Revision as of 16:42, 20 February 2023 by Arcology Expert Program (talk | contribs)
Grenades & Falloff
Most of the explosives in Shadowrun have absolutely enormous effective radii. Whether realistic or not, they're often impractical for gameplay.
- Gas — The radius is 5 meters. It takes twenty doses of a compound to fill a single gas grenade.
- Flash-Bang — These grenades have a radius of 5 meters.
- Fragmentation — These grenades have a falloff of 3/m, giving them a radius of 6 meters.
- High Explosive — These grenades have a falloff of 4/m, giving them a radius of 4 meters.
- Smoke & Thermal Smoke — These are okay; the published text specifies the size by diameter, not a radius. The text in Foundry is adjusted to indicate the radius, as that's how templates are drawn.
Grenades & Ranges
Use the range categories as per Shadowrun Fifth Edition Core Rulebook (p. 185), but instead of reducing the die pool as per normal ranged combat[1], increase the threshold by one each range bracket.
Grenades & Run For Your Life
Change the first sentence of the second paragraph under Run for Your Life/Dive on the Grenade [2] to read:
Immediately after any weapon Attack Test that creates an area-of-effect or any Spellcasting Test for an Area-of-Effect Indirect Combat Spell, a character can make an immediate Interrupt Action to flee.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 175)
- ↑ Run & Gun (p. 125)
