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Shadowrun Seattle Shutdown
Revision as of 17:01, 14 November 2022 by Arcology Expert Program (talk | contribs) (Created page with "Category:House Rule ==Indirect Combat Spells== ===Indirect=== This text replaces the corresponding section on {{src|sr5|283}}: <div class="replacement"> All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster d...")
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Indirect Combat Spells

Indirect

This text replaces the corresponding section on Shadowrun Fifth Edition Core Rulebook (p. 283):

All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). As the energy is created at the magician and channeled through normal space, the caster does not need to be able to see the target — but all the normal ranged combat modifiers apply[1].

don’t really need to be able to see the target—you can

cast these spells blindfolded or with artificial image en-

hancement—as long as you’ve got a clear line of fire.

Single target spells are launched with an Test, much like a ranged weapon attack, just with bullets made of acid, fire, or something equally unpleasant. The

Damage Value of a successful indirect combat spell is

Force + net hits, with an AP equal to –(Force). Damage

from an indirect combat spell is resisted with Body +

Armor (adjusted for the spell’s AP).

Area indirect spells travel from the magician to the point of detonation and then go boom. The test is like that for @PDF[SR5|page=181]{grenades}, a Spellcasting + Magic [Force] (3) Test with scatter of 2D6 meters. Unlike grenades, the net hits are added to the Damage Value of the spell, but only if you

beat the threshold; otherwise the spell still detonates, but

the hits are used to reduce scatter by one meter per hit..

0–STR x 2 To STR x 4 To STR x 6 To STR x 10

Ball Lightning creates and directs a vicious sphere energy that causes @JournalEntry[fkrpXHGXiaGqfG5Z]{Electricity} damage over an area.

References