| Line 10: | Line 10: | ||
===Security Armor{{src|r&g|ref=68}}=== | ===Security Armor{{src|r&g|ref=68}}=== | ||
As published, there is not enough advantage to Light Security Armor to justify the price over Full Body Armor{{src| | As published, there is not enough advantage to Light Security Armor to justify the price over Full Body Armor{{src|sr5|ref=437}} — increase the Armor Rating to 16, and the Armor Rating of the Helmet to +4. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
Revision as of 13:51, 16 February 2024
Shadowrun Fifth Edition Core Rulebook
Armor Modifications[1]
Chemical Protection, Fire Resistance, Insulation, Nonconductivity, Thermal Dampening, and any other armor modification that narratively protects a significant portion of the body cannot be installed in armor accessories like forearm guards and helmets.
Chemical Protection provides its rating as additional armor against Acid Damage[2].
Run & Gun
Hardened Mil-Spec Battle Armor[3]
While the Hardened Armor property means it doesn't have the same issues as Security Armor, for consistency's sake, the same adjustments apply — increase the Armor Rating of Light Hardened Mil-Spec Battle Armor to 16 and the Helmet to +4.
Security Armor[4]
As published, there is not enough advantage to Light Security Armor to justify the price over Full Body Armor[1] — increase the Armor Rating to 16, and the Armor Rating of the Helmet to +4.
References
- ↑ 1.0 1.1 Shadowrun Fifth Edition Core Rulebook (p. 437)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 170)
- ↑ Run & Gun (p. 66)
- ↑ Run & Gun (p. 68)
