| Line 9: | Line 9: | ||
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end. | '''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end. | ||
'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. | '''Skillwires'''{{src|sr5|ref=455}} | ||
'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥. | |||
===Cyberlimbs=== | |||
'''Improved Synthskin''' does not consume capacity. | |||
===Eyeware=== | |||
'''Smartlinks''' are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification. | |||
===Headware=== | ===Headware=== | ||
'''Skilljacks'''{{src|sr5|ref=453}} use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost. | '''Skilljacks'''{{src|sr5|ref=453}} use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost. | ||
Revision as of 11:48, 22 June 2023
Bioware
Cultured
Synaptic Booster[1] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly.
Cyberware
Bodyware
Move-By-Wire[2] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.
Skillwires[3]
Wired Reflexes[3] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
Cyberlimbs
Improved Synthskin does not consume capacity.
Eyeware
Smartlinks are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.
Headware
Skilljacks[4] use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 461)
- ↑ Chrome Flesh (p. 84)
- ↑ 3.0 3.1 Shadowrun Fifth Edition Core Rulebook (p. 455)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 453)
