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Combat Sense provides an instinctive sense of any potential threats nearby. When defending against ranged and melee attacks, the character gains dice pool bonus to Defense Tests equal to the level of this power. The character gains the same bonus to Surprise Tests. | Combat Sense provides an instinctive sense of any potential threats nearby. When defending against ranged and melee attacks, the character gains dice pool bonus to Defense Tests equal to the level of this power. The character gains the same bonus to Surprise Tests. | ||
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===Improved Reflexes{{src|sr5|ref=310}}=== | |||
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<p class="h3sub">Improved Reflexes</p> | |||
'''Cost''': Level + 0.5<br />'''Activation''': Passive | |||
This power increases the speed at which the adept can react, just like wired reflexes. For each level, the receives +2 to Initiative and +1D6 Initiative Die (to a maximum of 5D6). The maximum level of Improved Reflexes is 3, and the increase cannot be combined with other technological or magical increases to Initiative. | |||
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The cost above mathematically produces the same values as the chart. | |||
===Voice Control{{src|sr5|ref=311}}=== | ===Voice Control{{src|sr5|ref=311}}=== | ||
See [[Security Devices#Face Dancers|Security Devices]] for how this power interacts with voice recognition systems. | See [[Security Devices#Face Dancers|Security Devices]] for how this power interacts with voice recognition systems. | ||
Revision as of 16:59, 26 January 2024
Shadowrun Fifth Edition Core Rulebook
Attribute Boost[1]
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Attribute Boost
Cost: 0.5 PP per level
Activation: Simple Action
The adept calls upon inner strength to perform amazing physical feats beyond their normal abilities. Activating this power adds the Rating to a single Physical Attribute, up to the character's augmented maximum. This affects anything the attribute would normally affect — Limits, Initiative, Physical Track, etc. The character also makes a Simple Magic + Attribute Boost Rating Test Test; the boost lasts for a number of Combat Turns equal to twice the number of hits scored.
When the Attribute Boost runs out, the character resists Drain equal to the Rating. If a character boosts multiple attributes, the effects of each activation persist for the longest duration rolled. At the end of that period, the character resists Drain equal to the rating of this power times the number of ending boosts.
Combat Sense[1]
Replace the text with:
Combat Sense
Cost: 0.5 PP per level
Activation: Passive
Combat Sense provides an instinctive sense of any potential threats nearby. When defending against ranged and melee attacks, the character gains dice pool bonus to Defense Tests equal to the level of this power. The character gains the same bonus to Surprise Tests.
Improved Reflexes[2]
Replace the text with:
Improved Reflexes
Cost: Level + 0.5
Activation: Passive
This power increases the speed at which the adept can react, just like wired reflexes. For each level, the receives +2 to Initiative and +1D6 Initiative Die (to a maximum of 5D6). The maximum level of Improved Reflexes is 3, and the increase cannot be combined with other technological or magical increases to Initiative.
The cost above mathematically produces the same values as the chart.
Voice Control[3]
See Security Devices for how this power interacts with voice recognition systems.
- ↑ 1.0 1.1 Shadowrun Fifth Edition Core Rulebook (p. 309)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 310)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 311)
