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Shadowrun Seattle Shutdown

Spirits: Difference between revisions

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[[Category:House Rule]]
[[Category:House Rule]]


==Skills==
With the changes to [[Active Skills]], the skills available to spirits need to change as well:
With the changes to [[Active Skills]], the skills available to spirits need to change as well:


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* '''Task''' — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
* '''Task''' — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
* '''Water''' — Aquatics
* '''Water''' — Aquatics
==Powers==
As [[Active Skills#Exotic Skills|Exotic Skills]] no longer exist, any spirit power which uses the spirit's Force in its place.

Revision as of 11:56, 21 February 2023

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This page is incomplete.

It was last edited Tuesday, February 21, 2023 by Arcology Expert Program.

Skills

With the changes to Active Skills, the skills available to spirits need to change as well:

  • All — Astral, Unarmed Combat
  • Air — Athletics
  • Beast — Athletics or Aquatics, depending on manifested form.
  • Earth — No Additional
  • Fire — Athletics
  • Guardian — Blunt Weapons, Counterspelling, Edged Weapons
  • Guidance — Counterspelling
  • Man — Spellcasting
  • Plant — Counterspelling
  • Task — Force ranks in a number of crafting-related Knowledge Skills equal to Force.
  • Water — Aquatics

Powers

As Exotic Skills no longer exist, any spirit power which uses the spirit's Force in its place.