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[[Category:House Rule]] | [[Category:House Rule]] | ||
While Chummer doesn't support it, with how {{src|sr5}} handles calibers (which is to say, it ignores them), a few types of weapons | ==Tracking== | ||
Inside the SCIRE, every bullet is precious. All ammunition must be tracked. | |||
Outside the SCIRE, the '''Three Faucets Rule'''<ref>The joke is about treating all sinks like they have three spigots — hot, cold, and regular ammo.</ref> is in effect. Characters are assumed to carry a reasonably quantity of regular ammunition, and can refresh that ammunition whenever they have an opportunity to rest. | |||
==Size== | |||
While Chummer doesn't support it, with how {{src|sr5}} handles calibers (which is to say, it ignores them), a few types of weapons can share ammo: | |||
* '''{{Anchor|Small Caliber Pistol}} Rounds''' — Holdout Pistols | * '''{{Anchor|Small Caliber Pistol}} Rounds''' — Holdout Pistols | ||
* '''{{Anchor|Medium Caliber Pistol}} Rounds''' — Light Pistols & Machine Pistols | * '''{{Anchor|Medium Caliber Pistol}} Rounds''' — Light Pistols & Machine Pistols | ||
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* '''{{Anchor|Large Caliber Rifle}} Rounds''' — HMGs | * '''{{Anchor|Large Caliber Rifle}} Rounds''' — HMGs | ||
Shotguns and Tasers each have | Assault Cannons, Shotguns, and Tasers each have their own unique ammo types. | ||
==Type== | |||
* '''Stick & Shock'''{{src|sr5|ref=434}} is only available for shotguns. The flechette variation does not exist. | |||
* '''Gel'''{{src|sr5|ref=434}} is only available in pistol calibers. There's no such thing as non-lethal rifle fire. | |||
==References== | |||
<references /> | |||
Latest revision as of 15:38, 19 January 2024
Tracking
Inside the SCIRE, every bullet is precious. All ammunition must be tracked.
Outside the SCIRE, the Three Faucets Rule[1] is in effect. Characters are assumed to carry a reasonably quantity of regular ammunition, and can refresh that ammunition whenever they have an opportunity to rest.
Size
While Chummer doesn't support it, with how Shadowrun Fifth Edition Core Rulebook handles calibers (which is to say, it ignores them), a few types of weapons can share ammo:
- Small Caliber Pistol Rounds — Holdout Pistols
- Medium Caliber Pistol Rounds — Light Pistols & Machine Pistols
- Large Caliber Pistol Rounds — Heavy Pistols & Submachine Guns
- Small Caliber Rifle Rounds — Carbines, Assault Rifles, & LMGs
- Medium Caliber Rifle Rounds — Sporting Rifles, Sniper Rifles, & MMGs
- Large Caliber Rifle Rounds — HMGs
Assault Cannons, Shotguns, and Tasers each have their own unique ammo types.
Type
- Stick & Shock[2] is only available for shotguns. The flechette variation does not exist.
- Gel[2] is only available in pistol calibers. There's no such thing as non-lethal rifle fire.
References
- ↑ The joke is about treating all sinks like they have three spigots — hot, cold, and regular ammo.
- ↑ 2.0 2.1 Shadowrun Fifth Edition Core Rulebook (p. 434)
