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Shadowrun Seattle Shutdown

Spirits: Difference between revisions

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{{Needs Improvement}}
[[Category:House Rule]]
[[Category:House Rule]]
 
==Skills==
With the changes to [[Active Skills]], the skills available to spirits need to change as well:
With the changes to [[Active Skills]], the skills available to spirits need to change as well:
 
* '''All''' — Astral, Unarmed Combat
All: Assensing, Astral Combat, Unarmed Combat
* '''Air''' — Athletics
 
* '''Beast''' — Athletics or Aquatics, depending on manifested form.
Air: Exotic Ranged Weapon, Running
* '''Earth''' — No Additional
 
* '''Fire''' — Athletics
Beast:
* '''Guardian''' — Blunt Weapons, Counterspelling, Edged Weapons
 
* '''Guidance''' — Counterspelling
Earth: Exotic Ranged Weapon
* '''Man''' — Spellcasting
 
* '''Plant''' — Counterspelling
Fire: Exotic Ranged Weapon, Flight
* '''Task''' — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
 
* '''Water''' — Aquatics
Guardian:
==Powers==
 
As [[Active Skills#Exotic Skills|Exotic Skills]] no longer exist, any spirit with a power that normally uses one instead uses the spirit's Force; they would have had Force ranks in the skill anyway.
Man: Spellcasting
 
Plant:
 
Task:
 
Water: Exotic Ranged Weapon

Latest revision as of 17:12, 1 December 2023

Skills

With the changes to Active Skills, the skills available to spirits need to change as well:

  • All — Astral, Unarmed Combat
  • Air — Athletics
  • Beast — Athletics or Aquatics, depending on manifested form.
  • Earth — No Additional
  • Fire — Athletics
  • Guardian — Blunt Weapons, Counterspelling, Edged Weapons
  • Guidance — Counterspelling
  • Man — Spellcasting
  • Plant — Counterspelling
  • Task — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
  • Water — Aquatics

Powers

As Exotic Skills no longer exist, any spirit with a power that normally uses one instead uses the spirit's Force; they would have had Force ranks in the skill anyway.