No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Category:House Rule]] | [[Category:House Rule]] | ||
This article covers adjustments to specific spells or groups of spells. | |||
==Combat== | ==Combat== | ||
* '''Direct Combat Spells'''{{src|sr5|ref=283}} deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage. | * '''Direct Combat Spells'''{{src|sr5|ref=283}} deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage. | ||
Revision as of 16:15, 30 November 2023
This article covers adjustments to specific spells or groups of spells.
Combat
- Direct Combat Spells[1] deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage.
- Knockout[2], Stunbolt[2], and Stunball[3] have thier Drain Value increased by 2. Channeling energy in a way to stun instead of kill should be harder, not easier.
Manipulation
- Napalm Wall[4] is a variation of [Element] Wall[5], but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 283)
- ↑ 2.0 2.1 Shadowrun Fifth Edition Core Rulebook (p. 284)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 285)
- ↑ Shadow Spells (p. 21)
- ↑ Street Grimoire (p. 115)
