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Security Devices/Cracking the Case: Difference between revisions

(Created page with "<noinclude>{{Stub|Breaking & Entering}}</noinclude> Cracking a maglock's case to access the electronics requires a {{Test|Locksmith + Agility [Physical] (Maglock Rating × 2, 1 Combat Turn) Extended Test}}. Reassembling the case afterwards requires the same test. Some maglocks have anti-tamper systems. Identifying the presence of such a system requires a {{Test|Locksmith + Intuition [Mental] (Anti-Tamper Rating) Test}}. Failing to identify the system means that an alarm...")
 
m (Arcology Expert Program moved page Breaking & Entering/Cracking the Case to Security Devices/Cracking the Case without leaving a redirect)

Revision as of 19:05, 10 November 2022

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This page is a Stub, meant to be transcluded into Breaking & Entering rather than viewed directly.

Cracking a maglock's case to access the electronics requires a Locksmith + Agility [Physical] (Maglock Rating × 2, 1 Combat Turn) Extended Test Test. Reassembling the case afterwards requires the same test.

Some maglocks have anti-tamper systems. Identifying the presence of such a system requires a Locksmith + Intuition [Mental] (Anti-Tamper Rating) Test Test. Failing to identify the system means that an alarm is triggered when the character attempts to crack the case. If identified, add the Anti-Tamper Rating to the required threshold for the Extended Test.

Whether or not physical violence (reat it as attempting to destroy a Barrier with Structure and Armor equal to the Maglock's Rating) is beneficial to bypassing a maglock depends on the site's security design. If the lock is designed to fail-safe, smashing it will in fact open whatever it is securing, but will also inform the security system of the breach. If the system is instead designed to fail-secure, destroying the lock will not open whatever it is securing... and it will still inform the security system of the breach.