam spots a Medusa with banded. Liam and Fraulein decide to take them out.&lt;br /&gt;
&lt;br /&gt;
We are able to take them out but not before they give a warning out. We cannot move Nora so we bunker down to protect her. Shirayuri sets traps via grenades.&lt;br /&gt;
&lt;br /&gt;
We set them up on the South-East side by the bodies of slain foes, a car and a line of cars.&lt;br /&gt;
&lt;br /&gt;
Dervishes and Mantas soon arrive. Shirayuri charges at the mantas but misses.&lt;br /&gt;
&lt;br /&gt;
The dervishes meet icy floor and one falls. Fraulein spears at it and misses.&lt;br /&gt;
&lt;br /&gt;
Battle happens, shirayuri hates mantas, Liam is a needle-cushion.&lt;br /&gt;
&lt;br /&gt;
Faulein fails a spell…no one comments.&lt;br /&gt;
&lt;br /&gt;
Garbo and Liam shoot Dervishes, work spiders cut through the sealed doors&lt;br /&gt;
&lt;br /&gt;
The fight stops as Gader'el steps up telling Shirayuri that if she fights her &amp;quot;she'll kill shiryuri and let the others go or you can all die like little bitches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirayuri steps up with a mask removal and a &amp;quot;what happens when I kill you&amp;quot; and walks forward to her swords drawn…then Garbo uses the preplaced Explosives and blows them up.&lt;br /&gt;
&lt;br /&gt;
She is fine, walks out like a badass, &amp;quot;so little bitch it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shiryuri gets shot by a bunch of people and mages&lt;br /&gt;
&lt;br /&gt;
Then Fraulein drops the BIG Lightining (Lvl 11) to clear the area (killing a mage, 2 blues, 2 work spiders, almost breaking Mae's car,, and hurting Gader'el)&lt;br /&gt;
&amp;quot;Denn ich sah Satan, als er VOM HIMMEL fiel! WIE EIN BLITZ!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low voice says near Liam, what was that?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the fist of an angry German&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Orks recoginize Liam who tells them one sec, then shoots at a drone.&lt;br /&gt;
&lt;br /&gt;
Shiryuri and Gader'el fight back and forth, swinging and dodging until Shiryuri….loses. She falls (nearly dying, burning an edge to survive)&lt;br /&gt;
&lt;br /&gt;
Saffron says if Shirayuri is to survive she has to leave with Nura and get medical outside. So she leaves.&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8047</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8047"/>
		<updated>2025-08-14T15:19:37Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 5 - 2025/06/12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 6 - 2025/06/19==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8046</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8046"/>
		<updated>2025-08-14T15:19:24Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Session 4 - 2025/06/12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8045</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8045"/>
		<updated>2025-08-14T15:19:02Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Find a way to &amp;quot;unplug&amp;quot; Greens. Blues, and Whites from the System.&lt;br /&gt;
&lt;br /&gt;
Get the girls either on the way out of the Arcology or at least out of the front lines.&lt;br /&gt;
&lt;br /&gt;
Izzie doesn't want to leave until she knows the fate of her mother. Siri won't leave without her girlfriend. Nian won't leave without her twin. - They'll &amp;quot;be assigned&amp;quot; to Swim Team.&lt;br /&gt;
&lt;br /&gt;
Anne will be left in the care of Low Garden.&lt;br /&gt;
&lt;br /&gt;
Test/Use Dervish Toxin to see if it works on those with the Pain Editor. Getting a tactical delivery method for Toxin.&lt;br /&gt;
&lt;br /&gt;
Capture a Dervish to look at Weapon Mechanism. (Low Garden is going after Dervish)&lt;br /&gt;
&lt;br /&gt;
Gather information on any additional System operations on the lower floors.&lt;br /&gt;
&lt;br /&gt;
Inquire with the cells if there are any in the resistance with skills involving cybernetics and cybersurgery.&lt;br /&gt;
&lt;br /&gt;
Gallardo can confirm that Saffron is still the mostly highly trained medical person the Resistance has. Almost everybody they have rescued from the Web and other mazes have been basic sarariman types: no technical people, no scientific people, nobody combat capable.&lt;br /&gt;
&lt;br /&gt;
Investigate the Thaumaturgical levels for magic supplies and information.&lt;br /&gt;
&lt;br /&gt;
TRAINING MONTAGE!&lt;br /&gt;
&lt;br /&gt;
Cell Status&lt;br /&gt;
Bullet Town - Operating in the low 200s, monitoring the lower exit of The Web for survivors.&lt;br /&gt;
&lt;br /&gt;
The Brady Bunch - Operating in the high 100s, monitoring multiple exits of the Glass Maze.&lt;br /&gt;
&lt;br /&gt;
Medical Corps and Communications Hub - Staying hidden and doing their assigned jobs.&lt;br /&gt;
&lt;br /&gt;
Swim Team - Main source of food, primarily from the aquaculture sections.&lt;br /&gt;
&lt;br /&gt;
Low Garden - Secondary source of food.&lt;br /&gt;
&lt;br /&gt;
Five Runners - No communication.&lt;br /&gt;
&lt;br /&gt;
Divorced Court - Compromised.&lt;br /&gt;
&lt;br /&gt;
Action Plan - Thaumaturgical Section&lt;br /&gt;
First checking if stairs down to lower levels are unguarded and available. 213 to 212 the doors are sealed. It is lightly patrolled, some elevator shafts are passable but when we get to Elevator the doors are sealed but no reason given. Third option Mezzanines on the side. Closes to the edge of archology the residences seem to be occupied, random single green is out for a walk and came from a residence.&lt;br /&gt;
&lt;br /&gt;
Some of the residences, but not all are warded. More than would be expected in Corporate type area.&lt;br /&gt;
&lt;br /&gt;
Fraulein Assenses the random Green.&lt;br /&gt;
&lt;br /&gt;
Healthy, Mundane, Frustrated. Lots of headware, little bit of bodywhere.&lt;br /&gt;
&lt;br /&gt;
The area is sealed, like others but Shirayuri works on picking the lock. Fraulein notices a chemical like smell, it smells like death and decayed bodies. like a long time ago. The doors to most rooms are open and as we are moving through all the doors are open. On the astral, it is faint but it is not the evil vibe of some places but it must have happened a while ago, a lot of death. Clinical Mass murder vibes. As we poke around what currently residential area, everything here is stripped bare. Further in and in working areas, there is nothing here. Same thing as residences, this whole place has been stripped bare. 210-212 is stripped bare, in the Paracritter lab on 212 there paracritters are still in their cages and dead for a while.&lt;br /&gt;
&lt;br /&gt;
Gas would possibly damage magic reagents and stuff, so not likely how they did it so they sucked all the air out instead.&lt;br /&gt;
&lt;br /&gt;
The group will check Floor 209 below.&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}The scene changes to the Low garden group.&lt;br /&gt;
&lt;br /&gt;
A note is delivered from &amp;quot;resistance leadership&amp;quot; After translations, its a request to find a way to use the Dervish toxin &amp;quot;tactically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PLAN:&lt;br /&gt;
&lt;br /&gt;
make enough of a scene to cause the dervishes to be sent out (Ideally without us getting in a fight!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally solid plan&amp;quot; tm&lt;br /&gt;
&lt;br /&gt;
Ideas: get the blues away from elevators (flashbangs on blues) , Disable elevators (all but specific ones), ambush?&lt;br /&gt;
&lt;br /&gt;
Adhesive trap - sticky so easier for us than them, they cant use weapons&lt;br /&gt;
&lt;br /&gt;
Close elevator door - closed door stops more dervishes.&lt;br /&gt;
&lt;br /&gt;
Grab dervish bits for testing&lt;br /&gt;
&lt;br /&gt;
Shopping Expedition (We are on floor 21)&lt;br /&gt;
&lt;br /&gt;
Mall is overrun with paranoid people and animals of normal and para varieties&lt;br /&gt;
&lt;br /&gt;
Mimi- 9 sucesses to mechanic up something that will be sufficiently adhesive&lt;br /&gt;
&lt;br /&gt;
Assembly glue from trid screens = best bet. 1 Floor up.&lt;br /&gt;
&lt;br /&gt;
SOOOOO we need -&lt;br /&gt;
&lt;br /&gt;
Workshop room not to far from ambush spot (out of the way) {Bowling Alley}&lt;br /&gt;
&lt;br /&gt;
Ambush spot - large enough to trap the dervishes, we will need to cut/block other elavators except selected one(s) {Scire 28-Retail}&lt;br /&gt;
&lt;br /&gt;
Do a robbery - steal glue materials, floor 22&lt;br /&gt;
==Session 3 - 2025/05/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}First part of plan gone off without a problem. 4 blues got stuck in glue trap, shot up and then hit with a stun grenade.&lt;br /&gt;
==Session 4 - 2025/05/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}When thinking of places that are well insulated, as long as wireless repeaters are down, Shirayuri knows of a few places. The biggest/best bet is Aquarium down in the mall.&lt;br /&gt;
&lt;br /&gt;
Message to Medical Corps:&lt;br /&gt;
&lt;br /&gt;
Research deprograming the banded. Looking to meet up. - Fräulein&lt;br /&gt;
Message to Swim Team:&lt;br /&gt;
&lt;br /&gt;
Trusted hands need work. Introduction meeting request. - Liam&lt;br /&gt;
No new message for Low Garden at this time.&lt;br /&gt;
&lt;br /&gt;
Bullet Town shares a message drop point that Communications Hub monitors, down in the 30s. They will use a different point to deliver the messages for Medical Corps and Swim Team, and let the Hub know that the point they shared with Leadership is no longer theirs.&lt;br /&gt;
&lt;br /&gt;
The group starts way down, makes it down to about floor 122 before luck runs out. Group has to shift from one set of stairs to another set going down and end&lt;br /&gt;
==Session 4 - 2025/06/05==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}Group plans to pass on information about the Greens using the ducts and the fact that Emily's group is compromised.&lt;br /&gt;
&lt;br /&gt;
From around 120 we make it down to near the drop point on floor 30. 30 was Floor for Corps that were not Renraku, AA, A and some UCAS national corps. Meeting point is in a textiles manufacturer's office space and when we arrive, we scope it out and do not see anyone watching it. Message is &amp;quot;No mother fish at spawning point. Will check at -date two days ago-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In German&amp;quot; Em's Team is compromised.&amp;quot; &amp;amp; in Lakota &amp;quot;The ducts are not safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the mall we come across multi Afane in a former ice rink&lt;br /&gt;
==Session 4 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
Anne is able to outrun Izzie and Izzie wanders back to the group. Fräulein heals up Garbo using both First Aid and Heal. The group plans to stick together to try and track down Izzie and Anne. Fräulein hears and Garbo sees and warns group about a very faint buzzing noise, Garbo sees something very warm but can not make out what it is. It turns out to be a beehive and Nian gets stung, between Liam and Fräulein they blow it up and Fräulein tells people to tase Nian, Fräulein had to have her do it twice.&lt;br /&gt;
&lt;br /&gt;
We are able to carry her off and get out of the area, Fräulein heals up Nian and Izzie is able to find us. Then does first aid on Siri for her stun healing some back. Shirayuri does in the end find Anne and comes back to group. We go on move again to find a safe location to really rest.&lt;br /&gt;
&lt;br /&gt;
In the Zoo entrance two Elephants were going at it, the drones end up hosing them down to knock them out. We wait it out and move on. We find a part of aquarium that has a tunnel running under/through one of the tanks. The position is weird in that is wide out in the open but hard to get to and defensible.&lt;br /&gt;
==Session 5 - 2025/06/12==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}A couple days later a reply to our message, it is a message from Saffron &amp;quot;It is where to meet and be.&amp;quot; After those days of waiting, we meet up at Restaurant.&lt;br /&gt;
Fräulein assensing the three can tell all three are fine. Group goes in to meet her and she ius happy to see us but called us Idiots for coming back. Saffron has a concern because Nura missed her last checkup.&lt;br /&gt;
&lt;br /&gt;
Saffron does not feel comfortable trying to do what we are proposing, no objections to it though. To find Nura group has to go up to 51. At 50 forced to go into elevators cause regular stairs are all closed with those same big containment doors.&lt;br /&gt;
&lt;br /&gt;
The area smells like dead fish, a lot of nasty dead fish. Garbo closed the door behind us into this section. The clouds are reason the fish are probably dead, no equipment is on inside here and the clouds probably killed the equipment. Looking through all the tanks, it is rather difficult to find because of dead fish, but we do find the survival bubbles at bottom of the tanks.&lt;br /&gt;
&lt;br /&gt;
Fräulein makes it down into the bubbles, Nura is in there, she is having a problem, unconscious, under nourished, looks unwell, there is something gray close to her and maybe plugged into medkit but Fräulein can not really tell.&lt;br /&gt;
&lt;br /&gt;
Using some rope and other mechanical knowledge bubble hab is brought up but&lt;br /&gt;
&lt;br /&gt;
Fräulein goes and runs to low Garden in Astral. Fräulein recognizes Amethyst is with them and she has a bunch of 'ware she did not have before. Fräulein can stick around long enough to talk to someone in Low garden, deepColour. A showroom on floor 29 is agreed upon.&lt;br /&gt;
&lt;br /&gt;
Fräulein figures it is somebody watching Ami, must have caught it between shift changes, Fräulein sees someone on the Astral and it is Loki and his aura is very wrong. When he was with us he was a powerful Mage, now he is Essence 1 magic 4&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8044</id>
		<title>S02E09</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8044"/>
		<updated>2025-08-14T15:14:58Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Breakthrough&lt;br /&gt;
| lead = {{PC|out}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra =&lt;br /&gt;
| intro = Walter Hugin&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session X - YYYY/MM/DD==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8043</id>
		<title>S02E08</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E08&amp;diff=8043"/>
		<updated>2025-08-14T15:13:45Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Early Failure Period&lt;br /&gt;
| lead = {{PC|in}}&lt;br /&gt;
| guest = Hyalmanura Melehte; Saffron Cade&lt;br /&gt;
| extra = Saoriko Süß&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Complications with Nura's pregnancy. Gader'el wants Anne back. --&amp;gt;&lt;br /&gt;
==Session 1 - 2025/05/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|in}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/11&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
==Session 2 - 2025/05/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = deepColour; SANKAI Ikito; URUSAI Mimi; YASUDA Keirin&lt;br /&gt;
| what = &lt;br /&gt;
| when = 2060/05/01&lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8042</id>
		<title>S02E09</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E09&amp;diff=8042"/>
		<updated>2025-08-14T15:11:08Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: Created page with &amp;quot;{{Needs Improvement}} {{Episode | name = Breakthrough | lead = {{PC|out}} | guest =  | extra = | intro =  }} ==Session X - YYYY/MM/DD== {{Scene | who = {{PC|out}} | what =  | when =  | where =  }} {{EpisodeBar|ref=true}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Breakthrough&lt;br /&gt;
| lead = {{PC|out}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra =&lt;br /&gt;
| intro = &lt;br /&gt;
}}&lt;br /&gt;
==Session X - YYYY/MM/DD==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=German_Sourcebook_Rules&amp;diff=8041</id>
		<title>German Sourcebook Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=German_Sourcebook_Rules&amp;diff=8041"/>
		<updated>2025-08-06T02:34:01Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:House Rules]]{{Needs Improvement|These items are found in German sourcebooks. They have not been extensively reviewed and are not yet available for player character use.}}&lt;br /&gt;
=Martial Arts=&lt;br /&gt;
==Alpine Wrestling==&lt;br /&gt;
As a martial art which originated in Europe, wrestling has become widespread throughout the continent and has thus led to the development of local variants in many regions. As such, in the Alpine regions, i.e. southern Germany, several distinct variants such as Ranggeln and Schwingen have emerged. The concept behind these variants is similar to normal wrestling however, as they focus on using the opponent’s own physical strength against them and bringing them to the ground through leveraging and throwing techniques.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Oaken Stance (Defense Against Being Charged), Rooted Tree, Clinch, Karmic Response, Throw Person, Imposing Stone&lt;br /&gt;
&lt;br /&gt;
==Asthenologica==&lt;br /&gt;
Asthenologica, “the doctrine of the human weakness”. A self-defense art created by three martial arts enthusiasts, a coroner, an orthopedic surgeon and a neurologist in 2052. Asthenologica requires thousands of hours of intense AR and VR simulations to train your body to instinctively know the weaknesses of the human body. Asthenologica uses a perfected combination of strength, aggressiveness and endurance to neutralize opponents with clever strikes to their nerve centers and a sixth sense for the flow of a fight.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Clinch, Dim Mak, Multiple Opponent Combat, Defiant Dance, Stagger, Karmic Response&lt;br /&gt;
&lt;br /&gt;
==Circular Fencing==&lt;br /&gt;
New secretive fencing circles have popped up in Europe and the UCAS as martial arts goes into a renaissance. These circular fencers consist of Cyber Sams and Adepts dedicated to their circle and the sport. All Circular Fencers learn the basics of Fencing before they are inducted and learn their circles' deeper techniques.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Called Shot (Feint), Called Shot (Break Weapon), Broken Fang, Herding, Multiple Opponent Defense (Defender Has Defended), Two-Headed Snake&lt;br /&gt;
&lt;br /&gt;
==Esdo==&lt;br /&gt;
Esdo is a self-defense and health sport that was invented in 1989 in Germany as a European alternative to Asian martial arts and has been steadily developing ever since. It takes into account the different stature of Europeans and is designed so that a user can hold their own against a physically stronger attacker. Esdo does not constrain the user in a rigid moveset, but instead aims to teach her various techniques that she can use in various situations. As a health sport, Esdo trains the strength and constitution of its users, along with their general health. Esdo is especially popular with younger citizens as an alternative to yoga or tai-chi.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Oaken Stance (Defense Against Being Knocked Down), Bending of the Reed, Counterstrike, Kick Attack, Yielding Force (Counterstrike), Stagger&lt;br /&gt;
&lt;br /&gt;
==Kreussler Fencing==&lt;br /&gt;
Johann Wilhelm Kreussler was an important reformer of Fencing in Germany, renowned for a style of lightning fast shock fencing. He became the greatest Fencer in Germany with his new fast style using many subtle redirects to tire the opponent before disarming them with shocking speed.&lt;br /&gt;
The ideal weapon for use, according to Kreussler, with the Kreussler Fencing style (other than the rapier) is the cane sword. The style is also possible with a walking stick. Kreussler fencing is considered to be the Gentlemen’s style of fencing.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Ballestra, Hammerfist, Iaijutsu, Knucklebreaker (Blast out of hand), Riposte, Yielding Force (Riposte)&lt;br /&gt;
&lt;br /&gt;
==German Ju-Jutsu==&lt;br /&gt;
The “gentle art” of German Ju Jutsu is a self-defense technique which was developed in 1967 by the Federal Ministry of the Interior, Building and Community. It combines elements of aikido, judo and karate, and has been expanded over the years to include elements from other Asian martial arts. The martial art has been incorporated into the standard training regime of every member of the provincial or federal police, prison and customs officials, and Bundeswehr and Landwehr units. In addition, several bodyguards and members of private police groups, such as the HanSec, are also trained in it.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Called Shot (Disarm), Sweep, Clinch, Kick Attack, Throw Person, Defiant Dance&lt;br /&gt;
&lt;br /&gt;
==Urban Brawl Parkour==&lt;br /&gt;
This style of fighting evolved with the growth of the crowd's favorite sport, Urban Brawl, as a mixture of parkour with the usage of firearms. It is a variation of normal parkour, adopted for the ease of use in the urban battlefields of city warfare. Development is driven primarily by the offensive classes in Urban Brawl, such as Scouts or Bangers, although some Medicos have also picked it up to get to the injured quickly, along with fans who mimic the techniques utilized by their idols. &lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Tricking, Monkey Climb, Close Quarters Firearms (Pistols), Close Quarters Defense Against Firearms, Leaping Mantis, Rolling Clouds&lt;br /&gt;
&lt;br /&gt;
==Sternschutz Tactical==&lt;br /&gt;
This martial arts style was introduced after Crash 2.0 at Sternschutz, after it was taken over by the Frankfurt Bankers Association.  The style is a modification of the Knight Errant Tactical, created when Ares wished to assist with reconstruction help at the FBV. In the time since, the fighting style has evolved and moved away from its origins, similar to Ares FBV.&lt;br /&gt;
&lt;br /&gt;
'''Available Techniques:''' Oaken Stance (Defense Against Being Charged), Called Shot (Break Weapon), Broken Fang, Hammerfist, Opposing Force (Parry), Close Quarters Defense Against Firearms&lt;br /&gt;
&lt;br /&gt;
=Firearms=&lt;br /&gt;
==Strikecannon==&lt;br /&gt;
''(Holdout Pistol)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Strikecannon is less of a ranged weapon, and more of a damage booster for melee combat, or a bit of extra oomph in an ambush.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Strikecannon || Physical Limit / (2) || 9P || -3 || SS || - || 1(b) || 6F || 100¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' -&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The Strikecannon is used similarly to knucks with the Unarmed skill. The value in brackets applies to using the Strikecannon as a ranged weapon when the weapon is not placed directly on the target, in which case it uses the Pistols skill and taser ranges.&lt;br /&gt;
&lt;br /&gt;
==Altmayr Black Moon==&lt;br /&gt;
''(Heavy Pistol)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Altmayr Black Moon was originally released under the name ‘Altmayr White Star’. A more conventional cased revolver design. In order to boost sales, the White Star was refitted with electronic firing to utilize modern caseless ammunition, and rebranded as the Black Moon.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Altmayr Black Moon || 6 || 8P || -1 || SA || 1 || 6(cy) || 4R || 1,150¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Electronic Firing, Slide Mount (top)&lt;br /&gt;
&lt;br /&gt;
==Glock-Swarovski Eagle Eye==&lt;br /&gt;
''(Heavy Pistol)''&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes a weapon is designed for a sole purpose. The Glock-Swarovski Eagle Eye is one such gun, having been designed by Glock just to give Urban Brawl competitors a chance in foreign competitions. The Swarovski sponsored Team Anarchy, the undisputed champion of Vienna and Austria but struggled greatly in foreign competitions, due to the vulnerability of their scouts to longer ranged fire. As such, the Eagle Eye was produced to enable their scouts to engage their opponents at a distance of further than 10m.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Glock-Swarovski Eagle Eye || 6 || 7P || -1 || SA || - || 12(c) || 11R || 890¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Improved Range Finder, Smartgun System (Internal), Extended Clip 1&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The Eagle Eye when initially bought has a plastic pull-tab placed above the trigger, the weapon will not function until this is removed. Removing the pull-tab is a simple action.&lt;br /&gt;
&lt;br /&gt;
==Glock 51==&lt;br /&gt;
''(Machine Pistol)''&amp;lt;br&amp;gt;&lt;br /&gt;
This new weapon from Glock could cause a little revolution in the Security arms market. Sporting full auto capability, built in laser sight and a light weight due to its non-metallic components, this budget weapon has been very popular with poorly-trained security, and even among better equipped teams.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Glock 51 || 5(6) || 7P || - || SA/BF/FA || - || 28(c) || 10R || 450¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Ceramic and Plasteel Components 2, Laser Sight&lt;br /&gt;
&lt;br /&gt;
==Walther P118==&lt;br /&gt;
''(Machine Pistol)''&amp;lt;br&amp;gt;&lt;br /&gt;
This machine pistol from Walther represents a significant leap forward in guns design. While being the successor to the P108, designed in the 2010s, the P118 has barely anything in common. The gun uses an electronic firing system and caseless ammunition, allowing for a more compact magazine. The trigger has also been removed to improve accuracy, as such the gun is fired via wireless connection, or for those wary of electronic threats, direct cable connection to its internal smartlink. A safe target system is the cherry on top of the cake, allowing the P118 to be a versatile weapon useful for everything from home defense to security work.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Walther P118 || 5(6) || 7P || - || SA/BF/FA || 3 || 24(c) || 9R || 2,300¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Trigger Removal, Electronic Firing, Safe Target System (Base), Gas Vent System 2, Smartgun System (Internal), Advanced Safety System (Basic), Extended Clip 1&lt;br /&gt;
&lt;br /&gt;
==Glock MP Custodes==&lt;br /&gt;
''(Submachine Gun)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Custodes is Glock’s first attempt at a submachine gun, and aims to fill a specific niche. On occasion, security personnel (especially bodyguards), need to pack more firepower than a pistol, but in a covert package. The Glock MP Custodes PDW aims to fill this niche. It comes in two variants, the MPK (Maschinenpistole kurz) is the most common version of the weapon, and can easily be worn under clothing. The MPV (Maschinenpistole verdeck), is suited for situations requiring even more subtlety, and comes in a suitcase. At the press of a button, the suitcase falls away, leaving you holding the SMG by its sling.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Glock MP Custodes || 5 || 7P || - || SA/BF/FA || 1(2) || 24(c) || 15F || 1,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Stock Removal, Gas Vent System 1, Ceramic and Plasteel Components 2, Sling&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' With the folding stock removed, the Custodes has a concealability modifier of 0 (+2 when stock attached), but also only 1 point of RC. The separate stock costs 50¥. It can be attached to the weapon with a complex action and another complex action to remove it.&lt;br /&gt;
&lt;br /&gt;
The MPV Version costs 500¥ more and comes with the stock. The weapon can be detached from the briefcase with a simple action. The suitcase has a Concealability modifier of -6 to recognize its true purpose.&lt;br /&gt;
&lt;br /&gt;
==HK 223C==&lt;br /&gt;
''(Submachine Gun)''&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the millennium, Heckler &amp;amp; Koch decided to revise the two main assault rifles of the U.S. Army, the M4 Carbine and the M16. This brought us the HK 416, a weapon loved by many for its superior reliability over the weapons it was based on.&lt;br /&gt;
&lt;br /&gt;
With the HK 223, HK is trying to replicate its previous success, aiming to provide a revised and more reliable version of the M22 and M23. Having met with a positive reception in Europe, H&amp;amp;K then went on to develop the HK 223 Commando, i.e. HK 223C. It has a considerably shortened barrel and an adjustable stock on a buffer tube. Although it uses the same ammunition as the HK 223, the short barrel causes a notable drop in its muzzle velocity, resulting in notably reduced firepower and range. Other improvements have also been added to the HK 223C, including numerous mounting rails on the gun, and a modern lightweight polymer construction. All of this has contributed to the gun’s popularity among the military special forces, police SWAT units and private security forces.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| HK 223C || 4 || 8P || -1 || SA/BF/FA || (1) || 40(c) || 9F || 650¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Folding Stock, Slide Mount (Top, Side)&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The HK 223C uses Assault Rifle ammunition&lt;br /&gt;
&lt;br /&gt;
==HK G12A4==&lt;br /&gt;
''(Carbine)''&amp;lt;br&amp;gt;&lt;br /&gt;
The successor to the G12A3, a result of the Bundeswehr “Combat Effectiveness Enhancement Program 2070”, the G12A4 sports several notable improvements. The magazine release has been made more robust to harsh environments, and the reloading chute is held up by a spring mechanism to make it easier to operate, especially with thick winter gloves. An internal smartgun system now comes standard issue, helping with unskilled shooters and marksmen alike. The new variant even features an underbarrel grenade launcher, which can be quickly swapped out for other underbarrel attachments thanks to its mounting rail if the mission requires. An adjustable shoulder stock improves the gun’s ergonomics, digital scope improves its engagement range and gas vents help compensate for the recoil. All in all, the G12A4 is a notable improvement over the G12A3.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| HK G12A4 || 6 || 9P || -2 || SA/BF/FA || 3(4) || 32(c) || 9F || 2,850¥&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher || 4 || As Grenade || As Grenade || SS || - || 8(m) || - || -&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Folding Stock, Gas Vent System 2, Slide Mount (Top, Bottom, Side), Smartgun System (Internal), Foregrip, Imaging Scope&lt;br /&gt;
&lt;br /&gt;
==Steyr UCR==&lt;br /&gt;
''(Carbine)''&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon of choice of the Austrian Gendarmerie had, until recently, been the AUG-CSL III. However, it became clear that complex modular weapon systems were in many cases too inflexible, as modification of the weapon during missions turned out to be extremely difficult and unintuitive for lightly trained militia troops. In addition, none of the variants, apart from the carbine, were designed for the tight CQC fighting the Gendarmerie expects to encounter. As such, Steyr created a new design, simplifying the modular weapon system into an easy to use assault rifle with an integral underbarrel shotgun.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Steyr UCR || 6(7) || 9P || -2 || SA/BF/FA || 1 || 40(c) || 10F || 1,850¥&lt;br /&gt;
|-&lt;br /&gt;
| Underbarrel Shotgun || 3(4) || 10P || -1 || SS || - || 4(m) || - || -&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Laser Sight, Shock Pad&lt;br /&gt;
&lt;br /&gt;
==Altmayr SPX2==&lt;br /&gt;
''(Shotgun)''&amp;lt;br&amp;gt;&lt;br /&gt;
With the release of the SPX2, Altmayr made the first revision on the popular 40 year old design. Aimed at maximizing concealability, the SPX2 has its stock removed and barrel cut down significantly. Despite using a smaller cartridge, the SPX2 still packs quite the punch at close range.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Altmayr SPX2 || 4 || 10P || -1 || SS/SA || - || 8(m) || 4R || 475¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' short barrel&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The Altmayr SPX2 uses the ranges for heavy pistols. It has a concealability modifier of +2 instead of a +6 because of its short barrel.&lt;br /&gt;
&lt;br /&gt;
==Onotari Arms Pressure KS-X==&lt;br /&gt;
''(Shotgun)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Pressure is designed for CQC fights, being barely as large as a submachine gun and useful against dangerous critters or gangers. It is the first choice for police forces that need a concealable weapon that still packs a punch. Firing 20 gauge shells in a 3-round burst, it far surpasses the stopping power of other weapons in its class. The rail mount allows for additional accessories, and for the first time, Onotari Arms is even offering a silencer on the shotgun, making it an attractive option for other professions.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Onotari Arms Pressure KS-X || 4(5) || 10P || -1 || SA/BF || (1) || 6(c) || 12F || 1,200¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Folding Stock, Laser Sight, Slide Mount (top)&lt;br /&gt;
&lt;br /&gt;
'''Optional Upgrades:''' Silencer (Price: 900¥, Avail: 14F)&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' With the folding stock retracted and silencer detached, the KS-X has a Concealability modifier of +2. The KS-X cannot accept underbarrel modifications.&lt;br /&gt;
&lt;br /&gt;
==Blaser R11 Conqueror==&lt;br /&gt;
''(Sporting Rifle)''&amp;lt;br&amp;gt;&lt;br /&gt;
‘Larger critters need larger calibers!’ With this slogan Blaser introduced their newest hunting rifle. The R11 series is based off of the legendary R8 model which has been known as one of the world’s best hunting rifles for over 100 years. The R11 Conqueror is made of a Carbon composite material, which offers surprisingly low weight while maintaining high strength. A built in silencer offers the protection of stealth when combating the 6th world’s most dangerous critters. Extremely lightweight, easy to disassemble or assemble in seconds. It is also fairly resilient to environmental dangers with a special coating.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blaser R11 Conqueror || 7 || 12P || -3 || SA || 1 || 5(c) || 9R || 8,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Easy Breakdown(Unpowered), Silencer, Shock Pad, Smartgun System, Imaging Scope&lt;br /&gt;
&lt;br /&gt;
==HK DMR 11D==&lt;br /&gt;
''(Sniper Rifle)''&amp;lt;br&amp;gt;&lt;br /&gt;
The HK DMR-11D has been standard issue for the German and Austrian armed forces for almost 20 years now. Created using lessons learnt during the Euro Wars, it is designed to take standard HK assault rifle magazines to reduce logistics complexity and ensure a steady ammunition supply in protracted battles. Thanks to an innovative gas-operated short stroke piston, the user can switch to burst-fire mode in critical situations where a higher rate of fire may be necessary.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| HK DMR 11D || 6 || 11P || -3 || SA/BF || (2) || 30(c) || 10R || 8,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Slide Mount (Top), Imaging Scope, Bipod&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Uses Assault Rifle ammo.&lt;br /&gt;
&lt;br /&gt;
==Ruhrmetall SFW-30==&lt;br /&gt;
''(Heavy Vehicle Weapon, Heavy Machine Gun)''&amp;lt;br&amp;gt;&lt;br /&gt;
The latest heavy vehicle weapon of the Ruhrmetal arsenal and the first to come out after their change in company management. The SFW is an autocannon designed to be mounted on vehicles. The design is very unwieldy for metahumans, for this reason the weapon is not available in a portable version. Even when an Orc or Troll almost certainly could move the 80kg weight. This can only be installed on vehicles (not drones)&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ruhrmetall SFW-30 || 6 || 14P || -4 || BF || - || 100(belt) || 24F || 60,000¥&lt;br /&gt;
|-&lt;br /&gt;
| Underbarrel Weapon || 6 || 12P || -4 || SS || - || 10(m) || -R || -¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Trigger Removal, Smartgun System(internal), Underbarrel Weapon&lt;br /&gt;
&lt;br /&gt;
==Ruhrmetall SMK 252==&lt;br /&gt;
''(Assault Cannon)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Sturmmaschinengewehr 252 from Ruhrmetall is a lightweight autocannon designed for IFVs like the Wolf II. However in the aftermath of the Dragon Civil War, demand for an infantry portable version spurred Ruhrmetall to create the SMK 252. Sporting a full length autocannon barrel unlike other assault cannons, the SMK 252 fires 25mm rounds, and weighs over 60 kilograms, despite using lightweight materials and advanced construction techniques.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Mode !! RC !! Ammo !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ruhrmetall SMK 252 || 6 || 16P || -5 || SA || 1(2) || 30(c) || 22F || 50,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Upgrades:''' Extended Clip 1, Long Barrel, Foregrip, Imagine Scope, Bipod&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The Ruhrmetall SMK 252 uses the ranges for Sniper Rifles. Either the foregrip (mobile, 1 RC) or bipod (stationary, 2 RC), can be used for a shot.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons=&lt;br /&gt;
==Ruhrmetall Abräumer==&lt;br /&gt;
''(Telescoping Halberd)''&amp;lt;br&amp;gt;&lt;br /&gt;
The second combination weapon from Ruhrmetall found its way into the armories of Urban Brawl teams (and out into the shadows). The paradigm shift in tactics in the 70s in the German arena saw the striker of the teams begin to utilize motorcycles in order to have the speed to dominate the field. This necessitated the development of a “solid” weapon that could be used easily by a striker while on motorbike, while also having the force to take out opposition.&lt;br /&gt;
&lt;br /&gt;
Thus, the halberd was pulled out from the annals of history. The weapon is very effective, but its two meter long shaft makes it unwieldy to use. As such, the engineers of Ruhrmetall found a solution: The spar was replaced by a stable telescoping pole. When retracted, the telescoping halberd takes the approximate shape of a hand axe, although its heavy weight gives it considerable power behind its strikes. When extended, the halberd shows its true strength, especially against mounted opponents or large adversaries.&lt;br /&gt;
&lt;br /&gt;
With a Standard Action, the handle extends to allow the weapon to function as a standard polearm. &lt;br /&gt;
Wireless bonus: Extending the handle is a Free Action.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Accuracy !! Damage !! AP !! Reach !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ruhrmetall Abräumer || 5 || (STR+2)P/(STR+3)P* || -2 || 0/2* || 7R || 850¥&lt;br /&gt;
|}&lt;br /&gt;
''*The first number is when the halberd is retracted. The second number applies when it is extended.''&lt;br /&gt;
&lt;br /&gt;
=Mentor Spirits=&lt;br /&gt;
==Architect==&lt;br /&gt;
Meticulous planning, anticipation of all eventualities, but above all striving for absolute control over a situation - all this characterizes the approach of an architect. One cannot really say he is spontaneous, but he can usually compensate for possible deficits in his plans through calmness, a methodical approach and a proper analysis of the situation.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to all Leadership Tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Manipulation category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 2 free levels of Analytics&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' General/Admiral, Master Strategist&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' A follower of this mentor spirit wants to have the initiative/be in control of the situation. Whenever the circumstances of a run puts him on the defensive, he must make a Willpower+Intuition(3) test, or suffer a -2 penalty to all tests until he regains the initiative/control of the situation&lt;br /&gt;
&lt;br /&gt;
==Badger==&lt;br /&gt;
Badger is a guardian of the forest, who closely monitors what is happening from a distance and relentlessly defends his own territory. He rarely acts actively, but rather only takes action when it is unavoidable. Some make the mistake of thinking that Badgers are passive and sluggish, but woe to those who steal from them or even corner them. His followers often are wardens of certain areas or objects, such as valuable antiques, and protect them with their lives.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +1 to Perception and +1 to Assensing&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magicians:''' +1 to Counterspelling and +1 to spells, rituals or alchemical preps in the Combat category &amp;lt;br&amp;gt;&lt;br /&gt;
'''Adepts:''' 2 levels of danger sense&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative archetypes:''' Keeper, Cerebus, Shepherd&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' A follower of Badger protects his territory and possessions aggressively. When someone invades the personal space or steals from the follower, he must make a Willpower+Charisma (3) test to not immediately attempt to stop the intruder by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Brownie (Heinzelmannchen)==&lt;br /&gt;
Brownie (Heinzelmannchen)&lt;br /&gt;
Brownie is a friend of the people who likes to help with everyday work. She only works at night, or in the late evening, where no one can watch or disturb her. Followers of Brownie are usually master craftsmen who also prefer to work in the privacy of the night. Unfortunately, Brownie tends to be old fashioned, and she finds modern day computers an alien concept.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +1 to all Artisan tests and tests using the Engineering skill group&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Manipulation category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 1 level of Improved Ability (Artisan or any skill in the Engineering skill group)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' House Spirit, Helping Hand&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' Brownies like to work in secret. If a follower wishes to use their magic in public or under close observation, he must succeed on a Willpower + Charisma (3) test, otherwise their magic fails for the moment.&lt;br /&gt;
&lt;br /&gt;
==Capricorn==&lt;br /&gt;
Capricorn climbs the mountain and defies the abyss. He is a master of steadfastness and decisiveness. For him, it is always important to assess his situations quickly and make snap decisions with determination. For him, there is no time to hesitate. He will grant protection to those who follow him with the same certainty in his footsteps as him.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to Gymnastics tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for summoning earth spirits&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 2 levels of Hang Time&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Determination, Aries&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' Capricorn may not be stubborn, but he makes snap decisions and acts impulsively, with no tolerance for hesitation. If a devotee of Capricorn is confronted with long decision-making, discussions or indecision, he must succeed a Charisma + Willpower (3) test to not take what he considers the best available option and to put it into action immediately.&lt;br /&gt;
&lt;br /&gt;
==Dobermann==&lt;br /&gt;
Doberman is a reliable and capable fighter who is ready to give his life for those under his protection. His followers are just as proud and confident as their mentor spirit, and like to chart the course that they take. In their eyes, there are few others that can match their abilities, and whose instructions they follow unconditionally.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +1 perception and a combat skill&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the combat category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adepts:''' 1 level of Combat Sense&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' The Doberman is very assertive. In order to act as someone else's subordinate or submit to foreign plans, they must make a Willpower+Charisma(3) test.&lt;br /&gt;
&lt;br /&gt;
==Fox==&lt;br /&gt;
In numerous fairy tales, the fox is portrayed not only as cunning and scheming, but also as a big-mouth and insidious being who mocks those who he views as stupid and slow. Most people do not realize however, that this is a poor representation of the animal. &lt;br /&gt;
&lt;br /&gt;
In fact, Fox is a prudent and practical hunter who takes care of her own selflessly. She carefully weighs risks of various options against each other to find the best course of action. Usually, Fox prefers to achieve her goals with secrecy and cunning, and tends to shy away from violence. However, if she is forced to fight, she becomes a determined opponent willing to pull out all the stops - mercy is neither expected nor granted.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to all Perception tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Illusion category &amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 2 levels of Combat Sense&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Odysseus, Robin Hood&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' If fox fights, she fights to kill. A follower of this protective Mentor Spirit must succeed on a Willpower + Charisma (3) test in order to spare an enemy&lt;br /&gt;
&lt;br /&gt;
==German Shepherd==&lt;br /&gt;
German Shepherd appears as the personification of the dog in the ADL, he embodies all the coveted Virtues: attentive, intelligent, resilient and self confident. He protects his pack without reservation, but also expects people to follow him and gets impatient with people easily.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +1 perception and leadership&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magicians:''' +1 to spells, rituals or alchemical preps in the combat category and detection category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adepts:''' 2 levels of danger sense&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' Sometimes the impatience of the German Shepherd breaks through. If the patience of the German Shepard is put to test (Gamemaster determined), he must do a Willpower+Charisma(3) test to not act impulsively.&lt;br /&gt;
&lt;br /&gt;
==Klabautermann==&lt;br /&gt;
This guardian spirit, who appears especially to seafarers and coastal dwellers, behaves much like the legendary figure. He gives his followers an intuitive understanding of ships and whispers to them in case there are dangers lurking somewhere. But as soon as he becomes visible, a disaster is imminent, or at least that's what his followers believe.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to Mechanic tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Detection category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' Gain 2 levels of the Danger Sense adept power for free&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Kobold, Siren&lt;br /&gt;
	&lt;br /&gt;
'''Downside:''' Whenever a follower of Klabautermann is in danger (in reality or only in his imagination) or is on a vehicle for an extended period of time (be it a car, ship, plane or train), he must succeed in a Willpower + Charisma (3) test. If he fails, the character is convinced that he has seen the Klabautermann, and will attempt to flee, as well as trying to convince other characters that their plan will not end well&lt;br /&gt;
&lt;br /&gt;
==Marmot==&lt;br /&gt;
Marmot appreciates the benefits and support that families, friendships and networks bring. Marmot followers as such rely on a wide social network, because only together can you be strong and survive in the Sixth World. Marmot is not a fighter, and knows that her only protection lies in her keen senses and wit. Therefore, she is constantly on guard against possible attacks, and always keeps an eye out for escape routes for her to get out of trouble.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +1 to all Etiquette and Perception tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Detection category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 2 levels of Attribute boost (Reaction) or Motion Sense for free&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Prairie Dog&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' If a Marmot supporter enters a fight (intentionally or unintentionally), he must succeed on a Willpower + Charisma (3) in order to not immediately run away.&lt;br /&gt;
&lt;br /&gt;
==Moon (Alt)==&lt;br /&gt;
'''All:''' +2 to Negotiation tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Illusion category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' Gain 2 levels of Enhanced Accuracy or 1 level of Magic Resistance for free&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Diana, Freedom&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' The moon is independent and free. A follower of Luna must succeed on a Charisma + Willpower (3) to follow a direct order that does not correspond to their current desires - especially if their own logic tells her that it would be better to disregard her own desires for the moment.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
As a hedonist, Pig is known for his conviviality and zest for life. Pig followers are able to quickly join social groups and easily make new contact. You can see from their corpulent stature that they tend to be more easy-going nature and avoid stress whenever they can. Instead, they indulge in the comforts of life, but often do not know their limits, and find it difficult to restrain themselves.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to Con tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Manipulation category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 1 level of Improved Ability (1 skill from acting or influence) for free&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Connoisseurs, Bacchus&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' A follower pig must be tested for Charisma + Willpower (3) to break away from enjoyable activities such as sleeping, eating, drinking or using drugs.&lt;br /&gt;
&lt;br /&gt;
==Seal==&lt;br /&gt;
Seal is driven by longing and curiosity. She is an explorer, who explores both the depths of the ocean as well as the mind. In doing so, she plunges into the depths of the souls of her followers, and brings what she finds to the surface. As a traveler between the two aspects of the mind - with the ocean as the subconscious, and the land as the conscious, she is often revered as a symbol of self-enlightenment. Seal enjoys people and being close to them, although she tends to not understand personal space or privacy well.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to Judge Intention tests&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for summoning water spirits&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' Free Astral Perception&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Mirror World, Nymph&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' Seal has compassion, but she lacks tact in dealing with the feelings of others. Whenever a devotee of Seal gains insight into another's emotions, she finds it hard to respect private boundaries and not address or deepen the issue. In order to remain discreet in such situations, she must succeed a Charisma + Willpower (3) test. In addition, glitches on Social Tests are automatically critical glitches.&lt;br /&gt;
&lt;br /&gt;
==Squirrel==&lt;br /&gt;
Squirrels are most comfortable in the tallest of tree tops. Her followers are thus gifted climbers who can scale the steepest of walls and tallest of fences. They know that they are far safer in the treetops than on the ground, and as such they prefer elevated positions from which they can keep a watch out. In addition, Squirrels also love freedom, and need plenty of space to move around. They are claustrophobic in nature, and cannot tolerate the confining feeling of walls pressing in on all sides. Only in dire emergencies can a Squirrel be convinced to head underground. &lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to all Gymnastics tests involving climbing, jumping and balance.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for spells, rituals and alchemical preps in the Detection category&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' 2 levels of Light Body&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Ratatoskr, Whirlwind&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' If a follower of Squirrel is in a confined space, he must succeed on a Willpower + Charisma (3) test, otherwise he suffers a -1 on all actions as long as he feels constrained.&lt;br /&gt;
&lt;br /&gt;
==Wild Hunt==&lt;br /&gt;
The ancient legend of the Wild Hunt tells of an impetuous, mounted hunting party made up of ghosts who were wicked and sinners during their lifetime. They are now repenting for their actions by riding across the land to bring death and devastation to the enemies of the gods. The Wild Hunt is a dark mentor spirit, only his self-image as an executor of the higher power separates him from toxic concepts such as Disease and Doom. Go-gangers are often among his followers.&lt;br /&gt;
&lt;br /&gt;
'''All:''' +2 to tests for Pilot Ground Craft, or Intimidate.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magician:''' +2 dice for summoning guardian spirits or spirits of man&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adept:''' Free adept power Berserker&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alternative Archetypes:''' Valkyrie, White Rider&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' A Wild Hunt follower always leaves a trail of devastation. Even if collateral damage is a possibility in battle, where bystanders and innocents can be harmed, he takes no heed of it. If a Wild Hunt follower wants to be considerate in battle, he must succeeds on a Charisma + Willpower (3), else he suffers a -2 penalty on all actions.&lt;br /&gt;
&lt;br /&gt;
=Magical Traditions=&lt;br /&gt;
==The Tradition of the Freudians==&lt;br /&gt;
There is no magic. Freudians believe that magic is simply an expression of the unconscious mind of the observers, entirely according to the psychological teachings of Siegmund Freud. Freudians, named after the father of their philosophy, explore their subconscious and train their mind to protect themselves against subconscious suggestion which affects the normal population. However, the Freudians also believe that those who fully take control of their subconscious self and achieve clarity can use their own thoughts to manifest help. No follower of this tradition will ever be convinced that there is real magic. All that may seem supernatural is to him just an expression of an individual’s consciousness. Like a kind of mass hysteria or hypnosis, it can have a partial effect. Freudians see it as their destiny to help raise awareness of the truth to the supposedly ‘lost and confused’ mages of other traditions. It doesn’t make them many friends.&lt;br /&gt;
&lt;br /&gt;
''Appropriate Mentor Spirits:'' Because they don’t believe in magic Freudians have no mentor spirits, at least not officially. It may happen that a follower of the tradition is aligned with an ‘archetype’ in line with the Freudian believes. (for example, Firebringer)&lt;br /&gt;
&lt;br /&gt;
''Ideology:'' Know yourself, explore your subconscious and imagine everything there is open to the abyss. This is what Freudians aspire to. Look self-confident, and a strong inner-spirit so that your visualizations may be converted into reality.&lt;br /&gt;
&lt;br /&gt;
''Sorcery:'' The spells of the Freudians are mental exercises and meditations. They use a variety of strategies, such as reciting texts, breathing techniques or singing to centre themselves. Most of their spells draw little attention, improving or manipulating living things, deceiving senses and strengthening the ‘gut feeling’. More spectacular effects are considered to require a large amount of concentration and are quite dangerous if you don’t have a well trained mind.&lt;br /&gt;
&lt;br /&gt;
''Summoning:'' It is rare for followers of the Tradition of the Freudians to have the ability to summon spirits. Freudians naturally do not believe in such supernatural beings, however if they are capable of summoning they view spirits as a visualized expression of his innermost mind which can act independently.&lt;br /&gt;
&lt;br /&gt;
''Enchanting:'' The craft of enchanting is something the Freudians view as the work of charlatans. However, it is possible that some objects may carry a psychological effect and become the key to an emotion. Things like the cuddly animal of a child, the horseshoe over the door of your family home or your favourite key chain. They can thus condition their mind by means of an object as a spiritual focus for the subconscious to use. Freudians can make use of the enchantments of other wizards, however never their own.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Types:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Health: Man&amp;lt;br&amp;gt;&lt;br /&gt;
Illusion: Water&amp;lt;br&amp;gt;&lt;br /&gt;
Combat: Fire&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: Air&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: Earth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Drain Resist:''' Willpower+Logic&lt;br /&gt;
&lt;br /&gt;
'''Preferred Spells:''' Influence, Detect Enemies, Destroy (Object)&lt;br /&gt;
&lt;br /&gt;
'''Preferred Adept Powers:''' Adrenaline Boost, Increased Reflexes, Spirit Claw&lt;br /&gt;
&lt;br /&gt;
'''Rules for Freudian mages:'''&lt;br /&gt;
&lt;br /&gt;
A Freudian mage:&lt;br /&gt;
* Gain the Positive Quality Arcane Arrester 1&lt;br /&gt;
* Cannot learn skills in the Enchanting skill group&lt;br /&gt;
* Can only use skills in the Conjuring skill group after initiate grade 3&lt;br /&gt;
&lt;br /&gt;
==Sorbic Theurgy==&lt;br /&gt;
Sorbian magic occupies a special position as a mixture of Elbe Slavic witchcraft and conservative Catholicism. It is usually regarded as a way of nature magic or a kind of “German voodoo”. Due to its regional focus and remoteness, very little scientific research has been done on this tradition.&lt;br /&gt;
&lt;br /&gt;
Simply called “the swamps” (Błota) by the Sorbs, the approximately 3,000 square kilometer Spreewald with its countless canals is a popular holiday destination for stressed Berliners. However, the part of the Spreewald that developed for tourism is only a tiny sector in the huge (and still growing) swamp area. Beyond the facade of small guesthouses, traditional costumes, painted Easter eggs, Krabat trids and cucumber sales, there is a largely unknown realm of mists, overgrown watercourses, hamlets hidden in the swamp, a nature that is terrifyingly aggressive towards strangers. One which sprang from the darkness of history Revived customs, to which outsiders are denied access.&lt;br /&gt;
&lt;br /&gt;
In addition to the Christian god of creation and the various saints, the Sorbs also worship the three-faced Slavic god Triglaw and the snake king. Triglaw is revered both as the embodied Christian Trinity and as the Trinity of Heaven, Earth and Hell, while the crowned serpent is the patron god of the Spree Forest and thus also the Sorbian people's god, in whose essence and rites many characteristics of the Slavic god Radegast have been incorporated. Notably, the Sorbs are particularly closely connected to the Spreewald, its spirits and critters seem to be in concert with them.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other nature based religions, Sorbian theurgy is extremely strict and organized according to the Catholic model: The orderly priesthood are the “wise men”, who also have the most secular task of a “government” of the Sorbs. At the head of this theocracy is the Wendenkön (Serbski Kral), currently the aged Theurge Slavomir Kalauk. The Sorbs have never declared themselves formally independent, but are left alone by the weak Brandenburg state government and thus regulate their own affairs. Militias of young supporters can be called up to track down malefactors and bring them to justice, as well as deal with other threats to their survival. Among them. the Wjelkami, a non-uniform group of adepts with clear animal affinities, are particularly successful.&lt;br /&gt;
&lt;br /&gt;
While most Sorbs keep to themselves or put up a facade as friendly nature lovers for the tourists, external business relationships are regulated by the Domowina, a kind of umbrella organization and lobby group for the Sorbs. Their main negotiating partner is Aztechnology, the largest investor in the region. For many years the Sorbs resisted any attempt by the company to explore the awakened world of the Spreewald and the magic of the Sorbs. It was not until 2076 that Domowina and Aztechnology agreed to found a joint institute called Basilisk, based in Bautzen, the purpose of which is &amp;quot;researching and strengthening the awakened nature of the Spreewald&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Types:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Heath: Earth&amp;lt;br&amp;gt;&lt;br /&gt;
Illusion: Air&amp;lt;br&amp;gt;&lt;br /&gt;
Combat: Water&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: Man&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: Beast&lt;br /&gt;
&lt;br /&gt;
'''Drain Resist:''' Willpower+Charisma&lt;br /&gt;
&lt;br /&gt;
'''Preferred Spells:''' Detox, Detect Enemies, Cure Disease, Mask, Silence&lt;br /&gt;
&lt;br /&gt;
'''Preferred Adept Powers:''' Astral Perception, Rapid Healing, Danger Sense, Kinesics, Traceless Walk&lt;br /&gt;
&lt;br /&gt;
==Svetovid==&lt;br /&gt;
Svetovid is the religion of Pomoryas, whose origin can be found in the pagan cults of the Slavic region (especially Elbe and Baltic Slavs). As a portmanteau from the Old Slavic words svet (world) and vid (viewpoint), it is now used as a synonym for the Pomoryan cult of nature. Although the origins of Svetovid are rooted in Slavic polytheism and the aspects of various deities, the belief that arose after the founding of Pomorya is more pantheistic and esoteric in nature.&lt;br /&gt;
&lt;br /&gt;
The core of Svetovid is the unification of the divine and the material, Svetovid followers believe that all of nature is permeated with divinity, but nature is never personified and worshiped as a being. Therefore, a Pomeranian elf (or human) “feels” for his faith in his environment, and acts intuitively and individually according to his (moral) beliefs. Since nature is subject to certain elementary principles, such as growth, conflict, change, death and justice (often interpreted as balance), these principles are central to the religion, as well as the arcane tradition. Interventions in the natural cycle of life (biotechnology, cybernetic genetic engineering) are often rejected as being unnatural, and pollution is punished as “blasphemous” and “heretical. While Svetovid does not demonize modern technology per se, there is a considerable focus on symbiosis, coexistance and spreading environmental awareness.&lt;br /&gt;
&lt;br /&gt;
Svetovid sorcerers are also priests of the Svetovid faith (but not the other way around), and strive for integrating their lives with the core principles of their religion. Rituals are mostly oriented to pagen, often Slavic, customs and take place in sacred places (groves, sacrificial stones, temples, other natural places), which represent one or all of the principles of Svetovid. Magic is regarded as an organic part of nature that the magician does not command, but whose flow he can channel and change. Traditional reagents usually take the form of objects that embody these principles (e.g. bones, plants, crystals or light).&lt;br /&gt;
&lt;br /&gt;
The main function of Svetovid priests is far more practical than in other religions, and often serve in more practical and secular parts of society (e.g. health care, social assistance, environmental protection). Thus, Svetovid is often related to Druidic traditions.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Types:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Heath: Plant (Growth)&amp;lt;br&amp;gt;&lt;br /&gt;
Illusion: Man (Conflict)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat: Earth (Death)&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: Water (Change)&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: Guidance (Justice)&lt;br /&gt;
&lt;br /&gt;
'''Drain Resist:''' Willpower+Charisma&lt;br /&gt;
&lt;br /&gt;
''Note:'' Svetovid is a possession tradition&lt;br /&gt;
&lt;br /&gt;
'''Preferred Spells:''' Clean [Element], Forced Defense, Heal, Magebolt&lt;br /&gt;
&lt;br /&gt;
'''Preferred Adept Powers:''' Demara, Sustenance, Kinesics, Pain Relief&lt;br /&gt;
&lt;br /&gt;
==Troll Shamanism==&lt;br /&gt;
Troll shamanism goes back to the Great Dragon Kaltenstein, who taught this archaic, raw form of natural magic well before the troll wars. This tradition has strong Druidic elements, but is much more traditional than the Neo-Druidic Druidism. The core idea of Troll Shamanism is the universe of nature. However, unlike classical shamanism, all objects are not attributed to a “personal” soul or a spirit, but rather the tradition teaches that everything, including metahumans, are permeated by a single, all-encompassing soul.&lt;br /&gt;
&lt;br /&gt;
As a rule, troll shamans do not use a term for this power, and do not personalize it. Spells and adept powers are seen as the bundling, release or transformation of the planet’s untamed energy. The techniques used by Troll shamans are very primitive, and are focused more on channeling raw energy as opposed to controlling it. This often goes hand in hand with roaring, physical tension, cramps or even self-harm, which can be fearsome and threatening in a three-meter tall giant, even if it is only a healing spell.&lt;br /&gt;
&lt;br /&gt;
Due to certain blood magic elements, the tradition is considered rather radical. Spirits are understood as manifested facets of the All-Soul, and usually do not assume humanoid forms, but rather take on chaotic incarnations that are more reminiscent of wild spirits. Spirits from remote meta-planes (insect, spirit, shedim, but also fae) as well as perversions of the All-Soul (toxic magic) are pursued mercilessly as a threat, which is why troll shamans are more common in nature-centric groups.&lt;br /&gt;
&lt;br /&gt;
Due to the individualistic nature of the tradition, it is rare for troll shamans to collaborate in magical groups. Even the troll aspect of the tradition is only a loose association, where members will gather at certain times in places of power in the Black Forest to discuss important matters.&lt;br /&gt;
&lt;br /&gt;
Although this magic tradition today is mainly taught by the Waldshut Naturkraftseminar, there are troll shamans that have landed in the shadows to follow their own destinies and pass on their knowledge to suitable students there. In addition, despite its name, the tradition is no longer common to trolls. Numerous orcism shamans now exist in the Troll Republic, even though some of them are rejected by the old hardliners.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Types:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Heath: Guidance&amp;lt;br&amp;gt;&lt;br /&gt;
Illusion: Water&amp;lt;br&amp;gt;&lt;br /&gt;
Combat: Fire&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: Plant&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: Earth&lt;br /&gt;
&lt;br /&gt;
'''Drain Resist:''' Willpower+Intuition&lt;br /&gt;
&lt;br /&gt;
'''Preferred Spells:''' Ice Storm, Power bolt, Detect Life, Destroy [Object], Pain Relief&lt;br /&gt;
&lt;br /&gt;
'''Preferred Adept Powers:''' Berserker, Iron Will, Supernatural Toughness, Rooting&lt;br /&gt;
&lt;br /&gt;
=Cyberdecks=&lt;br /&gt;
==Cyberdynamic Waterside==&lt;br /&gt;
The Waterside is designed for use in humid and wet environments, e.g. in naval or other offshore operations. It is waterproof up to a depth of 100m, and is (according to the manufacturer) capable of operating in toxic environments (E.g. the North Sea) for a limited duration.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Device Rating !! Attributes !! Programs !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdynamic Waterside || 3 || 7 4 3 2 || 3 || 10R || 210,000¥&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MSI Falcon==&lt;br /&gt;
The Falcon Cyberdeck is equipped for urban combat. It is delivered in a slightly curved housing, which enables it to be easily worn on the body, and is also made of hardened materials. While you probably should not shoot at it, the MSI Falcon can easily survive a drop from the second floor.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Device Rating !! Attributes !! Programs !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| MSI Falcon || 4 || 7 6 5 4 || 4 || 12R || 355,000¥&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Commlinks=&lt;br /&gt;
==Cyberdynamic Special HardCore==&lt;br /&gt;
The name is a bit of a misnomer, as the core of the commlink is not the hard part, but rather the case. It has a very robust housing, and part of it can be extended to form a baton (stats as per the Telescoping Baton). The HardCore was specifically designed for the fans of the German Urban Brawl scene and is offered with different skins in the colors of the different teams. Also pre-installed in the commlink is an Urban Brawl Newsoft including a League Lexicon.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Device Rating !! Data Processing !! Firewall !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdynamic Special HardCore || 2 || 1 || 2 || 5 || 800¥&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MCT Dusseldorf==&lt;br /&gt;
This commlink has been specially designed for the Japanese in the Altbier metropolis on the Rhine. The Dusseldorf is worn on the wrist and has a hardened case, and has a biomonitor that keeps track of the wearer’s blood alcohol level. The commlink can be set to emit an alarm signal above a certain level or even to call a specific number. Supposedly it can be adjusted to monitor other substances, however it is significantly less accurate than a real scanner.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Device Rating !! Data Processing !! Firewall !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| MCT Dusseldorf || 3 || 2 || 3 || 4 || 2,500¥&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Siemens Rheingold==&lt;br /&gt;
The Siemens Rheingold is a joint venture product of Siemens-Nixdorf and the fashion company Rheingold. The latter has adapted the design of this luxurious device to its own clothing lines so that it can be easily worn as an accessory of the various lines. The high-end device not only meets the requirements of high-end customers in terms of design, but also creates confidence through expensive technology under the hood.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Device Rating !! Data Processing !! Firewall !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Siemens Rheingold || 4 || 5 || 4 || 8 || 5,000¥&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=High Fashion Armor=&lt;br /&gt;
==E'lyzée Elio==&lt;br /&gt;
With the Elio collection, the up-and-coming fashion house E'lyzée presents a modern line that can also be found beyond Pomorya. Whether on formal occasions or for a club visit, with Elio Tha'il, you will always be dressed appropriately. The strapless dress sports the trendy colors of turquoise and iridescent blue, and is complemented by a translucent cloak of ballistic fabric. Loosely worn over the shoulders or tied as a headscarf, the cloak provides protection in the situations that necessitate it.&lt;br /&gt;
&lt;br /&gt;
The Tha’il’s male counterpart, the Elio Bra, is in dark blue with yellow accents, and tastefully frames the wearer’s features. Style-conscious gentlemen can wear, instead of suit trousers, a fashionable men’s skirt, which flows down to the feet without a hint of a wrinkle. An equally long coat with hood completes the style of a medieval Gugel.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Armor !! Capacity !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Bra’s Suit || 8 || 4 || 8 || 3,500¥&lt;br /&gt;
|-&lt;br /&gt;
| Tha’il Dress || 6 || 2 || 10 || 4,500¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit, Social Limit +1&lt;br /&gt;
|-&lt;br /&gt;
| Bra’s Cloak || 10/+2 || 12 || 10 || 4,000¥&lt;br /&gt;
|-&lt;br /&gt;
| Tha’il Cape || 8/+2 || 4 || 8 || 1,500¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit (Stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Franzinger Fashion Tenor==&lt;br /&gt;
Whatever the dress code requires, the tenor series by Franzinger Fashion is the premier choice. The Munich label exudes just the right mixture of fashionable chic and timeless elegance. The classic tails, which come in a range from dark blue to black, is an indispensable accessory for high society festivities from Dresden to Munich and Vienna. With the extremely high stand-up collar, you can not only blend in with the socialites, but are also well protected against potential attacks. The jacket of the Tenor series is also armored, and offers optional additional protection against fire or chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Armor !! Capacity !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Swallowtail Outfit || 8 || 5 || 8 || 2,400¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit, Social Limit +1&lt;br /&gt;
|-&lt;br /&gt;
| Swallowtail Coat || 10/+2 || 8 || 8 || 3,200¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit (Stack), Social Limit +1, Concealability -3 for items stored in it, Fire Resistance 3 or Chemical Protection 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rheingold Pro Tec Plus==&lt;br /&gt;
Safe business attire has many faces, and Pro Tec Plus from Rheingold is one of the most conservative. Unobtrusive and yet present, the armored Pro-Tec Plus is used whenever subtlety and restraint are required. With an integrated microtransceiver, it is a staple for the entourage of managers and celebrities, from the adjutant to the bodyguard. The optional padded coat conceals discreetly carried weapons, without hindering quick access to them. On top of that, it also skillfully conceals the contours of stronger wearers, allowing them to appear less intimidating and obvious.&lt;br /&gt;
The cuts are custom made and unisex, so the fit is guaranteed even for female employees. The color palette ranges from classic white, blue, anthracite and black to special colors for special occasions.&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Armor !! Capacity !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Pro-Tec Plus Suit || 9 || 5 || 8 || 2,700¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit, Social Limit +1, Micro-transceiver&lt;br /&gt;
|-&lt;br /&gt;
| Pro-Tec Plus Coat || 10/+3 || 10 || 10 || 3,500¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Custom Fit (Stack), Holster, Gear Access, Concealability -3 for items stored in it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stattkrieg Aufmarsch==&lt;br /&gt;
It is war again! Show your opponents that only true fans rule the street and wear the officially DSKL-licensed Urban Brawl Armor of the Series “Strike 79”. Present yourself in the colors of your team, even in the dark and in AR! Do not be satisfied with useless cheap replicas, buy the original replica of the armored helmet of Adrien “Foudre” Marcourt, or one of the other top ten teams of the German Urban Brawl League. With the built-in visual magnification, you always have a front row seat at the matches.&lt;br /&gt;
&lt;br /&gt;
Hamburg Rams, AGC LabRats, Berlin Cybears - all jackets, vests, overalls and helmets are available in the colors and logos of the current season or in one of over twenty camouflage patterns from Signalorange to the brand new BW digital camo. At StattKrieg, you buy real, fully functional armor, not plastic scrap. So you are not only prepared for the next street battle, but you are also the winner!&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Armor !! Capacity !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| StattKrieg: Vest || 8 || 4 || 4 || 550¥&lt;br /&gt;
|-&lt;br /&gt;
| StattKrieg: Jacket || 10 || 5 || 4 || 800¥&lt;br /&gt;
|-&lt;br /&gt;
| StattKrieg: Padded Overall || 8 || 8 || 6 || 550¥&lt;br /&gt;
|-&lt;br /&gt;
| StattKrieg: Helmet || +2 || 2 || 4 || 150¥&lt;br /&gt;
|-&lt;br /&gt;
| '''Features''' || Social Limit -1 on all Social Tests (except when talking to Urban Brawl fans and gangers)&lt;br /&gt;
|-&lt;br /&gt;
| '''Wireless Bonus''' || Electrochromic clothing (in the colors of the wearer’s favourite Urban Brawl team)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=New Shapeshifter=&lt;br /&gt;
==Seal Shapeshifter==&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Attributes&lt;br /&gt;
|-&lt;br /&gt;
! BOD !! AGI !! REA !! STR !! WIL !! LOG !! INT !! CHA !! MAG !! Ini&lt;br /&gt;
|-&lt;br /&gt;
| 3/8 || 3/8 || 1/6 || 2/7 || 1/5 || 1/5 || 1/6 || 1/6 || 1/5 || +1d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Metatype Qualities:''' Shapeshifter (Metahuman form), Keen Ear (only underwater), Vomeronasal organ (only on land), Natural Weapon (Bite, Damage: (STR+1)P, AP -1), Low Light Vision, Webbed Digits, Animal Pelage (Insulating Pelt), Uneducated, Underwater Vision.&lt;br /&gt;
&lt;br /&gt;
'''Land Movement Rate:''' x1/x2/+1m per hit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Swimming Movement Rate:''' x3/x8/+4m per hit&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Priority Table&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Special Attributes !! Karma Costs&lt;br /&gt;
|-&lt;br /&gt;
| A || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| B || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| C || 2 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Drones=&lt;br /&gt;
==Krupp Minion==&lt;br /&gt;
''(Street Sweeper Drone - Medium drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Krupp Minion drone keeps the roads clean, regardless of hurricanes, carnivals or city ball.&amp;quot; This was how Krupp Automotive advertised its new, automated sweeper in the mid-2060s. And since then, hundreds of these orange-and-silver robots populate the inner cities. True to their programs, they sweep their trails and eliminate leaves, chewing gum and run over animals. &lt;br /&gt;
&lt;br /&gt;
The front panel can be replaced with modular tool arms, allowing the drone to disassemble and dispose of fallen trees. The machines are connected to the steering system for buses and city drones and get their routes and updates on city maps and traffic problems. Some versions - especially in the inner cities and sales centers - also carry advertising pages on the sides. The chassis is made of a sturdy steel-ceramic, and also the panels in the upper part tolerate a few blows or hits from an automatic weapon.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Renraku Wash-a-Way, MCT Cleanup&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Krupp Minion&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2G || 1 || 4(4) || 6 || 3 || 3 || 8 || 5,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Searchlight&lt;br /&gt;
&lt;br /&gt;
==Messerschmitt-Kawasaki Dragonfly==&lt;br /&gt;
''(Watcher Drone - Small drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
This drone features collapsible rotors allowing it to reduce size and comfortable fit in the trunk of almost any vehicle. Equipped with a comprehensive sensor suite and three independently controllable rotors which provide excellent maneuverability and performance. A pair of separately sold, light weapon mounts allow for the drone to be easily transformed into a decent rapid response and protection drone. Further extras such as advanced target acquisition systems and smartgun systems are also available to be bought seperately.&lt;br /&gt;
In its civilian configuration the drone is great for security companies, but is also finding use in media production companies as a camera drone.&lt;br /&gt;
The drone is controlled with pilot aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Horizon CamFly, Renraku Martin&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Messerschmitt-Kawasaki Dragonfly&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 2(1) || 1 || 3 || 4 || 8 || 4,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Assembly/Disassembly&lt;br /&gt;
&lt;br /&gt;
==Mitsuhama FED-11==&lt;br /&gt;
''(Surveillence Drone - Large drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Floating Eye Drone Series 11&amp;quot; was developed to support large-scale surveillance. It is used at important junctions of the transport network, such as motorway triangles. Depending on the level of subtlety required, the FED-11 can hover several hundred to a thousand meters high and still detect vehicles and, to a limited extent, traffic-jeopardizing critters and people on the motorway. &lt;br /&gt;
&lt;br /&gt;
Following the philosophy of Mitsuhama Automatronics, the Floating Eye has biofeedback systems that make controlling the drone even more real for the trigger.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Proteus Silbermöwe, Nissan SkyEye&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Mitsuhama FED-11&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1R || 1 || 4(3) || 4 || 3 || 4 || 8 || 32,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Skyguide, Suncell, Searchlight, Autosoft (Clearsight 3)&lt;br /&gt;
&lt;br /&gt;
==Ruhrmetall Scarab==&lt;br /&gt;
''(Security Drone - Small drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Ruhrmetall Scarab is a real all-rounder and has been gaining rapid market share in security and police services since its launch last fall. About the size of a suitcase and extremely maneuverable thanks to its compact unicycle design, the Scarab can be used for perimeter and enclave protection as well as within barrier-free buildings. In its watch function, the scarab acts as an autonomous, mobile security camera that also offers guidance along dark and lonely paths. Once alerted, it identifies and searches for culprits to prevent them from escaping. Thanks to its powerful drive train, it can even track escape vehicles. &lt;br /&gt;
Various police service providers are currently experimenting with keeping the scarab in prepared drone garages throughout the territory in order to quickly bring a whole swarm of hunters into the street in case of pursuit.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Esprit Industries Ch4sr, BMW Concept-Q&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Ruhrmetall Scarab&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 4/2 || 4G || 2 || 3(1) || 6 || 3 || 2 || 12R || 9,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Weapon Mount (Small), Targeting Autosoft [Mounted Weapon]&lt;br /&gt;
&lt;br /&gt;
==Schiebel Robotic Crust Mk II==&lt;br /&gt;
''(Canal Drone - Small drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
With the CRU5T Mark II, Schiebel Robotics delivers a worthy successor for the long-running among the autonomous channel maintenance drones. It is capable of locating defects within drinking water pipes, sewage pipes or other technical supply shafts with a minimum diameter of 104 millimeters, and also effectively eliminates blockages and foreign bodies. &lt;br /&gt;
The newly developed drill head works through the most stubborn deposits and contaminants. In addition, the spreader collar made of extremely robust carbon polyplast ensures efficiency with cleaning pipes. It not only reliably fills pipe diameters of up to 300 millimeters, but also adapts perfectly to shafts with rectangular cross sections. &lt;br /&gt;
The CRU5T Mark II is fully submersible and submersible to a depth of 15 meters and is specially adapted to the challenging conditions in sewers. Retractable barbs on the limbs attach the drone to the walls when needed. With the patented adhesion technology, the drone is able to negotiate inclines of up to 90 degrees. &lt;br /&gt;
This drone is controlled by the Pilot Walker&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Saeder-KruppPipeliner RX&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Schiebel Robotic Crust Mk II&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1G/1W || 1 || 2(0) || 2 || 2 || 4 || 10 || 9,500¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Gecko Tips, Searchlight&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' he drill head can penetrate through barriers (of at most Armor 8) at a rate of half a meter per hour, The CRUST Mk II is treated as if it has the Secondary Propulsion (Amphibious) Upgrade. With the collar spread, the speed increases to 2W and the acceleration to 3.&lt;br /&gt;
&lt;br /&gt;
==Ruhrmetall Wolfspinner 8V2==&lt;br /&gt;
''(Security Drone - Large drone)''&amp;lt;br&amp;gt;&lt;br /&gt;
The concept of a giant steel hunter spider drone that is armed to the teeth has long been ridiculed as a technical gimmick. The fear of collateral damage or hostile takeover by hackers was far too high, not to mention the acquisition and operating costs were much higher than simply hiring more security people. &lt;br /&gt;
However, Ruhrmetall’s R&amp;amp;D department has held on to the idea, and unveiled their latest development under the type designation 8V2. The key innovations of the new model: eight legs (instead of five), a higher focus on defense and bigger weapon mounts, and bigger guns.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Renraku Tsuchigumo&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Ruhrmetall Wolfspinner 8V2&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1W || 1 || 8(0) || 14 || 4 || 4 || 16F || 110,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Gecko Tips, 2 Weapon Mount (Large) w/ Vindicator Minigun, Autosoft (Smartsoft, Targeting [Vindicator Minigun] 4)&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The Vindicator miniguns are custom-made for installation in the Wolfspider. Due to their compact design, they do not need a heavy weapon mount, unlike normal Vindicators.&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
&lt;br /&gt;
==Airbus A140==&lt;br /&gt;
''(VTOL)''&amp;lt;br&amp;gt;&lt;br /&gt;
This personal urban transport from Airbus is the bigger brother of the A120. And since it’s bigger, it needs a bit more room on the landing pad than the A120, however it makes up for it by being able to transport significantly more people and at a significantly higher speed than the A120.&lt;br /&gt;
&lt;br /&gt;
A lot of effort has been made in order to get the interior comfort ahead of its competitors, the A140 can be found all over cities being used by managers and VIPs to escape traffic and the various hazards of ground travel. In general air-travel is fairly safe (surface-to-air missiles are hard to acquire nowadays) so Airbus felt justified adding a robust anti-theft system to the craft.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Ares Skyrider, Dornier X40&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Airbus A140&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 4 || 18 || 12 || 4 || 4 || 8 || 12 || 420,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 3, Amenities (Medium), Interior Cameras, Life Support System 1, Extra Entrances/Exits&lt;br /&gt;
&lt;br /&gt;
==BMW 3XT Sleipnir==&lt;br /&gt;
''(Ground Bike)''&amp;lt;br&amp;gt;&lt;br /&gt;
The BMW 3XT is not the only product from BMW focusing on our large friends. (The T stands for Troll, the X for offroad.) The special thing about the Sleipnir is that it’s suitable for any metatype, all the important bits can be accessed no matter your size. The Fun Trike was originally designed for Trolls, but was quickly adjusted to be usable by Orcs, Elves, Humans, Dwarves and ‘others’.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Evo Tribike, Honda Hephaistos&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ BMW 3XT Sleipnir&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 3/5 || 3 || 3 || 8 || 8 || 2 || 2 || 3 || - || 14,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 2, Off road suspension, Metahuman Adjustment&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' With a Wireless connection, the 3XT can be adapted to the person’s metatype using a complex action. Manually adjusting it requires an Extended Mechanics (Automotive) + Logic [Mental] (3, 1 minute) test.&lt;br /&gt;
&lt;br /&gt;
==BMW Gaia==&lt;br /&gt;
''(Limousine)''&amp;lt;br&amp;gt;&lt;br /&gt;
The advertising campaign for the 550 Eco focuses on the spiritual mother earth loving crowd. But really the Eco doesn’t stand for ecology, it stands for economics. Thanks to the built in gridlink and incredibly efficient engine. The eye catching double row of lights has been controversial in the shadows however, as well as the incredibly talky gridlink system which is just begging to be turned off. But, even with the gridlink turned off it’s still a durable vehicle with a very efficient engine.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Chrysler-Nissan Jupiter, Honda Ghost&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ BMW Gaia&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 4/3 || 4 || 2 || 11 || 8 || 2 || 2 || 4 || - || 35,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 2, Passenger Protection System 2, Improved Economy, Gridlink, Amenities (Middle)&lt;br /&gt;
&lt;br /&gt;
==BMW M8==&lt;br /&gt;
''(Muscle Car)''&amp;lt;br&amp;gt;&lt;br /&gt;
Armor increases weight. Weight reduces speed. Speed needs stronger engines. Engines add weight. In the eternal quest for the perfect mix of safety and speed, highway warriors and other criminal speeders have come to grips with the muscle-shrinking segment of the GridLink and eco-conscious electric drive era: powerful-built and mass-produced, Musclecars like the M8 are powered by high-horsepower gasoline engines - hybrid and E engines are considered as an aberration and unnecessary weight. &lt;br /&gt;
&lt;br /&gt;
Based on the BMW 880, the M8 motor sport variant offers a surprisingly large amount of boot space for a sports car and enough leg room to store bags full of equipment. Not least because the M8 is a popular rogue car in the trids and a preferred choice for all major metahumans looking to break into the racing track.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Eurocar Mirage 3500, Ford MustangTurbo&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ BMW M8&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 4/3 || 6 || 3 || 12 || 11 || 1 || 2 || 4 || 10 || 76,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' -&lt;br /&gt;
&lt;br /&gt;
==BMW X Infinity==&lt;br /&gt;
''(SUV)''&amp;lt;br&amp;gt;&lt;br /&gt;
With models like the X One and the X Se7en, BMW has been offering a small but stable selection of SUVs for some time now. With the introduction of the much larger X Infinity, it seems that BMW has been pivoting to target those target groups who use SUVs as real workhorses (and help their managers compensate for something). One of the largest customers is their parent company Saeder-Krupp to equip their security services, mercenaries and military personnel of all kinds The main competitor is the Ares Humvee, from which the X Infinity has derived much of its design and functionality.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Ares Hummer H8, Citroën Aventurier 77&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ BMW X Infinity&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 5/5 || 4 || 2 || 14 || 13 || 2 || 4 || 6 || 10 || 72,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Off Road Suspension&lt;br /&gt;
&lt;br /&gt;
==Cargolifter Industries CL-180==&lt;br /&gt;
''(Cargo Airship)''&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how after Crash 2.0 it came out that all the main airship manufacturers had some special deals under the table supporting the whole event? And then most of them entered some troubled times or shut down? Well that hole in the airship market has left room for Cargolifter Industries to step in.&lt;br /&gt;
&lt;br /&gt;
The CL-180 has a carrying capacity of 180 tons and can load or unload goods from a height of 100m.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Evo North, Zeppelin 301LT&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Cargolifter Industries CL-180&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 2 || 12 || 12 || 4 || 4 || 4 || 12 || 820,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Suncell, Special Equipment (Heavy goods crane, construction crane)&lt;br /&gt;
&lt;br /&gt;
==Caterpillar Omniwinder==&lt;br /&gt;
''(Construction Vehicle)''&amp;lt;br&amp;gt;&lt;br /&gt;
Every Shadowrunner needs a construction vehicle every now and again. And for those that have never found themselves needing one, you should reconsidering your planning. A particularly impressive construction machine is the Omniwinder from Caterpillar. The special feature of the vehicle is it’s omnidirectional drive, the special wheels are made up of rollers whose individual arrangement allow the Omniwinder a unique amount of mobility: it can rotate on the spot, move sideways, on an incline or straight backwards. Whatever direction it wants, except up.&lt;br /&gt;
&lt;br /&gt;
Another good quality of the vehicle is its modular design, which allows you to quickly swap out the dozer blade for an excavator shovel, or impact drills, or perhaps a welding machine, drilling rig, crane or any other piece of construction work. The Omniwinder can do it all.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' EMC Quest, Krupp Automotive Allzweck&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Caterpillar Omniwinder&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 2/2 || 3 || 1 || 20 || 16 || 3 || 3 || 3 || 16 || 235,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 1, Passenger Protection System 4, Off-road suspension, Multifuel engine, Special Equipment (Dozer Blade, Omnidirectional Drive)&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Requires special tires (2,000¥ / piece).&lt;br /&gt;
&lt;br /&gt;
==Dodge Hurricane==&lt;br /&gt;
''(Pickup)''&amp;lt;br&amp;gt;&lt;br /&gt;
The successor to the Dodge Twister, the Hurricane is a true pickup monster perfectly tuned to both the road and the wilderness conditions of the Sixth World. It offers a variety of pick-up options for almost any job: small, relatively inexpensive two-door with a flat bed, four-door with an extended cab, open bunk or closed Cab bodies, military versions for security services - the portfolio covers all the bases. &lt;br /&gt;
&lt;br /&gt;
In Germany, Chrysler-Nissan distributes the same model under the name Mercedes-Benz Tornado. The design is virtually identical, only the radiator is different, and of course emblazoned with a bold star in the middle. The Mercedes clone also offers small design upgrades, a bit more upscale features, additional subwoofers for a more powerful True4DHiFi sound and are reflected in around 20% higher prices.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Landrover Behemoth, Volkswagen TT60&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Dodge Hurricane&lt;br /&gt;
|-&lt;br /&gt;
! Model !! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Basic Model || 4/4 || 4 || 2 || 15 || 12 || 1 || 2 || 3 || - || 37,000¥&lt;br /&gt;
|-&lt;br /&gt;
| Crew Model || 3/3 || 4 || 2 || 16 || 12 || 1 || 2 || 6 || - || 43,000¥&lt;br /&gt;
|-&lt;br /&gt;
| Security Model || 4/3 || 4 || 2 || 16 || 14 || 3 || 3 || 5 || - || 67,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Off Road Suspension, Amenities (Medium)&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' All models are available with open bunk or closed cab (+2,000 ¥ compared to the base price). The Cab construction provides armor protection for everything that is stored on the &amp;quot;bunk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==EMC Celine==&lt;br /&gt;
''(Minivan)''&amp;lt;br&amp;gt;&lt;br /&gt;
In 2069 the European Motor Company produced several successor models to the Minerva Minivan. One of the standouts of this was the six-eated taxi van the EMC Celine. The Celine is, according to EMC, a luxurious international first class multimedia vehicle. Considering it’s the only one in its class with a built-in Bistro, maybe they’re right.&lt;br /&gt;
&lt;br /&gt;
Passengers enjoy an incredible level of safety within the Celine. Since its launch the Celine has found a good deal of success in the high-class taxi and middle management market.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Ares TransC, Toyota CityCruise&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ EMC Celine&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 3/2 || 3 || 2 || 14 || 10 || 2 || 2 || 6 || - || 45,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 2, ECM 2, Passenger Protection System 4, Gridlink, Amenities (High), Interior Cameras, Satellite Uplink, Armor (Concealed) 3&lt;br /&gt;
&lt;br /&gt;
==Eurocar Escape==&lt;br /&gt;
''(All-Terrain Camper)''&amp;lt;br&amp;gt;&lt;br /&gt;
The Eurocar Escape is the natural land vehicle.  Two double beds, a spacious living room, a well equipped bathroom, 16 independently controlled wheels, what more could you need? The Eurocar Escape can also be easily modified to make the perfect mobile laboratory or clinic.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' GMC Overland, Nissan Country&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Eurocar Escape&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 || 3 || 1 || 16 || 12 || 2 || 3 || 8 || - || 185,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 2, Drone Rack (Small), Off road suspension, Amenities (High), Multifuel Engine, Satellite Uplink, Winch (Standard), Suncell&lt;br /&gt;
&lt;br /&gt;
==Volkswagen Urban Allrounder==&lt;br /&gt;
''(Minivan)''&amp;lt;br&amp;gt;&lt;br /&gt;
The resounding success of VW's leading motorhome &amp;quot;Urban Explorer&amp;quot; has led to the fact that based on the Explorer design, a whole flotilla van variations was created, which is now marketed under the name &amp;quot;Urban Allrounder&amp;quot;: There are the Urban Explorer (motorhome), the Urban Traveler (minibus), the Urban Transporter (delivery vehicle) or exotics like the Urban Watcher, a police carrier intended for the police operation, which can be parked in the vicinity of riots or events and as a control center for the Rigger or simply as petrol station and radio relay for z. B. four starting from the vehicle roof starting MCT-Nissan roto-drones.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Chrysler-Nissan Brumby, Toyota Omni&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Volkswagen Urban Allrounder&lt;br /&gt;
|-&lt;br /&gt;
! Model !! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Urban Explorer || 3/3 || 3 || 1 || 13 || 6 || 2 || 2 || 4 || - || 28,000¥&lt;br /&gt;
|-&lt;br /&gt;
| Urban Transporter || 3/3 || 3 || 1 || 13 || 6 || 2 || 2 || 2 || - || 19,500¥&lt;br /&gt;
|-&lt;br /&gt;
| Urban Traveler || 3/3 || 3 || 1 || 13 || 6 || 2 || 2 || 9 || - || 29,500¥&lt;br /&gt;
|-&lt;br /&gt;
| Urban Watcher || 3/3 || 3 || 1 || 16 || 10 || 2 || 2 || 4 || 12R || 65,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment (Urban Explorer):''' Amenities (Middle), Suncell&lt;br /&gt;
&lt;br /&gt;
'''Standard Equipment (Urban Transporter):''' -&lt;br /&gt;
&lt;br /&gt;
'''Standard Equipment (Urban Traveler):''' -&lt;br /&gt;
&lt;br /&gt;
'''Standard Equipment (Urban Watcher):''' Landing Drone Rack (Medium) x4, Retrans Unit&lt;br /&gt;
&lt;br /&gt;
==Shiawase Motors Shuriken==&lt;br /&gt;
''(Racing Bike)''&amp;lt;br&amp;gt;&lt;br /&gt;
The new Shiawase Motors Shuriken get’s motorcycle freaks, tech geeks and runners who like to go fast giddy using the new CYCLONE-drive. The CYCLONE technology is based on “orbital magnetic levitation” and functions like transrapid, except the rail is the wheel.&lt;br /&gt;
&lt;br /&gt;
'''Alternative Models:''' Suzuki Phantasm Glide, Yamaha Kaburaya X&lt;br /&gt;
{| class=&amp;quot;wikitable skinned&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Shiawase Motors Shuriken&lt;br /&gt;
|-&lt;br /&gt;
! Handling !! Speed !! Accel !! Body !! Armor !! Pilot !! Sensor !! Seats !! Availability !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 6/3 || 7 || 3 || 5 || 5 || 1 || 2 || 1 || 4 || 32,000¥&lt;br /&gt;
|}&lt;br /&gt;
'''Standard Equipment:''' Anti-Theft System 2, Grid Link&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Requires Special Tires (Price: 300¥/piece, Avail: 6)&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8040</id>
		<title>SVG Style Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8040"/>
		<updated>2025-07-31T17:29:37Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Glorious Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Style Guide]]&lt;br /&gt;
This article covers how SVG files from [https://thenounproject.com/ The Noun Project] should be prepared for use in Foundry.&lt;br /&gt;
&lt;br /&gt;
Files are generally either 100px (older) or 1,200px (newer). They should always be adjusted to 100px, with the content's maximum dimensions being expanded to 95px (length or width, which ever is greater) and centered in the canvas. Each element should have a 1px outer stroke in black ({{Code|#000000}}).&lt;br /&gt;
==Colors==&lt;br /&gt;
Most icon types will be '''Default Grey''', while those intended to be used with [https://foundryvtt.com/packages/condition-lab-triggler Condition Lab &amp;amp; Triggler] status effects should be '''Conditionally White''' unless another appropriate color presents itself.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Default Gray|CCCCCC}}&lt;br /&gt;
{{Color|Conditionally White|FFFFFF}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sequence of Seven Ate Nine===&lt;br /&gt;
Use these colors when items have generally similar effects and icons, only differentiated by rating &amp;amp;mdash; commlinks, rigger control consoles, cyberdecks, and so on.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|0th Order White&amp;lt;ref&amp;gt;Older icons use {{Code|#FFFFFF}}, but it's not worth the aggravation of updating them all.&amp;lt;/ref&amp;gt;|FAFAFA}}&lt;br /&gt;
{{Color|1st Order Purple|CC66CC}}&lt;br /&gt;
{{Color|2nd Order Blue|6666CC}}&lt;br /&gt;
{{Color|3rd Order Green|66CC66}}&lt;br /&gt;
{{Color|4th Order Yellow|CCCC66}}&lt;br /&gt;
{{Color|5th Order Orange|AA6633}}&lt;br /&gt;
{{Color|6th Order Red|CC6666}}&lt;br /&gt;
{{Color|7th Order Grey|666666}}&lt;br /&gt;
{{Color|8th Order Black|333333}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glorious Purpose===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Adept Three-Part Cyan|66CCCC}}&lt;br /&gt;
{{Color|Bioware Blue|33CCCC}}&lt;br /&gt;
{{Color|Cyberware Grey|CCCCCC}}&lt;br /&gt;
{{Color|Low-Light Blue|0066CC}}&lt;br /&gt;
{{Color|Matrix Green|33CC99}}&lt;br /&gt;
{{Color|Mystical Purple|CC00CC}}&lt;br /&gt;
{{Color|Technomancy Gold|CC9933}}&lt;br /&gt;
{{Color|Thermographic Orange|CC6600}}&lt;br /&gt;
{{Color|Positive Quality Green|00CC00}}&lt;br /&gt;
{{Color|Negative Quality Red|CC0000}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8039</id>
		<title>SVG Style Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8039"/>
		<updated>2025-07-31T17:26:44Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Glorious Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Style Guide]]&lt;br /&gt;
This article covers how SVG files from [https://thenounproject.com/ The Noun Project] should be prepared for use in Foundry.&lt;br /&gt;
&lt;br /&gt;
Files are generally either 100px (older) or 1,200px (newer). They should always be adjusted to 100px, with the content's maximum dimensions being expanded to 95px (length or width, which ever is greater) and centered in the canvas. Each element should have a 1px outer stroke in black ({{Code|#000000}}).&lt;br /&gt;
==Colors==&lt;br /&gt;
Most icon types will be '''Default Grey''', while those intended to be used with [https://foundryvtt.com/packages/condition-lab-triggler Condition Lab &amp;amp; Triggler] status effects should be '''Conditionally White''' unless another appropriate color presents itself.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Default Gray|CCCCCC}}&lt;br /&gt;
{{Color|Conditionally White|FFFFFF}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sequence of Seven Ate Nine===&lt;br /&gt;
Use these colors when items have generally similar effects and icons, only differentiated by rating &amp;amp;mdash; commlinks, rigger control consoles, cyberdecks, and so on.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|0th Order White&amp;lt;ref&amp;gt;Older icons use {{Code|#FFFFFF}}, but it's not worth the aggravation of updating them all.&amp;lt;/ref&amp;gt;|FAFAFA}}&lt;br /&gt;
{{Color|1st Order Purple|CC66CC}}&lt;br /&gt;
{{Color|2nd Order Blue|6666CC}}&lt;br /&gt;
{{Color|3rd Order Green|66CC66}}&lt;br /&gt;
{{Color|4th Order Yellow|CCCC66}}&lt;br /&gt;
{{Color|5th Order Orange|AA6633}}&lt;br /&gt;
{{Color|6th Order Red|CC6666}}&lt;br /&gt;
{{Color|7th Order Grey|666666}}&lt;br /&gt;
{{Color|8th Order Black|333333}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glorious Purpose===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Adept Three-Part Cyan|66CCCC}}&lt;br /&gt;
{{Color|Bioware Blue|33CCCC}}&lt;br /&gt;
{{Color|Cyberware Grey|CCCCCC}}&lt;br /&gt;
{{Color|Low-Light Blue|0066CC}}&lt;br /&gt;
{{Color|Matrix Green|33CC99}}&lt;br /&gt;
{{Color|Mystical Purple|CC00CC}}&lt;br /&gt;
{{Color|Technomancy Gold|CC9933}}&lt;br /&gt;
{{Color|Positive Quality Green|00CC00}}&lt;br /&gt;
{{Color|Negative Quality Red|CC0000}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8038</id>
		<title>SVG Style Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8038"/>
		<updated>2025-07-31T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Glorious Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Style Guide]]&lt;br /&gt;
This article covers how SVG files from [https://thenounproject.com/ The Noun Project] should be prepared for use in Foundry.&lt;br /&gt;
&lt;br /&gt;
Files are generally either 100px (older) or 1,200px (newer). They should always be adjusted to 100px, with the content's maximum dimensions being expanded to 95px (length or width, which ever is greater) and centered in the canvas. Each element should have a 1px outer stroke in black ({{Code|#000000}}).&lt;br /&gt;
==Colors==&lt;br /&gt;
Most icon types will be '''Default Grey''', while those intended to be used with [https://foundryvtt.com/packages/condition-lab-triggler Condition Lab &amp;amp; Triggler] status effects should be '''Conditionally White''' unless another appropriate color presents itself.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Default Gray|CCCCCC}}&lt;br /&gt;
{{Color|Conditionally White|FFFFFF}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sequence of Seven Ate Nine===&lt;br /&gt;
Use these colors when items have generally similar effects and icons, only differentiated by rating &amp;amp;mdash; commlinks, rigger control consoles, cyberdecks, and so on.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|0th Order White&amp;lt;ref&amp;gt;Older icons use {{Code|#FFFFFF}}, but it's not worth the aggravation of updating them all.&amp;lt;/ref&amp;gt;|FAFAFA}}&lt;br /&gt;
{{Color|1st Order Purple|CC66CC}}&lt;br /&gt;
{{Color|2nd Order Blue|6666CC}}&lt;br /&gt;
{{Color|3rd Order Green|66CC66}}&lt;br /&gt;
{{Color|4th Order Yellow|CCCC66}}&lt;br /&gt;
{{Color|5th Order Orange|AA6633}}&lt;br /&gt;
{{Color|6th Order Red|CC6666}}&lt;br /&gt;
{{Color|7th Order Grey|666666}}&lt;br /&gt;
{{Color|8th Order Black|333333}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glorious Purpose===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Adept Three-Part Cyan|66CCCC}}&lt;br /&gt;
{{Color|Bioware Blue|33CCCC}}&lt;br /&gt;
{{Color|Cyberware Grey|CCCCCC}}&lt;br /&gt;
{{Color|Matrix Green|33CC99}}&lt;br /&gt;
{{Color|Mystical Purple|CC00CC}}&lt;br /&gt;
{{Color|Technomancy Gold|CC9933}}&lt;br /&gt;
{{Color|Positive Quality Green|00CC00}}&lt;br /&gt;
{{Color|Negative Quality Red|CC0000}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8037</id>
		<title>SVG Style Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=SVG_Style_Guide&amp;diff=8037"/>
		<updated>2025-07-31T17:24:56Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Glorious Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Style Guide]]&lt;br /&gt;
This article covers how SVG files from [https://thenounproject.com/ The Noun Project] should be prepared for use in Foundry.&lt;br /&gt;
&lt;br /&gt;
Files are generally either 100px (older) or 1,200px (newer). They should always be adjusted to 100px, with the content's maximum dimensions being expanded to 95px (length or width, which ever is greater) and centered in the canvas. Each element should have a 1px outer stroke in black ({{Code|#000000}}).&lt;br /&gt;
==Colors==&lt;br /&gt;
Most icon types will be '''Default Grey''', while those intended to be used with [https://foundryvtt.com/packages/condition-lab-triggler Condition Lab &amp;amp; Triggler] status effects should be '''Conditionally White''' unless another appropriate color presents itself.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Default Gray|CCCCCC}}&lt;br /&gt;
{{Color|Conditionally White|FFFFFF}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sequence of Seven Ate Nine===&lt;br /&gt;
Use these colors when items have generally similar effects and icons, only differentiated by rating &amp;amp;mdash; commlinks, rigger control consoles, cyberdecks, and so on.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|0th Order White&amp;lt;ref&amp;gt;Older icons use {{Code|#FFFFFF}}, but it's not worth the aggravation of updating them all.&amp;lt;/ref&amp;gt;|FAFAFA}}&lt;br /&gt;
{{Color|1st Order Purple|CC66CC}}&lt;br /&gt;
{{Color|2nd Order Blue|6666CC}}&lt;br /&gt;
{{Color|3rd Order Green|66CC66}}&lt;br /&gt;
{{Color|4th Order Yellow|CCCC66}}&lt;br /&gt;
{{Color|5th Order Orange|AA6633}}&lt;br /&gt;
{{Color|6th Order Red|CC6666}}&lt;br /&gt;
{{Color|7th Order Grey|666666}}&lt;br /&gt;
{{Color|8th Order Black|333333}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glorious Purpose===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Color|Bioware Blue|33CCCC}}&lt;br /&gt;
{{Color|Cyberware Grey|CCCCCC}}&lt;br /&gt;
{{Color|Matrix Green|33CC99}}&lt;br /&gt;
{{Color|Mystical Purple|CC00CC}}&lt;br /&gt;
{{Color|Technomancy Gold|CC9933}}&lt;br /&gt;
{{Color|Positive Quality Green|00CC00}}&lt;br /&gt;
{{Color|Negative Quality Red|CC0000}}&lt;br /&gt;
{{Color|Adept Three-Part Cyan|66CCCC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Weapons&amp;diff=8036</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Weapons&amp;diff=8036"/>
		<updated>2025-07-31T16:35:15Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: /* Modified Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:House Rule]]&lt;br /&gt;
This article covers changes to weapons from statistical perspective; changes to general combat rules are covered elsewhere. &lt;br /&gt;
==Clarifications==&lt;br /&gt;
===Modification Slots===&lt;br /&gt;
{{Table:Weapon Modification Slots}}&lt;br /&gt;
Unless explicitly indicated for a specific weapon, ranged weapons have the modification slots shown in the table to the right.&lt;br /&gt;
==Accessories==&lt;br /&gt;
===Improved Range Finder{{src|r&amp;amp;g|ref=52}}===&lt;br /&gt;
This item does not exist because it is written poorly. There is not enough text provided to unambiguously determine how it interacts with other Environmental Modifiers{{src|sr5|ref=173}}.&lt;br /&gt;
==Modified Weapons==&lt;br /&gt;
===Beretta 201T{{src|sr5|ref=425}}===&lt;br /&gt;
This weapon may make Burst Fire attacks, but may not be used for Long Bursts.&lt;br /&gt;
===Cavalier Thunderstruck{{src|sl|ref=30}}===&lt;br /&gt;
This weapon does not exist; the ''Ruger Thunderbolt'' is still Lone Star's premier heavy pistol. Part of the fluff was that the rounds are fired in such rapid succession that it sounds like a single rolling thunderclap, hence the name, and the tight groups provided greater penetration. The ''Thunderbolt'' uses the exact same stats as the ''Thunderstruck'', with an AP of -3 and a prohibition against altering the barrel at all; the included Gas Vent (R:2) cannot be improved and other barrel accessories or modifications cannot be fitted.&lt;br /&gt;
===Savalette Guardian{{src|r&amp;amp;g|ref=33}}===&lt;br /&gt;
Giving a weapon the BF fire mode and then saying it takes a Complex Action is no different than not having the BF mode at all &amp;amp;mdash; an SA weapon can fire a Semi-Automatic Burst{{src|sr|ref=179}} as a Complex Action anyway.&lt;br /&gt;
&lt;br /&gt;
This weapon may make Burst Fire attacks, but may not be used for Long Bursts.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Weapons&amp;diff=8035</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Weapons&amp;diff=8035"/>
		<updated>2025-07-26T01:17:45Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:House Rule]]&lt;br /&gt;
This article covers changes to weapons from statistical perspective; changes to general combat rules are covered elsewhere. &lt;br /&gt;
==Clarifications==&lt;br /&gt;
===Modification Slots===&lt;br /&gt;
{{Table:Weapon Modification Slots}}&lt;br /&gt;
Unless explicitly indicated for a specific weapon, ranged weapons have the modification slots shown in the table to the right.&lt;br /&gt;
==Accessories==&lt;br /&gt;
===Improved Range Finder{{src|r&amp;amp;g|ref=52}}===&lt;br /&gt;
This item does not exist because it is written poorly. There is not enough text provided to unambiguously determine how it interacts with other Environmental Modifiers{{src|sr5|ref=173}}.&lt;br /&gt;
==Modified Weapons==&lt;br /&gt;
===Savalette Guardian{{src|r&amp;amp;g|ref=33}}===&lt;br /&gt;
Giving a weapon the BF fire mode and then saying it takes a Complex Action is no different than not having the BF mode at all &amp;amp;mdash; an SA weapon can fire a Semi-Automatic Burst{{src|sr|ref=179}} as a Complex Action anyway.&lt;br /&gt;
&lt;br /&gt;
This weapon may make Burst Fire attacks, but may not be used for Long Bursts.&lt;br /&gt;
===Cavalier Thunderstruck{{src|sl|ref=30}}===&lt;br /&gt;
This weapon does not exist; the ''Ruger Thunderbolt'' is still Lone Star's premier heavy pistol. Part of the fluff was that the rounds are fired in such rapid succession that it sounds like a single rolling thunderclap, hence the name, and the tight groups provided greater penetration. The ''Thunderbolt'' uses the exact same stats as the ''Thunderstruck'', with an AP of -3 and a prohibition against altering the barrel at all; the included Gas Vent (R:2) cannot be improved and other barrel accessories or modifications cannot be fitted.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8034</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8034"/>
		<updated>2025-07-10T16:56:11Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence|Command|Intimidate/Interrogate, Instruction, Leadership|Socialize&amp;amp;nbsp;|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8033</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8033"/>
		<updated>2025-07-10T16:55:46Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence|Command|Intimidate/Interrogate, Instruction, Leadership| Socialize|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8032</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8032"/>
		<updated>2025-07-10T16:55:36Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence|Command|Intimidate/Interrogate, Instruction, Leadership|Socialize|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8031</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8031"/>
		<updated>2025-07-10T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence|Command|Intimidate/Interrogate, Instruction, Leadership|WTF Socialize|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8030</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8030"/>
		<updated>2025-07-10T16:54:40Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence|Command|Intimidate/Interrogate, Instruction, Leadership|Socialize|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8029</id>
		<title>Table:Active Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Table:Active_Skills&amp;diff=8029"/>
		<updated>2025-07-10T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableTop|Class|Group|Skill|Example Specializations|caption=Active Skills|edit=Active Skills|sortable=true}}&amp;lt;noinclude&amp;gt;[[Category:Character Table]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TableSkill|Combat|Firearms|Handguns|Light, Machine, Heavy, Pneumatic&amp;lt;ref&amp;gt;includes Tasers&amp;lt;/ref&amp;gt;, Revolvers|Heavy Weapons|Assault Cannons, Flamethrowers, Machine Guns|Long Arms|Assault Rifles&amp;lt;ref&amp;gt;includes Carbines&amp;lt;/ref&amp;gt;, Pneumatic, Precision&amp;lt;ref&amp;gt;Includes Sporting Rifles and Sniper Rifles&amp;lt;/ref&amp;gt;, Shotguns, Submachine Gun}}&lt;br /&gt;
{{TableSkill|Combat|Close Combat|Edged Weapons|Axe, Large Blade&amp;lt;ref name=&amp;quot;reach 2&amp;quot;&amp;gt;Reach &amp;amp;ge; 2&amp;lt;/ref&amp;gt;, Monofilament Flexible, Small Polearm, Powered, Small Blade&amp;lt;ref name=&amp;quot;reach 1&amp;quot;&amp;gt;Reach &amp;amp;le; 1&amp;lt;/ref&amp;gt;|Blunt Weapons|Battering Ram, Flexible Bludgeon, Large Club&amp;lt;ref name=&amp;quot;reach 2&amp;quot; /&amp;gt;, Small Clubs&amp;lt;ref name=&amp;quot;reach 1&amp;quot; /&amp;gt;, Shield, Staff|Unarmed|Disarm, Implanted, Leverage&amp;lt;ref&amp;gt;Includes clinches and throws&amp;lt;/ref&amp;gt;, Strike, Subdue, [By Martial Arts Style]}}&lt;br /&gt;
{{TableSkill|Combat|Projectile Weapons|Projectile Launchers|Grenade Launchers, Grapple Guns, Net guns, Harpoon Guns|Throwing Weapons|Grenades, Small Blades, Small Clubs, Polearms, Flexible Weapons&amp;lt;ref&amp;gt;Such as bolas.&amp;lt;/ref&amp;gt;|Archery|Bows, Pistol Crossbows, Rifle Crossbows, Slingshots, Blowguns}}&lt;br /&gt;
{{TableSkill|Physical|Stealth|Locksmith|Physical Key, Electronic, Biometric, Combination|Sleight Of Hand|Palming, Pickpocketing, Trapping|Sneaking|Astral, Physical, Social, Vehicular}}&lt;br /&gt;
{{TableSkill|Physical|Prowess|Acrobatics|Climbing, Contortion, Falling, Jumping|Athletics|Running, Cycling, Skating, Skiing, Flying&amp;lt;ref&amp;gt;For those who can fly naturally.&amp;lt;/ref&amp;gt;|Aquatics|Diving, Endurance, Speed}}&lt;br /&gt;
{{TableSkill|Physical|Driving|Pilot Groundcraft|Open Wheeled&amp;lt;ref&amp;gt;Motorcyles and ATVS&amp;lt;/ref&amp;gt;, Enclosed Wheeled, Tracked, Bionic/Walker|Pilot Watercraft|Sailing, Modern Boats, Modern Ships, Submarines, Bionic|Pilot Aerospace|Gliders, Fixed-Wing, Rotorcraft, VTOL/VSTOL, Spacecraft, Lighter-Than-Air, Bionic}}&lt;br /&gt;
{{TableSkill|Physical|Outdoors|Query|Navigation, Searching, Tailing/Tracking|Survival|Urban, Wasteland, Open Sea, Forest, Desert, Jungle|Animal Handling|Herding/Driving, Riding, Taming/Teaching}}&lt;br /&gt;
{{TableSkill|Social|Stagecraft|Con|Advance Fee Scam, Insurance Fraud, Three-Card Monte, The Badger|Performance|Singing, Dancing, Keyboard, Plucked Strings, Bowed Strings, Woodwind|Acting|Make-Up, Voice, Emotional&amp;lt;ref&amp;gt;i.e. Simsense&amp;lt;/ref&amp;gt;, Physical}}&lt;br /&gt;
{{TableSkill|Social|Influence&lt;br /&gt;
|Command|Intimidate/Interrogate, Instruction, Leadership&lt;br /&gt;
|Socialize|Street, Squatter, Low, Middle, High, Luxury, Commercial, Traveler&lt;br /&gt;
|Persuade|Seduction, Diplomacy/Debate, Bargaining/Bartering}}&lt;br /&gt;
{{TableSkill|Technical|Military Science|Combat Tactics|Guerilla, Siege, Ambush, Patrol, Reconnaissance|Demolitions|Defusal, Improvisation, Placement|Gunnery|Small Arms, Artillery, Rocket/Missile Launchers, Energy}}&lt;br /&gt;
{{TableSkill|Technical|Engineering|Mechanics|Groundcraft, Watercraft, Aerospace|Armorer|Firearms, Close Combat Weapons, Projectile Weapons, Ammunition, Armor|Electronics|Commlinks, Cyberdecks, Cyberware, Hard Nanoware}}&lt;br /&gt;
{{TableSkill|Technical|Computers|Cyberwarfare|[By Attack, Sleaze, or Firewall Action, other than &amp;quot;Control Device&amp;quot;]|Software|Programming, Matrix Sculpting, Simsense Design|Matrix|Sensor Operations, Control Device, [By Data Processing Action]}}&lt;br /&gt;
{{TableSkill|Technical|Biotechnology|Chemistry|Analysis, [By Drug or Compound]|Medicine|Surgery, Extended Care, Bioware, Geneware, Soft Nanoware, Magical Health|First Aid|External Damage, Internal Damage, Stun Damage}}&lt;br /&gt;
{{TableSkill|Magical|Aetherology|Arcana|Arcane Lore, Artificing, Disenchanting, Initiation|Ceremony|[By Ritual], Disrupt Ritual|Astral|Assensing, Astral Navigation, Astral Combat}}&lt;br /&gt;
{{TableSkill|Magical|Sorcery|Spellcasting|[By Spell]|Alchemy|[By Preparation]|Counterspelling|Instant Spells, Sustained/Permanent Spells, Disjoining}}&lt;br /&gt;
{{TableSkill|Magical|Conjuring|Summoning|[By Spirit]|Binding|[By Spirit]|Banishing|Summoned Spirits, Bound Spirits, Free Spirits, Exorcism}}&lt;br /&gt;
{{TableSkill|Resonance|Processing|Threading|[By Complex Form]|Nesting|[By Nested Form]|Counterthreading|Instant Complex Forms, Sustained/Permanent Complex Forms, Nested Forms}}&lt;br /&gt;
{{TableSkill|Resonance|Tasking|Compiling|[By Sprite]|Registering|[By Sprite]|Deregistering|Compiled Sprites, Registered Sprites, Free Sprites}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Hyalmanura_Melehte&amp;diff=8028</id>
		<title>Hyalmanura Melehte</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Hyalmanura_Melehte&amp;diff=8028"/>
		<updated>2025-07-03T14:09:01Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| color = purple&lt;br /&gt;
| name = Hyalmánúra Melehtë&lt;br /&gt;
| aka = Lady Melehtë&lt;br /&gt;
| image = melehte-hyalmanura-swimmer-p.png; melehte-hyalmanura-resistance-p.png; melehte-hyalmanura-topless-p.png&lt;br /&gt;
| metatype = Elf&lt;br /&gt;
| gender = Female&lt;br /&gt;
| height = 177&lt;br /&gt;
| weight = {{meta-wt-adj|h=177|m=elf|g=f|b=3|s=7|i=0|a=0}}&lt;br /&gt;
| skin = Tanned&lt;br /&gt;
| eyes = Grey&lt;br /&gt;
| hair = Blonde (typically dyed, recently pink)&lt;br /&gt;
| dob = 2040/02/19&lt;br /&gt;
| pob = Salem, Tir Tairngire&lt;br /&gt;
| nor = Tir Tairngire&lt;br /&gt;
| home = Cara'sir, Tir Tairngire&lt;br /&gt;
| awake = Adept&lt;br /&gt;
| cyber = Breast Implant 2.0&lt;br /&gt;
}}&lt;br /&gt;
Hyalmánúra Melehtë&amp;lt;ref&amp;gt;Her name roughly translates as &amp;quot;deep shell power.&amp;quot;&amp;lt;/ref&amp;gt;, or Núra&amp;lt;ref&amp;gt;Like &amp;quot;neural&amp;quot; without the &amp;quot;l&amp;quot;&amp;lt;/ref&amp;gt; to her friends or anybody who can't handle Sperethiel, is the illegitimate daughter of a club-hopping, matrix influencing, Tir Tairngire e-girl and (allegedly) one of the {{srw|Council of Princes}}. If it's true, nobody will say which one, not even her mother, which is quite a thing for somebody who makes her bread and butter from cheap talk. Either way, her mother's status as a member of the Tir Tairngire nobility{{src|tt|ref=59}} means Núra is a Lady, too.&lt;br /&gt;
&lt;br /&gt;
However, Núra's lack of knowledge didn't stop support flowing from her unacknowledged father towards her. As she grew up, she frequently received gifts from an unknown source &amp;amp;mdash; sometimes whatever was popular in Tir youth culture, other times things she'd been talking about personally. A few days after her Right of Passage{{src|tt|ref=56}}, she found trust funds established in her (new) name and a deferment from service with the Peace Force was already filed and approved. This left her able to pursue her academic and athletic goals without hindrances.&lt;br /&gt;
&lt;br /&gt;
Despite having access to the trust fund, she attended the University of Cara'sir&amp;lt;ref&amp;gt;Formerly Portland State University.&amp;lt;/ref&amp;gt; on an athletic scholarship. Travelling to Seattle to attend a swim meet is how she ended up in the [[SCIRE]] during the [[S01E03#Swimmers, Sasquatches, &amp;amp; Spells, Oh My!|Shutdown]].&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{AgeM|2059|10|17|{{#sub:{{:Game Date}}|0|4}}|{{#sub:{{:Game Date}}|5|2}}|{{#sub:{{:Game Date}}|8|2}}}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Game_Date&amp;diff=8027</id>
		<title>Game Date</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Game_Date&amp;diff=8027"/>
		<updated>2025-06-20T01:29:11Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The current game date is {{LongTime|&amp;lt;onlyinclude&amp;gt;2060/05/15&amp;lt;/onlyinclude&amp;gt;}}. This is mostly used with {{Category|Time Template}}s.&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8026</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8026"/>
		<updated>2025-05-30T15:02:59Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos make a few commcalls, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed; a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana. [[MOCHIBOSHI Rio|Rio]] admits to knowing Diana Peng and having worked with her in the past, but she won't tell Zosimos much more than that &amp;amp;mdash; with Rio being a covert operator, it leaves him the suspicion that Diana may be one, too.&lt;br /&gt;
&lt;br /&gt;
Matrix data on the [[Beamwalkers]] is somewhat thin; they do a good job of keeping a low profile. Rook calls [[Clive Drummond|Agent Drummond]] to see if the FBI has a profile on them. They're not on any active watch list, as they appear to be primarily a hooding group, doing good deeds for little pay to benefit their local community. There is nothing indicating they are a cult.&lt;br /&gt;
&lt;br /&gt;
Shiranui pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=|shiranui=}}&lt;br /&gt;
| what = Site Survey&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Statsky Institute, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}On site, Rook and Zosimos discover that the location won't be very difficult to crack or get away from. It's in a fairly nice part of town, adjacent to a park, and it lacks security features like fences. Zosimos doesn't detect any significant magical defenses.&lt;br /&gt;
&lt;br /&gt;
They decide it would be wise to spend a few days surveilling the commings and goings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They also put in an order with various contacts for some black-bag/kidnapping gear &amp;amp;mdash; tranq patches, narcoject guns, and disguises. They have the idea that Rook's move-by-wire system tremors make a convincing neurological condition, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
raffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = &lt;br /&gt;
| when = &lt;br /&gt;
| where = &lt;br /&gt;
}}&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8025</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8025"/>
		<updated>2025-05-30T14:42:22Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos make a few commcalls, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed; a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana. [[MOCHIBOSHI Rio|Rio]] admits to knowing Diana Peng and having worked with her in the past, but she won't tell Zosimos much more than that &amp;amp;mdash; with Rio being a covert operator, it leaves him the suspicion that Diana may be one, too.&lt;br /&gt;
&lt;br /&gt;
Matrix data on the [[Beamwalkers]] is somewhat thin; they do a good job of keeping a low profile. Rook calls [[Clive Drummond|Agent Drummond]] to see if the FBI has a profile on them. They're not on any active watch list, as they appear to be primarily a hooding group, doing good deeds for little pay to benefit their local community. There is nothing indicating they are a cult.&lt;br /&gt;
&lt;br /&gt;
Shiranui pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=|shiranui=}}&lt;br /&gt;
| what = Site Survey&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Statsky Institute, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}On site, Rook and Zosimos discover that the location won't be very difficult to crack or get away from. It's in a fairly nice part of town, adjacent to a park, and it lacks security features like fences. Zosimos doesn't detect any significant magical defenses.&lt;br /&gt;
&lt;br /&gt;
They decide it would be wise to spend a few days surveilling the commings and goings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They also put in an order with various contacts for some black-bag/kidnapping gear &amp;amp;mdash; tranq patches, narcoject guns, and disguises. They have the idea that Rook's move-by-wire system tremors make a convincing neurological condition, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
raffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8024</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8024"/>
		<updated>2025-05-30T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos make a few commcalls, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed; a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana. [[MOCHIBOSHI Rio|Rio]] admits to knowing Diana Peng and having worked with her in the past, but she won't tell Zosimos much more than that &amp;amp;mdash; with Rio being a covert operator, it leaves him the suspicion that Diana may be one, too.&lt;br /&gt;
&lt;br /&gt;
Matrix data on the [[Beamwalkers]] is somewhat thin; they do a good job of keeping a low profile. Rook calls [[Clive Drummond|Agent Drummond]] to see if the FBI has a profile on them. They're not on any active watch list, as they appear to be primarily a hooding group, doing good deeds for little pay to benefit their local community. There is nothing indicating they are a cult.&lt;br /&gt;
&lt;br /&gt;
Shiranui pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=|shiranui=}}&lt;br /&gt;
| what = Site Survey&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Statsky Institute, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They also put in an order with various contacts for some black-bag/kidnapping gear &amp;amp;mdash; tranq patches, narcoject guns, and disguises. They have the idea that Rook's move-by-wire system tremors make a convincing neurological condition, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
raffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Clive_Drummond&amp;diff=8023</id>
		<title>Clive Drummond</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Clive_Drummond&amp;diff=8023"/>
		<updated>2025-05-30T14:24:47Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| color = cyan&lt;br /&gt;
| name = Clive Drummond&lt;br /&gt;
| aka = Special Agent Drummond&lt;br /&gt;
| image = fbi-drummond-clive-p.png&lt;br /&gt;
| metatype = Human&lt;br /&gt;
| gender = Male&lt;br /&gt;
| height = 170&lt;br /&gt;
| weight = {{meta-wt-adj|h=170|m=human|g=m|b=3|s=4|i=0|a=13}}&lt;br /&gt;
| skin = Medium&lt;br /&gt;
| eyes = Brown&lt;br /&gt;
| hair = Balding&lt;br /&gt;
| dob = &lt;br /&gt;
| pob = &lt;br /&gt;
| nor = United Canadian and American States&lt;br /&gt;
| home = &lt;br /&gt;
| awake = Magician (Hermetic)&lt;br /&gt;
| bio = &lt;br /&gt;
| cyber = &lt;br /&gt;
}}&lt;br /&gt;
'''Special Agent Drummond''' is a legend in the FBI. An expert in Counter Terrorism, he has defused more potentially explosive situations than anyone can count, usually with surprisingly little bloodshed. Occasionally, circumstances dictate that the terrorists be completely wiped out. Drummond has shown himself equal to that challenge, also.&lt;br /&gt;
&lt;br /&gt;
Drummond looks like anything but a terrorist-smashing legend. He is middle-aged, balding, and looks soft around the edges. His face is kindly, and he usually has a somewhat troubled, perplexed look. When he is not wearing his FBI body armor (which he prefers to wear only when the situation may become highly volatile), he seems more like an ineffectual favorite uncle than a trained agent. He speaks softly when he speaks at all, which is only when he has something important to say.&lt;br /&gt;
&lt;br /&gt;
He is a straight arrow in the truest sense of the word. He is completely incorruptible and demands one-hundred percent from hismelf and his team. Though he knows The Book inside and out, he is smart enough to know when to throw it away. He is a hard man, but eminently fair, usually willing to give a dog the first bite (but just one).&lt;br /&gt;
{{Contact|Rook|Legwork|Downtown Seattle, Seattle Metroplex|skills=Area: Seattle, Awakened Hangouts, Forensics, Government: UCAS, Law Enforcement Procedures, Parabotany, Parageology, Parazoology, Politics: UCAS, Terrorist Groups|c=4|e=3|l=1|s=0}}&lt;br /&gt;
{{Attribution|}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Template:Contact&amp;diff=8022</id>
		<title>Template:Contact</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Template:Contact&amp;diff=8022"/>
		<updated>2025-05-30T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox {{#vardefineecho:theme|{{{theme|gray}}}}}&amp;quot; style=&amp;quot;margin-right: 15px; margin-left: 10px; float:none; width:auto;&amp;quot;&amp;gt;{{#ifeq:{{NAMESPACE}}|Template||[[Category:Contact|{{#var:sortkey}}]][[Category:{{SplitP|{{{2|{{#var:type}}}}}|out}} Contact|{{#var:sortkey}}]]}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;infoicon {{#var:theme}}&amp;quot;&amp;gt;[[File:icon-character.svg|50px|link=:Category:Contact]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;overbox {{#var:theme}}&amp;quot; style=&amp;quot;width:210px; height: 30px; font-family: monospace; font-weight: bolder; font-size:larger;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{name|{{PAGENAME}}}}}'''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap;justify-content:space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: -5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Contacts#{{#vardefineecho:type|{{SplitP|{{{2|{{#var:type}}}}}|out}}}}|{{#var:type}} {{#vardefine:subtype|{{SplitP|{{{2|{{#var:subtype}}}}}|in}}}} {{#ifeq:{{#var:type}}|{{#var:subtype}}||({{#var:subtype}})}} Contact]] for [[{{{1|{{Required|3|Contact}}}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Location''': {{#vardefineecho:loc|{{{3|{{#var:loc}}}}}}}&lt;br /&gt;
{{#if:{{{skills|}}}|&amp;lt;br /&amp;gt;'''Skills''': {{{skills}}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;table class=&amp;quot;wikitable skinned&amp;quot; style=&amp;quot;width: 350px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 25%&amp;quot;&amp;gt;[[Contacts#Connection|Connection]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 25%&amp;quot;&amp;gt;[[Contacts#Expertise|Expertise]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 25%&amp;quot;&amp;gt;[[Contacts#Loyalty|Loyalty]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 25%&amp;quot;&amp;gt;[[Contacts#Size|Size]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#vardefineecho:c|{{{c|{{#var:c}}}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#vardefineecho:e|{{{e|{{#var:e}}}}}}}{{#ifeq:{{{s|0}}}|0||&amp;amp;nbsp;({{#expr:{{{e}}}+{{{s}}}}})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{l|{{Required|l|Contact}}}}}{{#ifeq:{{{s|0}}}|0||&amp;amp;nbsp;({{#expr:{{{l}}}-{{{s}}}}})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#if:{{{s|}}}|{{#vardefineecho:s|{{{s|{{#var:s}}}}}}}|0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8021</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8021"/>
		<updated>2025-05-30T14:21:55Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos make a few commcalls, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed; a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana. [[MOCHIBOSHI Rio|Rio]] admits to knowing Diana Peng and having worked with her in the past, but she won't tell Zosimos much more than that &amp;amp;mdash; with Rio being a covert operator, it leaves him the suspicion that Diana may be one, too.&lt;br /&gt;
&lt;br /&gt;
Data on the [[Beamwalkers]] is somewhat thinner.  They appear to be primarily a hooding group, doing good deeds for little pay to benefit their local community. There is nothing indicating they are a cult.&lt;br /&gt;
&lt;br /&gt;
She also pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Legwork&lt;br /&gt;
View of the building from around/above ✅&lt;br /&gt;
&lt;br /&gt;
Security patrol/time to arrive at any point in the building: Small building, very quickly.&lt;br /&gt;
&lt;br /&gt;
Legwork Contacts&lt;br /&gt;
&lt;br /&gt;
Rook: Clive Drummond&lt;br /&gt;
&lt;br /&gt;
Zosimos: Mochiboshi Rio - Rio admits to knowing Diana Peng and has worked with her in the past; she won't say any more than that, but Zosimos can infer what she is capable of.&lt;br /&gt;
&lt;br /&gt;
Pictures of uniforms of doctors, nurses, janitorial staff, patients?&lt;br /&gt;
&lt;br /&gt;
Traffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8020</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8020"/>
		<updated>2025-05-30T14:20:48Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos make a few commcalls, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed; a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana. [[Mochiboshi Rio|Rio]] admits to knowing Diana Peng and having worked with her in the past, but she won't tell Zosimos much more than that &amp;amp;mdash; with Rio being a covert operator, it leaves him the suspicion that Diana may be one, too.&lt;br /&gt;
&lt;br /&gt;
Data on the [[Beamwalkers]] is somewhat thinner.  They appear to be primarily a hooding group, doing good deeds for little pay to benefit their local community. There is nothing indicating they are a cult.&lt;br /&gt;
&lt;br /&gt;
She also pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Legwork&lt;br /&gt;
View of the building from around/above ✅&lt;br /&gt;
&lt;br /&gt;
Security patrol/time to arrive at any point in the building: Small building, very quickly.&lt;br /&gt;
&lt;br /&gt;
Legwork Contacts&lt;br /&gt;
&lt;br /&gt;
Rook: Clive Drummond&lt;br /&gt;
&lt;br /&gt;
Zosimos: Mochiboshi Rio - Rio admits to knowing Diana Peng and has worked with her in the past; she won't say any more than that, but Zosimos can infer what she is capable of.&lt;br /&gt;
&lt;br /&gt;
Pictures of uniforms of doctors, nurses, janitorial staff, patients?&lt;br /&gt;
&lt;br /&gt;
Traffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8019</id>
		<title>Beamwalkers</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8019"/>
		<updated>2025-05-30T14:16:41Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}{{Organization&lt;br /&gt;
| color = cyan&lt;br /&gt;
| type = Urban Youth Tribe&lt;br /&gt;
| hq = Puyallup, Seattle Metroplex, UCAS&lt;br /&gt;
}}&lt;br /&gt;
The Beamwalkers are a reclusive urban youth tribe in northern Puyallup. They're known for being technically savvy, with multiple talented hackers having associations with them.&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8018</id>
		<title>S02E01</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=S02E01&amp;diff=8018"/>
		<updated>2025-05-30T14:15:37Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Episode&lt;br /&gt;
| name = Beamwalking&lt;br /&gt;
| lead = {{PC|out|tak=}}&lt;br /&gt;
| guest = &lt;br /&gt;
| extra = Chinaman&lt;br /&gt;
| intro = Stuart Peng; Diana Peng&lt;br /&gt;
| theme = yellow&lt;br /&gt;
}}&lt;br /&gt;
==Session 1 - 2024/08/08==&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Daughter Dearest&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}The runners, sans Tak, are hanging out at the Blue Flame when a limo pulls up. They watch as heavy-set, middle-aged human in a suit climbs out &amp;amp;mdash; they know Johnson when they see one. He briefly meets with the Chinaman, who sends a waitress over to confirm the team is available for a job down a runner. They do, and he sends the man over.&lt;br /&gt;
&lt;br /&gt;
Instead of the regular circumlocution, he introduces himself as Stuart Peng and gets right down to his request: about a year ago, his daughter got involved in a cult. She disappeared completely a few months ago, only to resurface as a patient in a private clinic earlier this week. He wants her rescued and returned to him. After negotiation, the group agrees to do the job for 70,000¥, with a bonus of 30,000¥ if they can get any legally actionable data against the cult.&lt;br /&gt;
&lt;br /&gt;
With the deal secured, Mr. Peng provides additional details:&lt;br /&gt;
* His daughter's name is [[Diana Peng|Diana]]; she is a third generation {{srw|Renraku}} corporate citizen, working as a data analysis clerk in the [[SCIRE]]'s security division.&lt;br /&gt;
* She is currently in the care of the [[Statsky Institute]], a private clinic in Tacoma, under the name &amp;quot;Olivia Tang&amp;quot;.&lt;br /&gt;
* The cult is some sort of technocommune, known as the [[Beamwalkers]].&lt;br /&gt;
&lt;br /&gt;
He explains that he tried to get her out of the clinic, but couldn't prove any familiat relationship and he wasn't paying &amp;quot;Olivia's&amp;quot; bill, so they wouldn't talk to him or release her into his custody. He gives them his contact information, then departs.&lt;br /&gt;
{{Scene&lt;br /&gt;
| who = {{PC|out|tak=}}&lt;br /&gt;
| what = Patient Profiling&lt;br /&gt;
| when = 2059/11/08&lt;br /&gt;
| where = Blue Flame Tavern, Tacoma, Seattle Metroplex, UCAS&lt;br /&gt;
}}While Rook and Zosimos wait, Shiranui digs into the matrix and does some research.&lt;br /&gt;
&lt;br /&gt;
Stuart Peng appears to be as he claimed: a second generation Renraku corporate citizen and a mid-level account executive with Najima Securities, a Renraku subsidiary. He is a widower and has one child, Diana.&lt;br /&gt;
&lt;br /&gt;
Data on the [[Beamwalkers]] is somewhat thinner.&lt;br /&gt;
&lt;br /&gt;
She also pulls down a profile on the [[Statsky Institute]], including floor plans and ownership information. Again, it all seems on the up-and-up. Rook and Zosimos head out to do physical and astral reconnaissance of the facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Legwork&lt;br /&gt;
View of the building from around/above ✅&lt;br /&gt;
&lt;br /&gt;
Security patrol/time to arrive at any point in the building: Small building, very quickly.&lt;br /&gt;
&lt;br /&gt;
Legwork Contacts&lt;br /&gt;
&lt;br /&gt;
Rook: Clive Drummond&lt;br /&gt;
&lt;br /&gt;
Zosimos: Mochiboshi Rio - Rio admits to knowing Diana Peng and has worked with her in the past; she won't say any more than that, but Zosimos can infer what she is capable of.&lt;br /&gt;
&lt;br /&gt;
Pictures of uniforms of doctors, nurses, janitorial staff, patients?&lt;br /&gt;
&lt;br /&gt;
Traffic situation of the area&lt;br /&gt;
&lt;br /&gt;
Astral Legwork&lt;br /&gt;
Magical Sweep&lt;br /&gt;
&lt;br /&gt;
Potential Purchases&lt;br /&gt;
Service Dog License (R:5) - 18 hours&lt;br /&gt;
&lt;br /&gt;
Surveillance Gear&lt;br /&gt;
&lt;br /&gt;
Camera (R:6) - 4 days&lt;br /&gt;
&lt;br /&gt;
Tranq Patches (R:10) × 5 - 1 day&lt;br /&gt;
&lt;br /&gt;
Narcoject One × 2 - 2 days&lt;br /&gt;
&lt;br /&gt;
Narcoject Darts × 30 - 2 days&lt;br /&gt;
&lt;br /&gt;
==Session 2 - 2024/08/15==&lt;br /&gt;
Host Dive&lt;br /&gt;
Olivia Tang's Chart - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Olivia has Brain Damage cause unknown, 3rd Floor, Corner Single Suite, paid with Certified Cred. Non verbal, Intermittent consciousness.&lt;br /&gt;
&lt;br /&gt;
Contracts Database - Found&lt;br /&gt;
&lt;br /&gt;
Lone Star Security Services - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
6 Officers on site, around the clock. 1 is assigned to front door, 1 in basement to Psych ward, others are patrol. Nearest Reinforcements from unassigned types is about 5 minutes. Near District Hall, which has Lonestar also there.&lt;br /&gt;
&lt;br /&gt;
Facility Service Providers - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
Site Emergency Protocols - Found - No Encryption - Downloaded&lt;br /&gt;
&lt;br /&gt;
Physical Security Measures - Found - Encrypted, R:5 - Downloaded&lt;br /&gt;
&lt;br /&gt;
No cameras in patient rooms or Offices, funny farm rooms do, hallways have cameras. They have Scanners at the door&lt;br /&gt;
&lt;br /&gt;
No significant Magic Defenses according to spirit.&lt;br /&gt;
&lt;br /&gt;
Plan is for Rook to go in acting as a patient with his support Dog. They will then, setting a fire and changing clothes/forms walk Olivia.&lt;br /&gt;
&lt;br /&gt;
Stuff in bag in Tree:&lt;br /&gt;
2xNarcoject One&lt;br /&gt;
&lt;br /&gt;
Slap Patch: Tranq Patch (R:10)&lt;br /&gt;
&lt;br /&gt;
Stealth Tags&lt;br /&gt;
&lt;br /&gt;
1 Smoke Grenade&lt;br /&gt;
1 Flashbang Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 3 - 2024/08/22==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiranui can not get into the Fire system, she has control of two cameras at a time. On second floor a nurses station looks down hallways towards where Rook and Zos want to grab through the glass. Zos is having trouble using Fashion on the scrubs.&lt;br /&gt;
&lt;br /&gt;
Since they need a distraction, Shiranui going to use patient room to have it call nurse down to a patient room. Zos has issues opening the window also with his magic. Shiranui notices she is marked by someone. After Rook gets items Zos sneaks over to room and by Nurses office and lights a table on fire.&lt;br /&gt;
&lt;br /&gt;
A nurse soon comes out smelling the fire after both Zos and Rook make it upstairs, Shiranui keeps an eye on them through Cameras. They enter targets room and Rook knocks Nurse out with Dart gun. An announcement goes over PA for security to third floor. Rook closes door and Zos uses his astral sight on her&lt;br /&gt;
&lt;br /&gt;
Assensing roll: Hits 7&lt;br /&gt;
&lt;br /&gt;
2Unconcious, confused, Mundane, Presence of ware&lt;br /&gt;
3: Lot of Cyberware, Eyes, ears, datajack and something head to toe but deep.&lt;br /&gt;
4: Essence 4, and Bioware, has Braindamage.&lt;br /&gt;
5: Something about her aura is broken (Former technomancer/otaku)&lt;br /&gt;
&lt;br /&gt;
Shiranui under Rook's guidance Squelches Oliva so that her thing wont sound off. She gets attacked though in response by a Beamwalker. Rook finds a wheelchair but is waiting, Shiranui has to jack out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Session 4 - 2024/08/29==&lt;br /&gt;
Shiranui, with Zos on the back is running from a Lonestar Patrol One. She speeds up to 6 to try to run away. The Ifrit materlizes to use fear, and Zos goes to control actions. Marked Passenger. Ifrit has MOS3 for Fear Power on Driver. We are able to get away.&lt;br /&gt;
&lt;br /&gt;
With Rook, Diana wakes up after a while. She seems loopy and out of it, humming to herself and just looking over things.&lt;br /&gt;
&lt;br /&gt;
The group meets back up, Rook calls in his car so that Shiranui and Zos are in less obvious vehicle. Shiranui sees a car roll up slowly and doors start to open.&lt;br /&gt;
&lt;br /&gt;
Oliva gets out the car, runs and chase her down. Rook is seizing as this happens which why he can not do anything. Run fails as she is gone, we can not get her.&lt;br /&gt;
&lt;br /&gt;
{{EpisodeBar|ref=true}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8017</id>
		<title>Beamwalkers</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8017"/>
		<updated>2025-05-30T14:11:00Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Improvement}}{{Organization&lt;br /&gt;
| color = cyan&lt;br /&gt;
| type = Urban Youth Tribe&lt;br /&gt;
| hq = Puyallup, Seattle Metroplex, UCAS&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
	<entry>
		<id>http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8016</id>
		<title>Beamwalkers</title>
		<link rel="alternate" type="text/html" href="http://wiki.s3.privateworks.com/index.php?title=Beamwalkers&amp;diff=8016"/>
		<updated>2025-05-30T14:10:50Z</updated>

		<summary type="html">&lt;p&gt;Arcology Expert Program: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
| color = cyan&lt;br /&gt;
| type = Urban Youth Tribe&lt;br /&gt;
| hq = Puyallup, Seattle Metroplex, UCAS&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arcology Expert Program</name></author>
	</entry>
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