View logs for this page (view abuse log)Filter revisionsExpandCollapseTo date:Tag filter:BlankingManual revertNew redirectRedirect target changedRemoved redirectReplacedRevertedUndowikieditor (hidden tag) Show revisions Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom. Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit. 12 May 2025 curprev 11:4511:45, 12 May 2025 Arcology Expert Program talk contribs 477 bytes +1 No edit summary 4 March 2024 curprev 14:5314:53, 4 March 2024 Arcology Expert Program talk contribs m 476 bytes −5 Text replacement - " Test}}" to "}}" 28 February 2024 curprev 17:1017:10, 28 February 2024 Arcology Expert Program talk contribs 481 bytes +1 No edit summary curprev 17:0717:07, 28 February 2024 Arcology Expert Program talk contribs m 480 bytes 0 Arcology Expert Program moved page Security Devices/Keypads to Security Devices/Bypassing Keypads without leaving a redirect curprev 16:5816:58, 28 February 2024 Arcology Expert Program talk contribs 480 bytes +480 Created page with "<noinclude>{{Stub|Security Devices}}</noinclude> In the case of '''keypads''', either the character has the code or they don't. If they don't have the code, they must access the innards as described in '''Cracking the Case'''. They can then attempt to rewire the circuits and/or bypass the code. The character makes a {{Test|Locksmithing+LOG [Mental] (Maglock Rating × 2, 1 Combat Turn) Extended Test}}, and may add the rating of a sequencer{{src|sr5|ref=448}} to their die..."