Contact Ratings
Contacts are
| Rating | Description |
|---|---|
| 1 | Virtually no social influence; useful only for their personal abilities. |
| 2 | Has one or two friends with some useful abilities, or has some minor social influence. |
| 3 | Has a few friends, but not a lot of social influence. |
| 4 | Knows several people in a district: a borough mayor or a gang leader. |
| 5 | Knows several people and has a moderate degree of social influence; a metroplex councilman or a low-level executive it a small-to-medium corporation. |
| 6 | Known and connected across his state; a city/sprawl mayor or governor, notable fixer, or a mid-level executive in a medium-sized corporation. |
| 7 | Knows a lot of people over a large area, and has considerable social influence; often holds a leadership position in a national corporation. |
| 8 | Well-connected across a multi-state region; an executive in a state government or a national corporation. |
| 9 | Well-connected on his own continent, with considerable social influence; a mid-level executive in a small national government or AA megacorporation. |
| 10 | Well-connected worldwide, with significant social influence; a senior executive in a small national government or a AA megacorporation. |
| 11 | Extremely well-connected worldwide, with significant social influence; mid-level executive position in a major national government or AAA megacorporation. |
| 12 | Global power-player with extensive social influence; holds a key executive position in a major national government or AAA megacorporation. |
Connection
This rating reflects the contact's level of influence — the higher the rating, the more juice that the contact has. More specifically, it's the amount of that influence the contact is willing to apply in the character's favor. Just because Joe Runner is Damien Knight's third cousin twice removed, that doesn't mean Mr. Macrotechnology will put the full weight of Ares behind him. He might let Joe borrow a megayacht for the weekend, though.
| Rating | Description |
|---|---|
| 1 | Just Biz — The relationship is purely mercenary, based solely on economics. The people involved may not even like each other, and they won’t offer any sort of preferential treatment. |
| 2 | Regular — The relationship is still all business, but the parties treat each other with a modicum of mutual respect. |
| 3 | Acquaintance — The people in the relationship are friendly, but calling them friends might be stretching it. The contact is willing to be inconvenienced in small ways for the character, but won’t take a fall for him. |
| 4 | Buddy — There’s actual friendship here, or at least solid mutual respect. The contact will go out of his way for the character if needed. |
| 5 | Got Your Back — The parties know and trust each other, and have for some time. The contact will back the character even in risky situations. |
| 6 | Friend for Life — The contact and character will go to the wall for each other, if that’s what it takes. |
Loyalty
Expertise
Size
Only Group contacts have Size.
Contact Types
Fixer
Every working member of the Seattle shadow community — a.k.a shadowrunner — has a fixer. Fixers are the people who connect 'runners with Johnsons.
Gear
Gear contacts have the things you need, or know where to get them. Each specializes in a particular type of gear, though well connected gear contacts may have a secondary specialization.
- Armor & Clothing
- Critters
- Drugs & Toxins
- Electronics
- Implants
- SINs & Licenses
- Talismonger
- Vehicles & Drones
- Weapons & Ammo
Legwork
Legwork contacts don't have things, but instead know things and can be paid to share that knowledge.
Service
Service contacts are the people you go to when you need something done, generally anything short of bleeding for you.
