Bioware
Cultured
Synaptic Booster[1] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly.
Cyberware
Bodyware
Move-By-Wire[2] functions as a Skillwire System equal to it's Rating+3, rather than Rating×2. An R:2 Skillwire system is pretty useless, so this makes it more worthwhile at the low end and the same at the high end.
Wired Reflexes[3] provide +1d6+2 Initiative Die per rating. They do not increase Reaction directly. This means there is no need for the wireless synergy benefit with Reaction Enhancers.
Headware
Skilljacks[4] use the German costs — a flat 0.1 Essence and Rating×1,000¥ cost.
References
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 461)
- ↑ Chrome Flesh (p. 84)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 455)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 453)
