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Shadowrun Seattle Shutdown

Implants: Difference between revisions

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==Cyberware==
==Cyberware==
===Bodyware===
===Bodyware===
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.  


'''Skillwires'''{{src|sr5|ref=455}}
'''Skillwires'''{{src|sr5|ref=455}} are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable The cost is Rating×5,000¥ and they have an Availability of Rating+6.


'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
Line 17: Line 17:
'''Smartlinks''' are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.
'''Smartlinks''' are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.
===Headware===
===Headware===
'''Skilljacks'''{{src|sr5|ref=453}} use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.
'''Skilljacks'''{{src|sr5|ref=452}} use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.


==References==
==References==
<references />
<references />

Revision as of 12:43, 20 July 2023

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This page is incomplete.

It was last edited Thursday, July 20, 2023 by Arcology Expert Program.

Bioware

Cultured

Synaptic Booster[1] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly.

Cyberware

Bodyware

Move-By-Wire[2] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.

Skillwires[3] are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable The cost is Rating×5,000¥ and they have an Availability of Rating+6.

Wired Reflexes[3] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.

Cyberlimbs

Improved Synthskin does not consume capacity.

Eyeware

Smartlinks are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.

Headware

Skilljacks[4] use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.

References