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Shadowrun Seattle Shutdown

Template:Base16/Documentation: Difference between revisions

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<includeonly>[[Category:Conversion Template]]</includeonly>
<includeonly>[[Category:Conversion Template]]</includeonly>
{{Template|Base16}} template makes it easy to convert from decimal to {{wp|hexadecimal}}.
{{Template|Base16}} template makes it easy to convert from decimal to {{wp|hexadecimal}}.
=== Usage ===
==Usage==
Use: <code><nowiki>{{Base16|x}}</nowiki></code> where x is the decimal number to be converted to a hexadecimal. Decimals and fractions will be rounded down. The number is, by default, formatted with a final subscript 16 to display the base. An optional second parameter of <code><nowiki>|hex</nowiki></code> will replace the base with "hex".
It accepts one {{Parameter|mandatory}}, the decimal number to be converted to a hexadecimal. Decimals and fractions will be rounded down.


To opt out of the subscript, use a second parameter of <code><nowiki>|no</nowiki></code> (or equivalently <code><nowiki>|none</nowiki></code>), which also forces the display of at least two hexadecimal digits (instead of just one for values lower than 16).
A {{Parameter|optional}} controls the display of a subscript:
* The number is, by default, formatted with a final subscript {{code|16}} to display the base.
* With {{Code|<nowiki>|hex</nowiki>}}, the base will display as {{code|hex}}.
* Using {{Code|<nowiki>|no</nowiki>}} or {{Code|<nowiki>|none</nowiki>}} hides the subscript and forces the display of at least two hexadecimal digits (instead of just one for values lower than 16).
* Use {{Code|<nowiki>|digit</nowiki>}} to show a single digit without the subscript and without the 0 prefix.


To show a single digit, without the subscript and without the 0 prefix, set the second parameter to <code><nowiki>|digit</nowiki></code>.
==Return==
 
===Examples===
To convert a number to a base 16:
To convert a number to a base 16:
: <code><nowiki>{{Base16|0}}</nowiki></code> → {{Base16|0}}
: {{Code|<nowiki>{{Base16|0}}</nowiki>}} → {{Base16|0}}
: <code><nowiki>{{Base16|15}}</nowiki></code> → {{Base16|15}}
: {{Code|<nowiki>{{Base16|15}}</nowiki>}} → {{Base16|15}}
: <code><nowiki>{{Base16|3256}}</nowiki></code> → {{Base16|3256}}
: {{Code|<nowiki>{{Base16|3256}}</nowiki>}} → {{Base16|3256}}


To convert a number to a base hex:
To convert a number to a base hex:
: <code><nowiki>{{Base16|0|hex}}</nowiki></code> → {{Base16|0|hex}}
: {{Code|<nowiki>{{Base16|0|hex}}</nowiki>}} → {{Base16|0|hex}}
: <code><nowiki>{{Base16|15|hex}}</nowiki></code> → {{Base16|15|hex}}
: {{Code|<nowiki>{{Base16|15|hex}}</nowiki>}} → {{Base16|15|hex}}
: <code><nowiki>{{Base16|3256|hex}}</nowiki></code> → {{Base16|3256|hex}}
: {{Code|<nowiki>{{Base16|3256|hex}}</nowiki>}} → {{Base16|3256|hex}}


To display single digits:
To display single digits:
: <code><nowiki>{{Base16|0|digit}}</nowiki></code> → {{Base16|0|digit}}
: {{Code|<nowiki>{{Base16|0|digit}}</nowiki>}} → {{Base16|0|digit}}
: <code><nowiki>{{Base16|10|digit}}</nowiki></code> → {{Base16|10|digit}}
: {{Code|<nowiki>{{Base16|10|digit}}</nowiki>}} → {{Base16|10|digit}}
: <code><nowiki>{{Base16|15|digit}}</nowiki></code> → {{Base16|15|digit}}
: {{Code|<nowiki>{{Base16|15|digit}}</nowiki>}} → {{Base16|15|digit}}


To convert an [[RGB color model|RGB color]] from decimal code to [[hex code]]:
To convert an {{wp|RGB color}} from decimal code to {{wp|hex code}}:
: <code><nowiki>{{Base16|255|no}}{{Base16|165|no}}{{Base16|0|no}}</nowiki></code> → {{Base16|255|no}}{{Base16|165|no}}{{Base16|0|no}}
: {{Code|<nowiki>{{Base16|255|no}}{{Base16|165|no}}{{Base16|0|no}}</nowiki>}} → {{Base16|255|no}}{{Base16|165|no}}{{Base16|0|no}}


;Not a number input
;Not a number input
: <code><nowiki>{{Base16|}}</nowiki></code> → {{Base16|}}
: {{Code|<nowiki>{{Base16|}}</nowiki>}} → {{Base16|}}
: <code><nowiki>{{Hexadecimal}}</nowiki></code> → {{Hexadecimal}}
: {{Code|<nowiki>{{Base16}}</nowiki>}} → {{Base16}}
: <code><nowiki>{{Base16|foobar}}</nowiki></code> → {{Base16|foobar}}
: {{Code|<nowiki>{{Base16|foobar}}</nowiki>}} → {{Base16|foobar}}
: <code><nowiki>{{Base16|A B}}</nowiki></code> → {{Base16|A B}}
: {{Code|<nowiki>{{Base16|A B}}</nowiki>}} → {{Base16|A B}}

Latest revision as of 11:54, 16 April 2024

Template:Base16 template makes it easy to convert from decimal to hexadecimal.

Usage

It accepts one mandatory parameter, the decimal number to be converted to a hexadecimal. Decimals and fractions will be rounded down.

A optional parameter controls the display of a subscript:

  • The number is, by default, formatted with a final subscript 16 to display the base.
  • With |hex, the base will display as hex.
  • Using |no or |none hides the subscript and forces the display of at least two hexadecimal digits (instead of just one for values lower than 16).
  • Use |digit to show a single digit without the subscript and without the 0 prefix.

Return

To convert a number to a base 16:

{{Base16|0}} → 016
{{Base16|15}} → F16
{{Base16|3256}} → CB816

To convert a number to a base hex:

{{Base16|0|hex}} → 0hex
{{Base16|15|hex}} → Fhex
{{Base16|3256|hex}} → CB8hex

To display single digits:

{{Base16|0|digit}} → 0
{{Base16|10|digit}} → A
{{Base16|15|digit}} → F

To convert an RGB color from decimal code to hex code:

{{Base16|255|no}}{{Base16|165|no}}{{Base16|0|no}} → FFA500
Not a number input
{{Base16|}}
{{Base16}} → 016
{{Base16|foobar}} → foobar
{{Base16|A B}} → A B