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'''Cost''': 0.5 PP per level<br />'''Activation''': Simple Action | '''Cost''': 0.5 PP per level<br />'''Activation''': Simple Action | ||
The adept calls upon inner strength to perform amazing physical feats beyond their normal abilities. Activating this power requires a {{Test|Magic + Attribute Boost Rating}} | The adept calls upon inner strength to perform amazing physical feats beyond their normal abilities. Activating this power requires a {{Test|Magic + Attribute Boost Rating}} and adds the Rating to a single Physical Attribute, up to the character's augmented maximum. This affects anything the attribute would normally affect — Limits, Initiative, Physical Track, etc. | ||
The boost lasts for a number of Combat Turns equal to twice the number of hits scored. When the Attribute Boost runs out, the character resists Drain equal to the | The boost lasts for a number of Combat Turns equal to twice the number of hits scored. When the Attribute Boost runs out, the character resists Drain equal to the Rating. | ||
If a character boosts multiple attributes, the effects of each activation persist for the longest duration rolled. At the end of that period, the character resists Drain equal to the rating of this power times the number of ending boosts. | If a character boosts multiple attributes, the effects of each activation persist for the longest duration rolled. At the end of that period, the character resists Drain equal to the rating of this power times the number of ending boosts. | ||
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Revision as of 12:30, 11 November 2022
New Powers
Adjusted Powers
Attribute Boost
Shadowrun Fifth Edition Core Rulebook (p. 309)
Replace the text with:
Cost: 0.5 PP per level
Activation: Simple Action
The adept calls upon inner strength to perform amazing physical feats beyond their normal abilities. Activating this power requires a Magic + Attribute Boost Rating Test and adds the Rating to a single Physical Attribute, up to the character's augmented maximum. This affects anything the attribute would normally affect — Limits, Initiative, Physical Track, etc.
The boost lasts for a number of Combat Turns equal to twice the number of hits scored. When the Attribute Boost runs out, the character resists Drain equal to the Rating.
If a character boosts multiple attributes, the effects of each activation persist for the longest duration rolled. At the end of that period, the character resists Drain equal to the rating of this power times the number of ending boosts.
