Bundles vs. Cybersuites
Despite being thematically similar, Bundles in Chrome Flesh (p. 92) and Cybersuites in Lockdown (p. 205) have different rules. They both provide an Essence discount on a specific set of cyberware, but bundles are always wireless on and cybersuites cannot be combined with any other implants.
Characters with either type of augmentation package may choose which drawback their installed package suffers from — they're either incompatible with other implants or they're always wireless-active.
Bioware
Standard
Adrenaline Pump[1] works for Rating+1d6 turns (not Rating × 1d6).
Smart Insulation is available as an upgrade to Orthoskin[1]. This enhancement makes use of the body’s own heat regulation mechanism that causes sweating and uses the same feedback proteins to alter the size and density of air pockets in the deepest layer of the orthoskin. This enhances or reduces the thermal insulation that the skin provides. The recipient is comfortable throughout a wide range of temperatures, reducing the severity of Fatigue[2] from heat or cold by 1 level (improving the interval at which the character rolls) and provides 2 additional dice to resist such Fatigue.
It costs 12,000¥, 0.1 Essence, and has Availability 4R.
Cultured
Synaptic Booster[3] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly.
Cyberware
Bodyware
Move-By-Wire[4] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.
Skillwires[5] are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable. They're also a pretty invasive implant. They take Essence of Rating×0.15, cost is Rating×5,000¥, and have an Availability of Rating+6.
Wired Reflexes[5] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
Cyberlimbs
Improved Synthskin does not consume capacity.
Eyeware
Smartlinks are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.
Headware
Skilljacks[6] use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.
References
- ↑ 1.0 1.1 Shadowrun Fifth Edition Core Rulebook (p. 459)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 172)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 461)
- ↑ Chrome Flesh (p. 84)
- ↑ 5.0 5.1 Shadowrun Fifth Edition Core Rulebook (p. 455)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 452)
