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Shadowrun Seattle Shutdown

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[[Category:House Rule]][[Category:Foundry]]
[[Category:House Rule]][[Category:Foundry]]
While the {{src|sr5}} rules don't use range for all vision types like some other games do, the Foundry vision functions are all ranged based.
For items that can accept vision modifications (like helmets and ballistic masks) but don't have a rating, treat as Rating 2 instead.
For items that can accept vision modifications (like helmets and ballistic masks) but don't have a rating, treat as Rating 2 instead.



Revision as of 17:52, 26 January 2024

While the Shadowrun Fifth Edition Core Rulebook rules don't use range for all vision types like some other games do, the Foundry vision functions are all ranged based.

For items that can accept vision modifications (like helmets and ballistic masks) but don't have a rating, treat as Rating 2 instead.

For Imaging Scopes and natural senses not granted via awakening, treat as if Rating 6.

Apply Vision

/* For most technological sources. */
let rating = item.system.technology.rating;
/* For adept and critter powers. */
let rating = actor.system.attributes.magic.value;
/* You can also set a static value, for natural senses or special cases. */
let rating = 6;

Combine one of the above with one of the below. Change the angle to 30 for handheld items (scopes, cameras, etc).

Thermographic Vision

token.document.update({
  sight: {
    color: "#CC6600",
    range: (rating / 2 + 1) ** 2, 
    angle: 360
  }
});

Low-Light Vision

token.document.update({
  sight: {
    color: "#002244",
    range: (rating / 2 + 2) ** 2, 
    angle: 360
  }
});

Remove Vision

Use this to remove the vision adjustments.

token.document.update({
  sight: {
    color: null,
    range: 0,
    angle: 360
  }
});