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Shadowrun Seattle Shutdown

Implants: Difference between revisions

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'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.  
'''Move-By-Wire'''{{src|cf|ref=84}} functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.  


'''Skillwires'''{{src|sr5|ref=455}} are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable The cost is Rating×5,000¥ and they have an Availability of Rating+6.
'''Skillwires'''{{src|sr5|ref=455}} are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable. The cost is Rating×5,000¥ and they have an Availability of Rating+6.


'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
'''Wired Reflexes'''{{src|sr5|ref=455}} provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.
===Cyberlimbs===
===Cyberlimbs===
'''Improved Synthskin''' does not consume capacity.
'''Improved Synthskin''' does not consume capacity.

Revision as of 12:44, 20 July 2023

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This page is incomplete.

It was last edited Thursday, July 20, 2023 by Arcology Expert Program.

Bioware

Cultured

Synaptic Booster[1] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly.

Cyberware

Bodyware

Move-By-Wire[2] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.

Skillwires[3] are often used by corps to replace the need for training. Even with corporate internal discounts, they're far too expensive to be economically viable. The cost is Rating×5,000¥ and they have an Availability of Rating+6.

Wired Reflexes[3] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers. They cost Rating×39,000¥.

Cyberlimbs

Improved Synthskin does not consume capacity.

Eyeware

Smartlinks are an ASIST biofeedback device, requiring bodily integration, and therefore are not available as an eye modification.

Headware

Skilljacks[4] use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.

References