(Created page with "{{Need Improvement}} Category:House Rule ==Cyberware== '''Skillwires'''{{src|sr5|ref=456}} cost Rating×5000¥, making them something a corporation might actually invest into an employee or a prospective employee might save up for to make themselves more attractive to an employer. '''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it worthwhile at...") |
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==Cyberware== | ==Cyberware== | ||
Revision as of 17:33, 22 February 2023
This page is incomplete.
It was last edited Wednesday, February 22, 2023 by Arcology Expert Program.
Cyberware
Skillwires[1] cost Rating×5000¥, making them something a corporation might actually invest into an employee or a prospective employee might save up for to make themselves more attractive to an employer.
Move-By-Wire[2] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it worthwhile at the low end and the same at the high end.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 456)
- ↑ Chrome Flesh (p. 84)
