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Shadowrun Seattle Shutdown

Spells: Difference between revisions

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==Manipulation==
==Manipulation==
* '''Napalm Wall'''{{src|sspells|ref=21}} is a variation of ''[Element] Wall''{{src|sg|ref=115}}, but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
* '''Napalm Wall'''{{src|sspells|ref=21}} is a variation of ''[Element] Wall''{{src|sg|ref=115}}, but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
* '''Turn to Goo'''{{src|sg|ref=119}} is banned.
==References==
==References==
<references />
<references />

Revision as of 16:53, 9 December 2023

This article covers adjustments to specific spells or groups of spells.

Combat

  • Direct Combat Spells[1] deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage.
  • Knockout[2], Stunbolt[2], and Stunball[3] have thier Drain Value increased by 2. Channeling energy in a way to stun instead of kill should be harder, not easier.

Manipulation

  • Napalm Wall[4] is a variation of [Element] Wall[5], but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
  • Turn to Goo[6] is banned.

References