No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Needs Improvement}} | {{Needs Improvement}} | ||
[[Category:House Rule]] | [[Category:House Rule]] | ||
==Size== | |||
While Chummer doesn't support it, with how {{src|sr5}} handles calibers (which is to say, it ignores them), a few types of weapons reasonably use the same ammo. | While Chummer doesn't support it, with how {{src|sr5}} handles calibers (which is to say, it ignores them), a few types of weapons reasonably use the same ammo. | ||
* '''{{Anchor|Small Caliber Pistol}} Rounds''' — Holdout Pistols | * '''{{Anchor|Small Caliber Pistol}} Rounds''' — Holdout Pistols | ||
| Line 10: | Line 11: | ||
Shotguns and Tasers each have thier own unique ammo types. | Shotguns and Tasers each have thier own unique ammo types. | ||
==Type== | |||
* '''Stick & Shock'''{{src|sr5|ref=434}} are only available for shotguns. | |||
Revision as of 18:45, 21 August 2023
Size
While Chummer doesn't support it, with how Shadowrun Fifth Edition Core Rulebook handles calibers (which is to say, it ignores them), a few types of weapons reasonably use the same ammo.
- Small Caliber Pistol Rounds — Holdout Pistols
- Medium Caliber Pistol Rounds — Light Pistols & Machine Pistols
- Large Caliber Pistol Rounds — Heavy Pistols & Submachine Guns
- Small Caliber Rifle Rounds — Carbines, Assault Rifles, & LMGs
- Medium Caliber Rifle Rounds — Sporting Rifles, Sniper Rifles, & MMGs
- Large Caliber Rifle Rounds — HMGs
Shotguns and Tasers each have thier own unique ammo types.
Type
- Stick & Shock[1] are only available for shotguns.
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 434)
