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Shadowrun Seattle Shutdown

Falloff Damage

Most of the explosives in Shadowrun have absolutely enormous effective radii. Whether realistic or not, they're often impractical for gameplay.

  • Gas — The radius is 5 meters. It takes twenty doses of a compound to fill a single gas grenade.
  • Flash-Bang — These grenades have a radius of 5 meters.
  • Fragmentation — These grenades have a falloff of 3/m, giving them a radius of 6 meters.
  • High Explosive — These grenades have a falloff of 4/m, giving them a radius of 4 meters.
  • Smoke & Thermal Smoke — These are okay; the published text specifies the size by diameter, not a radius. The text in Foundry is adjusted to indicate the radius, as that's how templates are drawn.

Range

Use the range categories as per Shadowrun Fifth Edition Core Rulebook (p. 185), but instead of reducing the die pool as per normal ranged combat[1], increase the threshold by one each range bracket.

Run For Your Life

Change the first sentence of the second paragraph under Run for Your Life/Dive on the Grenade [2] to read:

Immediately after any weapon Attack Test that creates an area-of-effect or any Spellcasting Test for an Area-of-Effect Indirect Combat Spell, a character can take an Interrupt Action to flee.

References