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Shadowrun Seattle Shutdown
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Vision/Scopes: Difference between revisions

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Note that for this application, the Active Effect and Effect Macro need to be on the weapon itself, not the accessory.

Latest revision as of 15:47, 20 March 2024

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This page is a Stub, meant to be transcluded into Vision rather than viewed directly.

To keep optics mounted on weapons useful, use this code to take the weapon's range into account:

await game.macros.getName("Low-Light Vision").execute({
  token: token,
  rating: item.system.range.ranges.extreme / 3 - 2,
  cone: 15
});
await game.macros.getName("Thermographic Vision").execute({
  token: token,
  rating: item.system.range.ranges.extreme / 3 - 1,
  cone: 15
});

Note that for this application, the Active Effect and Effect Macro need to be on the weapon itself, not the accessory.