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Shadowrun Seattle Shutdown

Spells: Difference between revisions

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[[Category:House Rule]]
[[Category:House Rule]]
 
==Combat==
* '''Direct Combat Spells''' deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage.
* '''Knockout'''{{src|sr5|ref=284}}, '''Stunbolt'''{{src|sr5|ref=284}}, and '''Stunball'''{{src|sr5|ref=285}} have thier Drain Value  increased by 2. Channeling energy in a way to stun instead of kill should be harder, not easier.
==Manipulation==
==Manipulation==
* '''Napalm Wall'''{{src|sspells|ref=21}} is a variation of ''[Element] Wall''{{src|sg|ref=115}}, but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
* '''Napalm Wall'''{{src|sspells|ref=21}} is a variation of ''[Element] Wall''{{src|sg|ref=115}}, but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
==References==
==References==
<references />
<references />

Revision as of 16:14, 30 November 2023

Combat

  • Direct Combat Spells deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage.
  • Knockout[1], Stunbolt[1], and Stunball[2] have thier Drain Value increased by 2. Channeling energy in a way to stun instead of kill should be harder, not easier.

Manipulation

  • Napalm Wall[3] is a variation of [Element] Wall[4], but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.

References