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Shadowrun Seattle Shutdown

Spirits: Difference between revisions

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With the changes to [[Active Skills]], the skills available to spirits need to change as well:
With the changes to [[Active Skills]], the skills available to spirits need to change as well:


All: Assensing, Astral Combat, Unarmed Combat
* '''All''' — Astral, Unarmed Combat
 
* '''Air''' — Athletics
Air: Exotic Ranged Weapon, Running
* '''Beast''' — Athletics or Aquatics, depending on manifested form.
 
* '''Earth''' — No Additional
Beast:
* '''Fire''' — Athletics
 
* '''Guardian''' — Blunt Weapons, Counterspelling, Edged Weapons
Earth: Exotic Ranged Weapon
* '''Guidance''' — Counterspelling
 
* '''Man''' — Spellcasting
Fire: Exotic Ranged Weapon, Flight
* '''Plant''' — Counterspelling
 
* '''Task''' — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
Guardian:
* '''Water''' — Aquatics
 
Man: Spellcasting
 
Plant:
 
Task:
 
Water: Exotic Ranged Weapon

Revision as of 11:43, 21 February 2023

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This page is incomplete.

It was last edited Tuesday, February 21, 2023 by Arcology Expert Program.

With the changes to Active Skills, the skills available to spirits need to change as well:

  • All — Astral, Unarmed Combat
  • Air — Athletics
  • Beast — Athletics or Aquatics, depending on manifested form.
  • Earth — No Additional
  • Fire — Athletics
  • Guardian — Blunt Weapons, Counterspelling, Edged Weapons
  • Guidance — Counterspelling
  • Man — Spellcasting
  • Plant — Counterspelling
  • Task — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
  • Water — Aquatics