Revision as of 16:53, 9 December 2023 by Arcology Expert Program (talk | contribs)
This article covers adjustments to specific spells or groups of spells.
Combat
- Direct Combat Spells[1] deal base damage equal to half Force. If the spell is successfully resisted (defender has equal or more hits than the caster), it does not deal the base damage.
- Knockout[2], Stunbolt[2], and Stunball[3] have thier Drain Value increased by 2. Channeling energy in a way to stun instead of kill should be harder, not easier.
Manipulation
- Napalm Wall[4] is a variation of [Element] Wall[5], but inexplicably lists a lower Drain code despite combining elements making it arguably more powerful and certainly more flexible. It's Drain code is F+2, just like the spell it is derived from.
- Turn to Goo[6] is banned.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 283)
- ↑ 2.0 2.1 Shadowrun Fifth Edition Core Rulebook (p. 284)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 285)
- ↑ Shadow Spells (p. 21)
- ↑ Street Grimoire (p. 115)
- ↑ Street Grimoire (p. 119)
