(Created page with "{{Need Improvement}} Category:House Rule While Chummer doesn't support it, with how {{src|SR5}} handles calibers (which is to say, it ignores them), a few types of weapons reasonably use the same ammo. * '''Small Caliber Pistol Rounds''' — Holdout Pistols * '''Medium Caliber Pistol Rounds''' — Light Pistols & Machine Pistols * '''Large Caliber Pistol Rounds''' — Heavy Pistols & Submachine Guns * '''Small Caliber Rifle Rounds''' — Carbines, Ass...") |
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[[Category:House Rule]] | [[Category:House Rule]] | ||
While Chummer doesn't support it, with how {{src| | ==Tracking== | ||
* '''Small Caliber Pistol Rounds''' — Holdout Pistols | Inside the SCIRE, every bullet is precious. All ammunition must be tracked. | ||
* '''Medium Caliber Pistol Rounds''' — Light Pistols & Machine Pistols | |||
* '''Large Caliber Pistol Rounds''' — Heavy Pistols & Submachine Guns | Outside the SCIRE, the '''Three Faucets Rule'''<ref>The joke is about treating all sinks like they have three spigots — hot, cold, and regular ammo.</ref> is in effect. Characters are assumed to carry a reasonably quantity of regular ammunition, and can refresh that ammunition whenever they have an opportunity to rest. | ||
* '''Small Caliber Rifle Rounds''' — Carbines, Assault Rifles, & LMGs | ==Size== | ||
* '''Medium Caliber Rifle Rounds''' — Sporting Rifles, Sniper Rifles, & MMGs | While Chummer doesn't support it, with how {{src|sr5}} handles calibers (which is to say, it ignores them), a few types of weapons can share ammo: | ||
* '''Large Caliber Rifle Rounds''' — HMGs | * '''{{Anchor|Small Caliber Pistol}} Rounds''' — Holdout Pistols | ||
* '''{{Anchor|Medium Caliber Pistol}} Rounds''' — Light Pistols & Machine Pistols | |||
* '''{{Anchor|Large Caliber Pistol}} Rounds''' — Heavy Pistols & Submachine Guns | |||
* '''{{Anchor|Small Caliber Rifle}} Rounds''' — Carbines, Assault Rifles, & LMGs | |||
* '''{{Anchor|Medium Caliber Rifle}} Rounds''' — Sporting Rifles, Sniper Rifles, & MMGs | |||
* '''{{Anchor|Large Caliber Rifle}} Rounds''' — HMGs | |||
Assault Cannons, Shotguns, and Tasers each have their own unique ammo types. | |||
==Type== | |||
* '''Stick & Shock'''{{src|sr5|ref=434}} is only available for shotguns. The flechette variation does not exist. | |||
* '''Gel'''{{src|sr5|ref=434}} is only available in pistol calibers. There's no such thing as non-lethal rifle fire. | |||
==References== | |||
<references /> | |||
Latest revision as of 15:38, 19 January 2024
Tracking
Inside the SCIRE, every bullet is precious. All ammunition must be tracked.
Outside the SCIRE, the Three Faucets Rule[1] is in effect. Characters are assumed to carry a reasonably quantity of regular ammunition, and can refresh that ammunition whenever they have an opportunity to rest.
Size
While Chummer doesn't support it, with how Shadowrun Fifth Edition Core Rulebook handles calibers (which is to say, it ignores them), a few types of weapons can share ammo:
- Small Caliber Pistol Rounds — Holdout Pistols
- Medium Caliber Pistol Rounds — Light Pistols & Machine Pistols
- Large Caliber Pistol Rounds — Heavy Pistols & Submachine Guns
- Small Caliber Rifle Rounds — Carbines, Assault Rifles, & LMGs
- Medium Caliber Rifle Rounds — Sporting Rifles, Sniper Rifles, & MMGs
- Large Caliber Rifle Rounds — HMGs
Assault Cannons, Shotguns, and Tasers each have their own unique ammo types.
Type
- Stick & Shock[2] is only available for shotguns. The flechette variation does not exist.
- Gel[2] is only available in pistol calibers. There's no such thing as non-lethal rifle fire.
References
- ↑ The joke is about treating all sinks like they have three spigots — hot, cold, and regular ammo.
- ↑ 2.0 2.1 Shadowrun Fifth Edition Core Rulebook (p. 434)
