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Shadowrun Seattle Shutdown

Bullets: Difference between revisions

Line 17: Line 17:
==Type==
==Type==
* '''Stick & Shock'''{{src|sr5|ref=434}} is only available for shotguns.
* '''Stick & Shock'''{{src|sr5|ref=434}} is only available for shotguns.
* '''Gel''' is only available in pistol calibers. There's no such thing as non-lethal rifle fire.
* '''Gel'''{{src|sr5|ref=434}} is only available in pistol calibers. There's no such thing as non-lethal rifle fire.


==References==
==References==
<references />
<references />

Revision as of 01:16, 29 November 2023

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This page is incomplete.

It was last edited Wednesday, November 29, 2023 by Arcology Expert Program.

Tracking

Inside the SCIRE, every bullet is precious. All ammunition must be tracked.

Outside the SCIRE, the Three Faucets Rule[1] is in effect. Characters are assumed to carry a reasonably quantity of regular ammunition, and can refresh that ammunition whenever they have an opportunity to rest.

Size

While Chummer doesn't support it, with how Shadowrun Fifth Edition Core Rulebook handles calibers (which is to say, it ignores them), a few types of weapons reasonably use the same ammo.

  • Small Caliber Pistol Rounds — Holdout Pistols
  • Medium Caliber Pistol Rounds — Light Pistols & Machine Pistols
  • Large Caliber Pistol Rounds — Heavy Pistols & Submachine Guns
  • Small Caliber Rifle Rounds — Carbines, Assault Rifles, & LMGs
  • Medium Caliber Rifle Rounds — Sporting Rifles, Sniper Rifles, & MMGs
  • Large Caliber Rifle Rounds — HMGs

Shotguns and Tasers each have thier own unique ammo types.

Type

  • Stick & Shock[2] is only available for shotguns.
  • Gel[2] is only available in pistol calibers. There's no such thing as non-lethal rifle fire.

References

  1. The joke is about treating all sinks like they have three faucets — hot, cold, and regular ammo.
  2. 2.0 2.1 Shadowrun Fifth Edition Core Rulebook (p. 434)