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Shadowrun Seattle Shutdown

Spellcasting: Difference between revisions

(Created page with "Category:House Rule ==Indirect Combat Spells== ===Indirect=== This text replaces the corresponding section on {{src|sr5|283}}: <div class="replacement"> All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster d...")
 
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This text replaces the corresponding section on {{src|sr5|283}}:
This text replaces the corresponding section on {{src|sr5|283}}:
<div class="replacement">
<div class="replacement">
All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster does not need to be able to see the target &mdash; but all the normal ranged combat modifiers apply{{src|sr5|ref=173}}.
All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster does not need to be able to see the target &mdash; but all the normal ranged combat modifiers apply{{src|sr5|ref=173}}, except range.  


don’t really need to be able to see the target—you can
Single target spells are launched with an {{Test|Opposed Spellcasting + MAG [Force] vs. REA + INT}}, much like a ranged weapon attack just with bullets made of acid, fire, or something equally unpleasant. The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to -(Force). This damage is resisted with Body + Armor, as normal for weapon attacks.


cast these spells blindfolded or with artificial image en-
Area indirect spells travel from the magician to the point of detonation and then go boom. Much like attacks with grenades, make a {{Test|Simple Spellcasting + Magic [Force] (5)}}, with a scatter of (1D6 - net hits) meters. Unlike grenades, any net hits are added to the Damage Value of the spell. ''Dive For Cover''{{src|r&g|ref=124}} and ''Run For Your Life''{{src|r&g|ref=125}} are valid defensive responses.
 
hancement—as long as you’ve got a clear line of fire.
 
Single target spells are launched with an {{Test|Opposed Spellcasting + MAG [Force] vs. REA = INT Test}}, much like a ranged weapon attack, just with bullets made of acid, fire, or something equally unpleasant. The
 
Damage Value of a successful indirect combat spell is
 
Force + net hits, with an AP equal to –(Force). Damage
 
from an indirect combat spell is resisted with Body +
 
Armor (adjusted for the spell’s AP).
 
Area indirect spells travel from the magician to the point of detonation and then go boom. The test is like that for @PDF[SR5|page=181]{grenades}, a Spellcasting + Magic [Force] (3) Test with scatter of 2D6 meters. Unlike grenades, the net hits are added to the Damage Value of the spell, but only if you
 
beat the threshold; otherwise the spell still detonates, but
 
the hits are used to reduce scatter by one meter per hit..
 
0–STR x 2 To STR x 4 To STR x 6 To STR x 10
 
Ball Lightning creates and directs a vicious sphere energy that causes @JournalEntry[fkrpXHGXiaGqfG5Z]{Electricity} damage over an area.
</div>
</div>
==References==
==References==
<references />
<references />
{{Bar|See Also|[[Spells]]}}

Latest revision as of 14:53, 4 March 2024

Indirect Combat Spells

Indirect

This text replaces the corresponding section on Shadowrun Fifth Edition Core Rulebook (p. 283):

All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster does not need to be able to see the target — but all the normal ranged combat modifiers apply[1], except range.

Single target spells are launched with an Opposed Spellcasting + MAG [Force] vs. REA + INT Test, much like a ranged weapon attack just with bullets made of acid, fire, or something equally unpleasant. The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to -(Force). This damage is resisted with Body + Armor, as normal for weapon attacks.

Area indirect spells travel from the magician to the point of detonation and then go boom. Much like attacks with grenades, make a Simple Spellcasting + Magic [Force] (5) Test, with a scatter of (1D6 - net hits) meters. Unlike grenades, any net hits are added to the Damage Value of the spell. Dive For Cover[2] and Run For Your Life[3] are valid defensive responses.

References