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Shadowrun Seattle Shutdown

Security Devices: Difference between revisions

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====Card Reader====
====Card Reader====
{{Box|Maglock Passkey|As an alternative, a Maglock Passkey{{src|sr5|ref=448}} can fool a card reader without needing the original or cracking the case. The character simply swipes the passkey and crosses their fingers. Make a {{Test|Maglock Passkey Rating vs. Maglock Rating Opposed Test}}. If the passkey wins, the lock opens. If the lock wins, it doesn't open.|width=50%|float=right|header=true}}
{{Box|Maglock Passkey|As an alternative, a Maglock Passkey{{src|sr5|ref=448}} can fool a card reader without needing the original or cracking the case. The character simply swipes the passkey and crosses their fingers. Make a {{Test|Maglock Passkey Rating vs. Maglock Rating Opposed Test}}. If the passkey wins, the lock opens. If the lock wins, it doesn't open.|width=50%|float=right}}
* '''Collector''': Keycard Copier w/ {{Test|Matrix + Logic [Rating] Test}}
* '''Collector''': Keycard Copier w/ {{Test|Matrix + Logic [Rating] Test}}
* '''Duplicator''': Electronics Kit w/ {{Test|Electronics + Logic [Collection]}}
* '''Duplicator''': Electronics Kit w/ {{Test|Electronics + Logic [Collection]}}

Revision as of 14:48, 17 November 2022


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This page is incomplete.

It was last edited Thursday, November 17, 2022 by Arcology Expert Program.

These rules modify those found under Security Devices in Shadowrun Fifth Edition Core Rulebook (p. 358).

Doors, Windows, & Locks

The rules for security devices (and bypassing them), specifically the section on Doors, Windows, & Locks in Shadowrun Fifth Edition Core Rulebook (p. 359) and the tools used in conjunction with them are quite inconsistent.

Key Locks & Transponder-Embedded Keys

This section is fine as-is, with one caveat — in line with the changes to Active Skills, use Electronics + LOG Test for dealing with transponder-embedded keys. Also, note that if the character is Untrained in the Locksmithing skill and is relying entirely on the capabilities of an Autopicker, roll only the Autopicker's Rating.

Maglocks

Cracking the Case
 

Cracking a maglock's case to access the electronics requires a Locksmith + Agility [Physical] (Maglock Rating × 2, 1 Combat Turn) Extended Test. Reassembling the case afterwards requires the same test.

Whether or not physical violence (treat it as attempting to destroy a Barrier with Structure and Armor equal to the Maglock's Rating) is beneficial to bypassing a maglock depends on the site's security design. If the lock is designed to fail-safe, smashing it will in fact open whatever it is securing, but will also inform the security system of the breach. If the system is instead designed to fail-secure, destroying the lock will not open whatever it is securing... and it will still inform the security system of the breach.

A maglock can have one (or more) authentication methods — keypads, card readers, print scanners, voice recognition, DNA scanner, or facial recognition. Accessing the maglock's electronics is only required if the goal is to bypass the authentication method completely. It's probably worth noting that a great many authentication schemes involve both a keypad and some other form of authentication — this is what's known as multi-factor authentication.

In the case of keypads, either the character has the code or they don't. If they don't have they code, they have to access the innards as described in Cracking the Case. They can then attempt to rewire the circuits and/or bypass the code. The character makes a Extended Locksmithing+LOG [Mental] (Maglock Rating × 2, 1 Combat Turn) Test Test, and may add the rating of a sequencer[1] to their die pool.

Other types of authentication require a different approach. Obviously, just getting the genuine article is the best method. A legitimate authentication fob (card, RFID, etc.) or an actually authorized person for the various biometric scanners works best. Munging the electronics as described above is always an option, too, but there's no special device to assist like there is with a keypad. Instead, if the character can get their hands on a legitimate article temporarily, they can make a duplicate.

Regardless of the authentication scheme, the process is the same. First, whether by hook or crook, the character needs to get a sample to be duplicated. With a sample of the original and the appropriate tools in hand, the character can make a duplicate. See Generating Falsehoods for the required Preparation Test.

Card Reader

Maglock Passkey
As an alternative, a Maglock Passkey[1] can fool a card reader without needing the original or cracking the case. The character simply swipes the passkey and crosses their fingers. Make a Maglock Passkey Rating vs. Maglock Rating Opposed Test Test. If the passkey wins, the lock opens. If the lock wins, it doesn't open.
  • Collector: Keycard Copier w/ Matrix + Logic [Rating] Test Test
  • Duplicator: Electronics Kit w/ Electronics + Logic [Collection] Test

This is probably the easiest authentication device to bypass — getting the original key and swiping it through the copier collects the data required to make a duplicate with a Hardware Kit.

Print Scanner

  • Collector: Forensics Kit w/ Sleight Of Hand + LOG [Mental] Test Test
  • Duplicator: Cellular Glove Molder w/ Extended Medicine + Logic [Mental] Test

Getting biometric data for a target is somewhat more difficult. Finger prints are the easiest, because they can be lifted from anything the target has touched with bare skin. When subsequently programming the cellular glove molder, use the number of hits scored or the rating of the molder, whichever is lower.

Retina Scanner

Medical Records vs. Security Records
 

The first thought on biometrics might be: "Why don't we just hack the security database to get the profile and build our fake from that?" The problem there is hashing and salting — security databases don't include the original print, only data that can be used to validate a scan. Besides, cracking a lock is often an easier task than cracking the host that controls the lock.

Medical databases are a different story. Because they often need to be compared over time to diagnose medical issues, they tend to include the full data rather than only what's cryptographically useful. The higher the social stratum (and the higher the medical contract) a person has, the more likely they are to have more complete data in their medical profile. Of course, those hosts tend to be more secure, too.

  • Collector: Retinal Scanner w/ Medicine + Logic [Rating] Test Test[2]
  • Duplicator: Retinal Duplication Cyberware Matrix + Logic [Mental] Test[2]

A retinal scan is probably the hardest biometric to acquire and the hardest to fake. It can only be recorded with a purpose-built retinal scanner, and it requires the subject to remain still while the image (both a visual capture of the inside of the eye and a thermal scan of the blood vessels behind it) is captured. Actually making use of the scan requires a relatively uncommon cybereye modification, Retinal Duplication[2][3].

Voice Recognizer

  • Collector: Microphone w/ Socialize + Charisma [Rating] Test Test
  • Duplicator: Voice Synthesizer w/ Performance + Logic [Mental] Test

Generating an appropriate voice print generally involves acquiring a high-fidelity recording of the target saying words that include the appropriate phonemes needed to recreate the passphrase, typically by engaging the target in conversation. This requires a Socialize + Charisma Test, using the Rating of the recording device as the Limit.

DNA Scanner

  • Collector: Forensics Kit w/ Medicine + Logic [Mental] Test Test
  • Duplicator: Chemistry Kit w/ Chemistry + Logic [Mental] Test Test

DNA scanners generally work by breath (sampling tissue and saliva aspirated into a tube) or a small blood sample. Creating a serum to fake out one of these sensors involves getting a sample from the target — blood is best, but skin, hair, or other bodily fluids can do the job. The rating of the sample is based on it's age —

Facial Recognition

  • Collector: Camera w/ Matrix + Logic [Mental] Test Test
  • Duplicator: Synthskin Mask w/ Matrix + Logic [Mental] Test Test

Anti-Tamper Systems

The extra paranoid may equip their maglocks with Anti-Tamper Systems. Identifying the presence of such a system requires a Locksmith + Intuition [Mental] (Anti-Tamper Rating) Test Test. Failing to identify the system means that an alarm is triggered when the character attempts to crack the case as described above. If identified, add the Anti-Tamper Rating to the required threshold for the Extended Test.

The Anti-Tamper Rating also determines how "paranoid" the system is when it fails to authenticate an access attempt. If present and authentication fails as described above, make a Test using the Anti-Tamper Rating × 2 against a Threshold equal to the false authentication source's Rating. If the Anti-Tamper System is successful, it identifies the fake as an attempted breach and sounds the alarm. If it fails, it assumes user error and asks for a repeat.

References

  1. 1.0 1.1 Shadowrun Fifth Edition Core Rulebook (p. 448)
  2. 2.0 2.1 2.2 Chrome Flesh (p. 151) has the Retinal Adjuster nanoware, which can function as collector and duplicator, but that technology does not exist in 2059.
  3. Shadowrun Fifth Edition Core Rulebook (p. 453)