Skills
With the changes to Active Skills, the skills available to spirits need to change as well:
- All — Astral, Unarmed Combat
- Air — Athletics
- Beast — Athletics or Aquatics, depending on manifested form.
- Earth — No Additional
- Fire — Athletics
- Guardian — Blunt Weapons, Counterspelling, Edged Weapons
- Guidance — Counterspelling
- Man — Spellcasting
- Plant — Counterspelling
- Task — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
- Water — Aquatics
Powers
As Exotic Skills no longer exist, any spirit with a power that normally uses one instead uses the spirit's Force; they would have had Force ranks in the skill anyway.
