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Shadowrun Seattle Shutdown

Implants: Difference between revisions

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[[Category:House Rule]]
[[Category:House Rule]]
==Cyberware==
==Cyberware==
'''Skillwires'''{{src|sr5|ref=456}} cost Rating×5000¥, making them something a corporation might actually invest into an employee or a prospective employee might save up for to make themselves more attractive to an employer.
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it worthwhile at the low end and the same at the high end.
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it worthwhile at the low end and the same at the high end.


==References==
==References==
<references />
<references />

Revision as of 17:55, 22 February 2023

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It was last edited Wednesday, February 22, 2023 by Arcology Expert Program.

Cyberware

Move-By-Wire[1] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it worthwhile at the low end and the same at the high end.

References

  1. Chrome Flesh (p. 84)