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Shadowrun Seattle Shutdown

Security Devices/Bypassing Keypads: Revision history

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12 May 2025

4 March 2024

28 February 2024

  • curprev 16:5816:58, 28 February 2024Arcology Expert Program talk contribs 480 bytes +480 Created page with "<noinclude>{{Stub|Security Devices}}</noinclude> In the case of '''keypads''', either the character has the code or they don't. If they don't have the code, they must access the innards as described in '''Cracking the Case'''. They can then attempt to rewire the circuits and/or bypass the code. The character makes a {{Test|Locksmithing+LOG [Mental] (Maglock Rating × 2, 1 Combat Turn) Extended Test}}, and may add the rating of a sequencer{{src|sr5|ref=448}} to their die..."